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Full Respec

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H

Hexipoo

Forum regular
#21
Dec 24, 2020
Dexstrity said:
How are you supposed to do that when you haven't played the game yet?

Yeah sure let me just drop my 100-hour playthrough because of a totally unnecessary design choice. This is not a solution.
Click to expand...
Only a problem requires a solution.
 
Dexstrity

Dexstrity

Fresh user
#22
Dec 24, 2020
SakariFoxx said:
When you open the game, and make your character, you can literally see What every attributes governs, when you open the character sheet the entire skill tree any time you want. I assume you start the game with an idea of what you want to do first right? Am i to believe you have no idea at all what weapon you want to use before you create your character? If youre going to stealth? If youre going to craft? Nothing?
Click to expand...
Of course I had some idea how I wanted to play the character, but are you really suggesting that I should have sat there for hours upon launching the game and calculated the precise number of points to put into each attribute? Because precise numbers are important here; there are missions you can't complete and game-changing perks you can't get if you don't have the right build. Then there's the fact that I put a bunch of points into body to fuel my blade build because hey, more melee damage is good, right? This was before I realised that survivability was more important and the cool attribute gives you more of both anyway.

No, you can't realistically expect anyone to predict that.

Hexipoo said:
Only a problem requires a solution.
Click to expand...
Clever retort, but weren't you suggesting a solution in your previous reply? Implying that this is in fact a problem, at least to some people?
 
H

Hexipoo

Forum regular
#23
Dec 24, 2020
Dexstrity said:
Of course I had some idea how I wanted to play the character, but are you really suggesting that I should have sat there for hours upon launching the game and calculated the precise number of points to put into each attribute? Because precise numbers are important here; there are missions you can't complete and game-changing perks you can't get if you don't have the right build. Then there's the fact that I put a bunch of points into body to fuel my blade build because hey, more melee damage is good, right? This was before I realised that survivability was more important and the cool attribute gives you more of both anyway.

No, you can't realistically expect anyone to predict that.


Clever retort, but weren't you suggesting a solution in your previous reply? Implying that this is in fact a problem, at least to some people?
Click to expand...
Everything is a problem to some people.
 
S

SakariFoxx

Senior user
#24
Dec 24, 2020
Dexstrity said:
Of course I had some idea how I wanted to play the character, but are you really suggesting that I should have sat there for hours upon launching the game and calculated the precise number of points to put into each attribute? Because precise numbers are important here; there are missions you can't complete and game-changing perks you can't get if you don't have the right build. Then there's the fact that I put a bunch of points into body to fuel my blade build because hey, more melee damage is good, right? This was before I realised that survivability was more important and the cool attribute gives you more of both anyway.

No, you can't realistically expect anyone to predict that.


Clever retort, but weren't you suggesting a solution in your previous reply? Implying that this is in fact a problem, at least to some people?
Click to expand...
Bro, i went into the game on my first play through saying i want to do a katana only build. Thats all the knowledge i had, so i maxed out reflexes in the character creation because i seen blades were there. Then when i started to assign points i looked at the freaking tree so i could see what the heck it looks like.

How do you assign your skill points without spending sometime looking at the skill tree? Do you just haphazardly drop points into shit and hope it pans out? I cant think of a single rpg in my 20 years of gaming that i did not have to spend at least an hour looking at all the skills to see whats available before i start plotting my course.

Are we just so used youtube and people like fextralife holding our hands that we no longer think its necessary to do this?
 
Mister_Holdout

Mister_Holdout

Forum regular
#25
Dec 24, 2020
A full respec would be nice. I hope they add it later on.

Not everyone wants to create a new character and try again.
 
Dexstrity

Dexstrity

Fresh user
#26
Dec 24, 2020
SakariFoxx said:
Bro, i went into the game on my first play through saying i want to do a katana only build. Thats all the knowledge i had, so i maxed out reflexes in the character creation because i seen blades were there. Then when i started to assign points i looked at the freaking tree so i could see what the heck it looks like.

How do you assign your skill points without spending sometime looking at the skill tree? Do you just haphazardly drop points into shit and hope it pans out? I cant think of a single rpg in my 20 years of gaming that i did not have to spend at least an hour looking at all the skills to see whats available before i start plotting my course.

Are we just so used youtube and people like fextralife holding our hands that we no longer think its necessary to do this?
Click to expand...
I did the same thing to start with, and after I had maxed out reflexes I looked at the melee damage and health regen you get from body/athletics and thought it would be useful. I couldn't have known that the extra damage would be unnecessary or that the health regen is so small as to be useless. Then I realised that putting points into tech and cool would have been better but it was too late.

Anyway, how people put their points in the wrong place isn't really relevant, what you're saying is that if you do put your points in the wrong place you get what you deserve. "RIP to that 100-hour playthrough, you should have known better." This is a game, something we all play for fun, and having my playthrough ruined (be it my fault, the developers' or some Youtuber's) by something that could be easily remedied by the addition of a simple feature to the game is not fun. I don't know why you're so against it, it's not like it would affect your playthrough if you don't want to use such a feature.
 
MojoBreaker

MojoBreaker

Forum regular
#27
Dec 24, 2020
relax, there's gonna be new tier Tabula rasa v 2.0 in next DLC that cost 300,000 eddies to respec attributes
 
L

LarTheJust

Rookie
#28
Wednesday at 1:28 AM
MojoBreaker said:
relax, there's gonna be new tier Tabula rasa v 2.0 in next DLC that cost 300,000 eddies to respec attributes
Click to expand...
How do you know this?
 
CamilCorbeau

CamilCorbeau

Fresh user
#29
Wednesday at 2:15 AM
I think that CDPR had issue with cyberware. Most of it has some requirements (eg. 12 intelligence and so on), so such full respec would need to remove those cyberwares from your body. Of course it's doable but requires more coding. Removing the level cap would be easier.
 
H

Hartbaine

Rookie
#30
Wednesday at 2:24 AM
To my knowledge, thus far, you can not respec your attributes. Which is unfortunate, because I spread my first play through character a bit thin and now I can not reach 20 in any attribute.

Shame, but, live ant learn.
 
DarthTrethon

DarthTrethon

Senior user
#31
Wednesday at 2:33 AM
A full respec would be nice, not going to lie. Right now I am forced to rush a second character to a body level of 16 and street cred of 48(which requires A LOT of time) to get the "V for vendetta" trophy, which locks me out of the platinum trophy. It would be far better to be able to properly respec, get the missing trophy, and move on with getting the ending trophies to wrap up the platinum.
 
Dr_Sinister420

Dr_Sinister420

Forum regular
#32
Wednesday at 2:38 AM
Wait, are you the kind of person that picks a warrior but wants to be a mage then complains about not being able to be a mage?
 
DarthTrethon

DarthTrethon

Senior user
#33
Wednesday at 2:44 AM
Dr_Sinister420 said:
Wait, are you the kind of person that picks a warrior but wants to be a mage then complains about not being able to be a mage?
Click to expand...
I mean the game does have a partial respec ability....they might as well go all the way and allow people to fully respec. Hard to anticipate how a specific build will play out in the game ahead of time....one skill might get loads of checks wile another is less useful than you thought it might be and being able to change your build is far more preferable than having to re-do 100+ hours worth of work. There is nothing wrong with asking for the ability to fully respec your character.
 
motorbit

motorbit

Forum regular
#34
Wednesday at 2:45 AM
respec for attributes would break the game. you could end up with cyberware you did not have the attributes to use, but also you could just respec for whatever part of the game you need that body 20 for and then back to the min-max build you probably want to run.
so respec of attributes would make the whole atribute system mostly pointless. i dont think less consequences for decissions is what this game needs most urgently.
 
DarthTrethon

DarthTrethon

Senior user
#35
Wednesday at 2:48 AM
motorbit said:
respec for attributes would break the game. you could end up with cyberware you did not have the attributes to use, but also you could just respec for whatever part of the game you need that body 20 for and then back to the min-max build you probably want to run.
so respec of attributes would make the whole atribute system mostly pointless. i dont think less consequences for decissions is what this game needs most urgently.
Click to expand...
Obviously if you respec out of being able to use certain cyberware it should be automatically unequipped from your character and you should not be able to use it unless you meet the requirements. You pose problems that are not new and have been easily dealt with in other games before this so there is no reason Cyberpunk can't handle character respec properly without breaking the game.
 
H

Hartbaine

Rookie
#36
Wednesday at 2:52 AM
One thing, now that we're leaning in that direction:

My first V I had a Street Cred of 50 before I even finished The Heist by doing assaults (had to have those Mantis Blades, then just kept going). Now, on my second V, I've noticed that all the assaults are gone, permanently. Did they Hot Fix that so that you only have a finite number of things to do, now?

If so... then I'm officially done with the game. No point in playing it if there isn't anything to do but drive my car and go to strip clubs where the strippers are dressed like bums.

I like just driving around and stopping crimes for fun and profit and murder. Or... is my game bugged (shock, I know)?
 
motorbit

motorbit

Forum regular
#37
Wednesday at 2:53 AM
DarthTrethon said:
roblems that are not new and have been easily dealt with in other games
Click to expand...
aside of the question how you get your bilogical legs back if you spec out of your cyberware, the issue that respecing attributes makes attibute checks irrelevant has not and can not be dealt with. it can only be ignored ;)
 
Dr_Sinister420

Dr_Sinister420

Forum regular
#38
Wednesday at 2:57 AM
DarthTrethon said:
Obviously if you respec out of being able to use certain cyberware it should be automatically unequipped from your character and you should not be able to use it unless you meet the requirements. You pose problems that are not new and have been easily dealt with in other games before this so there is no reason Cyberpunk can't handle character respec properly without breaking the game.
Click to expand...
That's not really how cyberware works. You get a cyber-arm, respec and all of a sudden you have no arm or legs and half your brain is missing because you don't have the right stats?
 
Dexstrity

Dexstrity

Fresh user
#39
Wednesday at 3:00 AM
Dr_Sinister420 said:
That's not really how cyberware works. You get a cyber-arm, respec and all of a sudden you have no arm or legs and half your brain is missing because you don't have the right stats?
Click to expand...
No, that would be dumb. The basic starting gear would have to be automatically equipped when you respec.
 
B

bign

Forum regular
#40
Wednesday at 3:07 AM
SakariFoxx said:
Is this the new stop for the "I hate cdpr more than any other game studio" train? Cool.
...
Click to expand...
Damn man, you must be a really sensitive person to take this thread personally.
Here's a tissue to wipe away your tears.
hqdefault[1].jpg
 
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