Only a problem requires a solution.How are you supposed to do that when you haven't played the game yet?
Yeah sure let me just drop my 100-hour playthrough because of a totally unnecessary design choice. This is not a solution.
Only a problem requires a solution.How are you supposed to do that when you haven't played the game yet?
Yeah sure let me just drop my 100-hour playthrough because of a totally unnecessary design choice. This is not a solution.
Of course I had some idea how I wanted to play the character, but are you really suggesting that I should have sat there for hours upon launching the game and calculated the precise number of points to put into each attribute? Because precise numbers are important here; there are missions you can't complete and game-changing perks you can't get if you don't have the right build. Then there's the fact that I put a bunch of points into body to fuel my blade build because hey, more melee damage is good, right? This was before I realised that survivability was more important and the cool attribute gives you more of both anyway.When you open the game, and make your character, you can literally see What every attributes governs, when you open the character sheet the entire skill tree any time you want. I assume you start the game with an idea of what you want to do first right? Am i to believe you have no idea at all what weapon you want to use before you create your character? If youre going to stealth? If youre going to craft? Nothing?
Clever retort, but weren't you suggesting a solution in your previous reply? Implying that this is in fact a problem, at least to some people?Only a problem requires a solution.
Everything is a problem to some people.Of course I had some idea how I wanted to play the character, but are you really suggesting that I should have sat there for hours upon launching the game and calculated the precise number of points to put into each attribute? Because precise numbers are important here; there are missions you can't complete and game-changing perks you can't get if you don't have the right build. Then there's the fact that I put a bunch of points into body to fuel my blade build because hey, more melee damage is good, right? This was before I realised that survivability was more important and the cool attribute gives you more of both anyway.
No, you can't realistically expect anyone to predict that.
Clever retort, but weren't you suggesting a solution in your previous reply? Implying that this is in fact a problem, at least to some people?
Bro, i went into the game on my first play through saying i want to do a katana only build. Thats all the knowledge i had, so i maxed out reflexes in the character creation because i seen blades were there. Then when i started to assign points i looked at the freaking tree so i could see what the heck it looks like.Of course I had some idea how I wanted to play the character, but are you really suggesting that I should have sat there for hours upon launching the game and calculated the precise number of points to put into each attribute? Because precise numbers are important here; there are missions you can't complete and game-changing perks you can't get if you don't have the right build. Then there's the fact that I put a bunch of points into body to fuel my blade build because hey, more melee damage is good, right? This was before I realised that survivability was more important and the cool attribute gives you more of both anyway.
No, you can't realistically expect anyone to predict that.
Clever retort, but weren't you suggesting a solution in your previous reply? Implying that this is in fact a problem, at least to some people?
I did the same thing to start with, and after I had maxed out reflexes I looked at the melee damage and health regen you get from body/athletics and thought it would be useful. I couldn't have known that the extra damage would be unnecessary or that the health regen is so small as to be useless. Then I realised that putting points into tech and cool would have been better but it was too late.Bro, i went into the game on my first play through saying i want to do a katana only build. Thats all the knowledge i had, so i maxed out reflexes in the character creation because i seen blades were there. Then when i started to assign points i looked at the freaking tree so i could see what the heck it looks like.
How do you assign your skill points without spending sometime looking at the skill tree? Do you just haphazardly drop points into shit and hope it pans out? I cant think of a single rpg in my 20 years of gaming that i did not have to spend at least an hour looking at all the skills to see whats available before i start plotting my course.
Are we just so used youtube and people like fextralife holding our hands that we no longer think its necessary to do this?
How do you know this?relax, there's gonna be new tier Tabula rasa v 2.0 in next DLC that cost 300,000 eddies to respec attributes
I mean the game does have a partial respec ability....they might as well go all the way and allow people to fully respec. Hard to anticipate how a specific build will play out in the game ahead of time....one skill might get loads of checks wile another is less useful than you thought it might be and being able to change your build is far more preferable than having to re-do 100+ hours worth of work. There is nothing wrong with asking for the ability to fully respec your character.Wait, are you the kind of person that picks a warrior but wants to be a mage then complains about not being able to be a mage?
Obviously if you respec out of being able to use certain cyberware it should be automatically unequipped from your character and you should not be able to use it unless you meet the requirements. You pose problems that are not new and have been easily dealt with in other games before this so there is no reason Cyberpunk can't handle character respec properly without breaking the game.respec for attributes would break the game. you could end up with cyberware you did not have the attributes to use, but also you could just respec for whatever part of the game you need that body 20 for and then back to the min-max build you probably want to run.
so respec of attributes would make the whole atribute system mostly pointless. i dont think less consequences for decissions is what this game needs most urgently.
aside of the question how you get your bilogical legs back if you spec out of your cyberware, the issue that respecing attributes makes attibute checks irrelevant has not and can not be dealt with. it can only be ignoredroblems that are not new and have been easily dealt with in other games
That's not really how cyberware works. You get a cyber-arm, respec and all of a sudden you have no arm or legs and half your brain is missing because you don't have the right stats?Obviously if you respec out of being able to use certain cyberware it should be automatically unequipped from your character and you should not be able to use it unless you meet the requirements. You pose problems that are not new and have been easily dealt with in other games before this so there is no reason Cyberpunk can't handle character respec properly without breaking the game.
No, that would be dumb. The basic starting gear would have to be automatically equipped when you respec.That's not really how cyberware works. You get a cyber-arm, respec and all of a sudden you have no arm or legs and half your brain is missing because you don't have the right stats?
Damn man, you must be a really sensitive person to take this thread personally.Is this the new stop for the "I hate cdpr more than any other game studio" train? Cool.
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