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Full Combat Rebalance Mod for The Witcher 2 is out!

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A

adridu59

Senior user
#501
Jul 12, 2013
Flash said:
Here's the translation file:
https://dl.dropboxusercontent.com/u/8057616/FCR2_Translation.txt
Click to expand...
28236 trailing whitespace.
28903 mutatation -> mutation & recipies -> recipes

Regarding jackets (e.g 101957) I think that in the original game it's not damage penalty that decreases but damage reduction that increases, just a side note.

Currently translating (will eventually edit this post).

I also need to translate the string under "FCR2 1.0" paragraph too right? (are they cherry-picked?)
 
B

Baal_CZ

Senior user
#502
Jul 12, 2013
Flash said:
Here's the translation file:
https://dl.dropboxus...Translation.txt
Click to expand...
"Geralt blocks the attack of countered enemy only." - Honestly, I don't know how to translate this, everything other is OK. I don't much understand "countered enemy".

I tested the translation and some jackets have in description still only "Jacket", not "Heavy jacket" etc... For example Armor of Loc Muinne, Hunter's armor or Seltkirk's armor.

And in recipes cathegory in journal, there are more problems than only Falka's Blood:
Falka's Blood - "damage_bonus_monstrer: +4
Thunderbolt - "block: -50%"
Wolf - "instant_kill_toxbonus: +0,02"
Blizzard - "block: +0,01"

Maybe there are more, I used save from the end of the game but I certainly don't have all the recipes.
 
B

Baal_CZ

Senior user
#503
Jul 12, 2013
adridu59 said:
I also need to translate the string under "FCR2 1.0" paragraph too right? (are they cherry-picked?)
Click to expand...
Yes, you must translate strings in 1.0 list except those you have already translated in 1.1 list.
 
S

silver001

Senior user
#504
Jul 12, 2013
Not even going to pretend I know what is going on here. So are we getting the download fix or what?
 
Garrison72

Garrison72

Mentor
#505
Jul 12, 2013
So no more patches?
 
R

rethla

Forum veteran
#506
Jul 12, 2013
slimgrin said:
So no more patches?
Click to expand...
There will be patches but its on an "out when its done" basis so be patient ;)
 
Garrison72

Garrison72

Mentor
#507
Jul 12, 2013
rethla said:
There will be patches but its on an "out when its done" basis so be patient
Click to expand...
I am. I was just confused by the latest do it yourself instructions from Flash. If he's done I'll start tinkering.
 
R

rethla

Forum veteran
#508
Jul 12, 2013
slimgrin said:
I am. I was just confused by the latest do it yourself instructions from Flash. If he's done I'll start tinkering.
Click to expand...
Those do it yourself is if you wanna localize the mod to your language of choice right? Also you can spellcheck flash if you want ;)
 
F

Flash

CD PROJEKT RED
#509
Jul 12, 2013
cmdrsilverbolt said:
He has basically given the framework for the mod changes, and now we're supposed to make the mod ourselves, pretty obvious. I already got the quen block working. Anyone know how to overcome the glitch where Geralt freezes while throwing something?
Click to expand...
V1.1 will be that framework.

Thanks for checking the spelling.
 
S

silver001

Senior user
#510
Jul 13, 2013
Ok I don't speak mod, not trying to be rude, but will they be a 1.1v or are we suppose to wait on the others to release it?
 
Sardukhar

Sardukhar

Moderator
#511
Jul 13, 2013
There will. It will be V1.1. Coming.
 
N

Necropants

Senior user
#512
Jul 13, 2013
thanks putting my play through on hold. it's promising just needs the kicks ironed out.
 
B

Baal_CZ

Senior user
#513
Jul 13, 2013
Flash said:
Here's the translation file:
https://dl.dropboxus...Translation.txt
Click to expand...
https://www.dropbox....FCR2_1.1_CZ.zip And here is the translation into Czech!

EDIT: Link is not working, because localization was not final.
 
F

Flash

CD PROJEKT RED
#514
Jul 14, 2013
Version 1.1 will arrive at Monday. Tommorow.

FCR2 v1.1
CORE CHANGES
• Allowed Geralt to parry attacks from behind while he's standing still. I don't have animations to allow it for walking and running, which was the reason why it was disabled in initial mod release.

FIXES
• Fixed wrong installation directory of localization strings.
• Fixed t-pose on throwing items while being in Focused Stance.
• Fixed becoming permanently stuck in casting animation of upgraded Axii Sign.
• Fixed Resonating Crystals not being affected by Aard and Igni in The Secrets of Loc Muinne quest.
• Fixed various progression breaks in Tutorial.
• Fixed Ves t-posing and doing nothing in the arena fight in Act 2.
• Fixed Axii not having effect on enemies.
• Fixed Geralt's locked rotation on opponent when rolling in strafing mode.
• Fixed crafting schematics that didn't recognize their ingredients in crafting menus.
• Fixed fullscreen effect problem that occured when player maxed Adrenaline bar with skills Magic Atunnement, Adrenaline Rush or High.
• Fixed respec abilities removing core witcher skills.
• Fixed Philippa's missing head.
• Fixed missing decorations in scribe's room in Lilies and Vipers quest.
• Fixed arachas, endriag queen, gargoyle, troll and bullvore not blocking attacks.
• Fixed Gap in Armor skill applying armor debuff to player.
• Fixed description in Falka's blood oil.
• Fixed vanilla game quest descriptions wrongly naming grapeshot bombs as beehives.

BALANCE
• Mage friendly fire doesn't affect Geralt and his allies.
• Increased Geralt's parry chance. First of a series of attacks will always be blocked unless Geralt performs an offensive action.
• Scaled down difficulty levels with Hard becoming new Dark difficulty.
• Scaled up damage reduction of mid-tier and high-tier armors.
• Decreased mage's block and spell block chance.
• Decreased spell block chance of Letho and elite kingslayers.
• Raised Letho's resistance to Yrden.
• Increased hit points of celaeno harpies.
• Reintroduced 2 second Stamina regeneration cooldown.
• Removed extreme enemy damage multiplier in situations when Geralt didn't have any sword equipped in combat (non-qte fistfight stance).
• Added high Vitality regeneration to ghost player characters in Eternal battle quest in Act 2.
• Added riposte ability to all replacer player characters but Henselt, Stennis and Dandelion.
• Set riposte timed window to 0.6 seconds in every attack animation where it was possible. Some attacks are faster than 0.6 seconds, these, obviously, couldn't be fixed.
• Decreased base and Igni damage to 10 and upgraded Igni damage bonus to 10. With Control over the Power skill, Petri's philter and Maribor Forest potions, player is still able to dish 108 Igni damage with 3 Vigor points.
• Increased duration of all potions and oils to 1 hour (was 10 minutes) with the exception of Cat potion, White Raffard Decoction and Anabolic Steroids.
• Changed the function of White Raffard Decoction to a very potent version of Swallow potion. Previously it worked like traditional healing potion known from other games.
• Added Gadwall potion recipy to Geralt's starting inventory. Previously it was only obtainable by unlocking Witcher Secrets skill in Alchemy tree -- shouldn't be a requirement for items needed in quests.
• Decreased upgraded Aard stun chance to 10% (was 30%).
• Increased Adrenaline generation from Signs for Signs tree ultimate skill.
• Upgraded Quen stuns 3 enemies around Geralt.
• Increased the number of meteorite ores available in shops.
• Increased the number of rare ingredients available in shops.
• Put another effort to discourage players from immersion-breaking behavior where they constantly rolled behind enemy back to attack with impunity. Removing backstab damage bonus was not enough, so now enemies are allowed to Parry back attacks.

VISUALS
• Improved Igni special effect.
• Made enemies rotate to their targets on Aard hit and Parry.
• Made Geralt rotate to targeted enemy upon Quen activation.
• Changed max adrenaline full screen special effect from Heliotrope to modified dark difficulty effect and used Heliotrope VFX for alchemy ultimate skill.
• Added 5 minute delay for dead bodies to disappear with the exception of the Arena location.

OTHER
• Added more informations in skill descriptions.
• Added information about armor types and debuffs in item tooltips.
• Added information about trophy stat bonuses in item tooltips.
• Updated informations about riposte and parry in Tutorial.
• Reverted changes to QTEs. First attempt to remove them failed, may try to fix that later. Or not.
 
tommy5761

tommy5761

Mentor
#515
Jul 14, 2013
Thanks Flash for your continued hard work and support !
 
S

Sirnaq

Rookie
#516
Jul 14, 2013
Flash said:
• Set riposte timed window to 0.6 seconds in every attack animation where it was possible. Some attacks are faster than 0.6 seconds, these, obviously, couldn't be fixed.
Click to expand...
Thanks flash, that helps a lot for nonmagic builds.
 
sidspyker

sidspyker

Ex-moderator
#517
Jul 14, 2013
Flash said:
• Added 5 minute delay for dead bodies to disappear with the exception of the Arena location.
Click to expand...

YAY!

Flash said:
Thanks flash, that helps a lot for nonmagic builds.
Click to expand...
Can you explain what exactly does it mean?
 
S

Sirnaq

Rookie
#518
Jul 14, 2013
sidspyker said:
Can you explain what exactly does it mean?
Click to expand...
It makes using riposte more reliable.
 
sidspyker

sidspyker

Ex-moderator
#519
Jul 14, 2013
Sirnaq said:
It makes using riposte more reliable.
Click to expand...
Hmmm.. riposte has got me killed a few times now, because now it happens mid-attack and then you can't move till the animation finishes.
 
U

username_3644762

Rookie
#520
Jul 14, 2013
Anything I should do before installing the mod? I haven't played the game in a while. Will have to download and install from Steam. Thanks.
 
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