Ask a forum moderator to move this thread to SUGGESTIONS for the developers to consider.As the title suggests, I think this would be an excellent addition to an already great game. With the future of this game being uncertain, outside of what the developers contribute, a Mod Browser and New Game+ would add infinite replay-ability to Cyberpunk 2077...on consoles.
Mods on console ?
I wouldn't count on it whatever the game, except on Bethesda's ones. Knowing that as far as I know, there are only two games which support and offer mods on consoles and both come from Bethesda (FO4 and Skyrim). I suppose the next one will also support mods, but as the previous ones, it will probably be very limited.
However, NG+ will probably be released as free DLC like for TW3
The worst I think (on playstation or xbox), it's there is no official "rules" from microsoft or Sony... So they can reject any mod without official reason, nor need to explain "why" the mod was refused. So even by following exactly the "understanding" rules provided by Bethesda, a modder can't be sure that his mod will be accepted and available (and his work turned into "a waste of time"...)On Playstation, they can only use in-game assets.
Bethesda.net Modding Guidelines for Skyrim Special Edition and Fallout 4
Examples of why Mods are removed:
Specifics to Sony (don't know about Xbox):
- Do not upload mods featuring nude or sexually explicit material.
- Do not upload mods featuring violent acts towards children.
- Do not upload mods that feature real world religious/political content. Content specific to game content is admissible.
- Do not upload mods that include hate speech, malicious content, or content that slanders/harasses other members.
- Do not upload mods that include private information.
Understanding SONY restrictions on PS4 mods - things to know before you make a request
The SONY block on external assets in free community mods covers:
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- New models (so any shape that doesn't already exist in the game files whether that's weapons, armor, body etc)
- Altered models (to add snap points, to remove part of a model like the arm-piece of Kellogg's armor etc)
- New color patterns (recolors of existing patterns etc)
- New .bgsm 'linkage' files to enable high quality material swaps (aka color swaps) linking an item model to an existing color pattern for another item in a way that retains the fine details and shape of the model.
- New scripts (which run in game either via a pipboy menu, an onscreen toggle, or just in the background and change the way certain parts of the game function)
- New Precombined Environment data (which is a key component of the game optimization to reduce processor load on weak hardware like consoles)
- New Long Distance View data
- New Sound Files
Why did Bethesda block these?
Bethesda didn't - the reason mods for XB1 are different than those for PS4 is due to the policies and restrictions SONY put in place. Having different rules for different platforms is not in either Bethesda's or Author's benefit and creates more work and cost to maintain.
Why did SONY block these?
SONY has never addressed this publicly. For whatever reason they don't seem to feel that customers who've purchased consoles from them should receive an official explanation.
In fact, knowing that ONLY two games have ever supported mods on consoles (from my memories, there is no other ones since more than 20 years on xbox) could mean that it's not very easy (in fact, almost impossible). And I guess "mainly" because Microsoft and Sony don't care about mods and don't really want mods on their platforms...Setting aside "rules & maturity ratings" and any other legal obstacles, modding isn't all that complicated. If the game supports mods, which Cyberpunk 2077 already does, it's just a matter of downloading the assets and making sure they're placed in the appropriate destination. So, in the case of Cyberpunk 2077, all they're lacking is the console browser and a server to host the mods. I think it IS doable. Whether or not this will happen...well, I can wish, can't I?
Ofc you can wish, hope is humanity's first and most powerful drug. Still I think its simpler, although admittedly not cheaper, just to buy a PC, just sayin. The PC master race is awalys happy to welcome another one into our ranks.Setting aside "rules & maturity ratings" and any other legal obstacles, modding isn't all that complicated. If the game supports mods, which Cyberpunk 2077 already does, it's just a matter of downloading the assets and making sure they're placed in the appropriate destination. So, in the case of Cyberpunk 2077, all they're lacking is the console browser and a server to host the mods. I think it IS doable. Whether or not this will happen...well, I can wish, can't I?
The issue as I understand it is that the assets have to be "official" for Sony to allow them. With the bethesda mods available on console they are either modified existing assets (new colours etc) or slightly tweaked mechanics the assets on the "anniversary edition" of skyrim effectively became official DLC. CDPR or the mod authors would have to pay for Sony Accreditation for their mods (I don't imagine that's cheap) for them to be released. I was playing fallout 4 when the mods were announced and I was super excited, but they weren't as impressive once they were released because they had to pass through Sony's filter first.Setting aside "rules & maturity ratings" and any other legal obstacles, modding isn't all that complicated. If the game supports mods, which Cyberpunk 2077 already does, it's just a matter of downloading the assets and making sure they're placed in the appropriate destination. So, in the case of Cyberpunk 2077, all they're lacking is the console browser and a server to host the mods. I think it IS doable. Whether or not this will happen...well, I can wish, can't I?
Setting aside "rules & maturity ratings" and any other legal obstacles, modding isn't all that complicated. If the game supports mods, which Cyberpunk 2077 already does, it's just a matter of downloading the assets and making sure they're placed in the appropriate destination. So, in the case of Cyberpunk 2077, all they're lacking is the console browser and a server to host the mods. I think it IS doable. Whether or not this will happen...well, I can wish, can't I?
The question is not that its doable. It IS.Setting aside "rules & maturity ratings" and any other legal obstacles, modding isn't all that complicated. If the game supports mods, which Cyberpunk 2077 already does, it's just a matter of downloading the assets and making sure they're placed in the appropriate destination. So, in the case of Cyberpunk 2077, all they're lacking is the console browser and a server to host the mods. I think it IS doable. Whether or not this will happen...well, I can wish, can't I?
If you ask me : absolutely noneIt's not for consoles, but what are the odds?
If you ask me : absolutely none
Not pessimist, rather realistI love the realistic pessimism; but really with consoles and how they're evolving into PC's, cross platform saves and multiplayer, I think mod support for consoles isn't that far off. If Bethesda can do it....