Fur mesh loses 'fluffyness'
I'm working on adding a fur lining to the bear armour, and I've had some success but I'm hitting a wall when it comes to the texture side of things.
This is what the fur looks like right now - http://imgur.com/N9wWWlE - http://i.imgur.com/sPw9w85.png - http://i.imgur.com/Lck2m8s.png
You'll notice it looks 'flat' like several layers of pixels placed over top of each other, rather than the flowing fur it should be. I've tried to edit the XML and renaming the relevant a,n and d tga files for the furs I'm importing, but I get the same issue.
My work flow right now is (using the Skellige woman as an example)
-Export skellige woman fur w2mesh file.
-Export xbms for Skellige Woman
-rename all the files
-edit XML if required (usually not)
-Import into bear armour handkerchief mesh (i_01_bear I think it is)
-Cook, Pack, etc.
Then no matter what I do, I get the above result. I've tried making the xml point to the right alpha tga, tried overwriting the bear tgas with the relevant ones, I've tried using multiple models, meshes and textures and no matter what, I can't get that nice fluffy effect on the imported fur. Halp
:hurt:
---------- Updated at 07:38 PM ----------
Huh. if I skip the export step, it seems to work ok. Just need to mess wcc a bit to pack it properly...
I'm working on adding a fur lining to the bear armour, and I've had some success but I'm hitting a wall when it comes to the texture side of things.
This is what the fur looks like right now - http://imgur.com/N9wWWlE - http://i.imgur.com/sPw9w85.png - http://i.imgur.com/Lck2m8s.png
You'll notice it looks 'flat' like several layers of pixels placed over top of each other, rather than the flowing fur it should be. I've tried to edit the XML and renaming the relevant a,n and d tga files for the furs I'm importing, but I get the same issue.
My work flow right now is (using the Skellige woman as an example)
-Export skellige woman fur w2mesh file.
-Export xbms for Skellige Woman
-rename all the files
-edit XML if required (usually not)
-Import into bear armour handkerchief mesh (i_01_bear I think it is)
-Cook, Pack, etc.
Then no matter what I do, I get the above result. I've tried making the xml point to the right alpha tga, tried overwriting the bear tgas with the relevant ones, I've tried using multiple models, meshes and textures and no matter what, I can't get that nice fluffy effect on the imported fur. Halp
:hurt:
---------- Updated at 07:38 PM ----------
Huh. if I skip the export step, it seems to work ok. Just need to mess wcc a bit to pack it properly...


