You're an Edgreunner, and like most mercs you either a specialist, or you're a Jack of All Trades, Master of None.
Which leads to the other point; certain gigs should be oriented to one or the other. I'm not talking about a hard lockout, but the Gig system could also specify certain skills which could find this job easier. Instead there's always a balance - one door you can force, the other you can hack. Fine if you want all the missions in one playthrough, but making Gigs suitable towards a certain build would compel the player to try new builds and theoretically increase replayability.