game is providing enough points?

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if you max 20 to some attribute . its have 2 or 3 skill tree in it. able to farm to lvl 20 . same amount as attribute
each skill tree have some extra skill perk for you . around 4 - 5 perk per 1 tree before 20 .

attribute point is equal max amount is skill tree point is you able to lvl it up .

well in this game . you better max agilitly and engineer . if you want easy life on your 2nd life inside there.

cheer
 
I felt like we're getting too many points and as a player you don't get to make any hard decisions with regards to your build.

I love the game but one of its weaker aspects is balancing character builds. Feels like you can choose everything which in my opinion means you're choosing nothing.

If you go for a melee/sword build you shouldn't be doing the same amount of damage with pistols as if you went for a pistol build.

I know my statement may not stand if you drop all your point and max the pistol and critical trees and you end up with 6 figure damage. But that's just a badly balanced build.

Personally, I decided not to focus on builds so much due to the imbalance. You can easily complete the game with minimal use of the skill trees.
 
I went 20 20 20 on Body, Intelligence and Cool – and never leveled skills (like Quickhacking, Street Brawler etc.) up just for leveling/points, only by naturallly using them. In the end my character felt exactly right.
I think the Leveling System is fine when you don't obsess about min/maxing. Just roleplay.
 
i feel that i literally have to max street brawler perk tree section because of the boxing quest 4/4 when meeting Razor Hugh. i play at ps4 and i find it very annoying that my in-game camera automatical retract itself to the middle when i'm trying so hard to hit his stomach. of course the NPC is taking advantage of the dropped frame rate which i feel like that Razor Hugh is laughing so hard that he can K.O me. after that i felt '' oh for fuck sake, i give up i just wait for the full fix'' and proceeded to erase my progression. Even if i try to build some street brawler perks i still find it difficult to defeat the boss despite the game difficulty is normal. add that the npc is taking advantage of the dropped frame. last time i rage played was when i played gamecube Metroid prime back during my childhood. now after ten years CP2077 have managed to do just that rage playing/screaming/quit. i want to enjoy the game, but i'm also an 100% type player that want to 100% everything in the game world so this is holding me down.
 
i feel that i literally have to max street brawler perk tree section because of the boxing quest 4/4 when meeting Razor Hugh. i play at ps4 and i find it very annoying that my in-game camera automatical retract itself to the middle when i'm trying so hard to hit his stomach.

I don't know if that same option is on PS4, but on PC I could turn off the "melee auto aim" or something like that and since I always turn off auto aims, I did it here, too. Fistfighting was really good then and felt precise to me.
 
I'd probably be hated for this but I think it is too many. My netrunner shouldn't be a beast with any weapon. I've always felt the level 30 should be the ceiling for the game as once you go past this the game is trivial and if you build properly the game can be trivial at 14-15 being able to max out one stat to 20.
 
Why your a beast with any weapon is just because the weapons can get very OP. If you level crafting.
I have one level 50 that done EVERYTHING on the map.

Now I go back sometimes to see what iconic weapons and stuff I have and I wanted to try pistols out and didn't max it yet.

Crafted a legendary burya or what they are named. Went to Pacifica beach and killing npc seeing insane damage numbers.
Only pistol perk I had was reload speed so I got curious looked at the gun and I see it does over 2k dps.

So I started to read what the stats was and I find the following that made it crazy:
Crit chance: 100%
Headshot multiplier: 3x

I also have the cyberware giving 50% more headshot damage and one 15% crit on clothing but all other weapons had a crit chance of about 78%.

That gun was doing headshots of 7-12k damage.

So I switched to very hard to try and yeah, one shot everything as long as I hit the head and it's a power revolver not a smart one.

So if you want to feel less powerful don't do crafting only use dropped guns.

Police don't scale to your level they seem to scale to the level of enemies you are fighting.

I tried something at lvl 15 as suggested in another post to go and grind border guards.
Oh boy was that interesting, even on easy they kill you in a few hits.
But I used tranq darts and the weapons they drop are lvl 50 but police also came at once and they were also level 50 not my level and at 4 starts the max tac police just one hits you if you let them hit.

The border guards did give 55 or 65 xp to sleep and another to kill so if you could manage this on very hard it would be 110-130 xp for one kill and seeing as a gig/hustle might give 150-300xp, killing the border guards will be much quicker then gigs.

And seeing as normal npc give 10-20 xp and can also one shot you at low level the border guards sneak attack tranq and run away clear police might be quicker then farming low level npc's.

As a final note I did this to test if story missions still gave same amount of levels and they do.
I only grinded until level 10 and then went on until after the heist and still got about 5 levels.
So story missions still give same amount of level no matter what level you are when you start them.
 
I don't know if that same option is on PS4, but on PC I could turn off the "melee auto aim" or something like that and since I always turn off auto aims, I did it here, too. Fistfighting was really good then and felt precise to me.
Just finished that quest - my street brawler skill is, I think, only level 7, and I'm only lev 13 physical. I was level 40 overall, though, with Gorilla Arms (with physical damage mod), and I downed a couple of medicines first to boost max health and stamina - charged punches then basically kept him stumbled and away from me.

The Microgenerator implant is quite useful for that last battle, if you have enough health. You can take a couple of hits from Razor without dying, but if he takes you below the Microgenerator's trigger level (15%) without killing you, he'll get a big shock :)

That said, though, it took me a good 6-7 goes to get it right. Must be especially hard if the camera is messing about!
 
so a total of 100 skill points to use?

hmm, too bad the post on reddit is removed, but the perk points come from different tree combine, and as I remember, the worse lowest perk point total a player can get is to max out attribute on tech, hack & cool (as all 3 of those attribute only have 2 skills tree so the perk total will be lower) is at 108 or so perk points. As your char reach to lvl 50, you should lacking 29 attribute total to max out all, but beside switching playstyle mid game, you really dont need to max them all out as the game design that way, or cheat is an alternative way to go. Also, as you progress in the game, you will eventually need to re-perk as some perk become irrilevant after a while
 
You're an Edgreunner, and like most mercs you either a specialist, or you're a Jack of All Trades, Master of None.

Which leads to the other point; certain gigs should be oriented to one or the other. I'm not talking about a hard lockout, but the Gig system could also specify certain skills which could find this job easier. Instead there's always a balance - one door you can force, the other you can hack. Fine if you want all the missions in one playthrough, but making Gigs suitable towards a certain build would compel the player to try new builds and theoretically increase replayability.
 
My gripe isn't that there aren't enough perk points as much as the progression through the skills. When you're lvl 50, with a couple of attributes at 20, have cleared all content before the point of no return, yet your actual skills are still at much lower levels is annoying. The skills should progress at a more reasonable rate without "grinding" them
 
would be real nice if the game team add implement new game plus option. always nice to max everything out at some point.
 
Someone said Skyrim skill progression was the same, you needed to grind.

But I other games like this I only needed to grind to max a skill/tree/talents if I wanted to max for all weapons.
But if I only used say one ranged and one melee weapon they would easily be maxed by the time you finished story.

This is first game I played where some skills didn't even reach 3 and no skill above 15 and that is with clearing everything on the map. Also I only hit level 50 with 3-4 gigs left before no return.

This was without any extra grinding only missions and police stuff, not doing many extra star police random encounters.

So the xp in general in this game is way too low for everything.

In 2nd playthrough I did something suggested here I went to border and killed all border guards there at level 40 with non-lethal and then hitting them again and even on easy this gave me 1.5 levels in about 30 minutes. way way quicker then completing gigs and missions that as an average gives 350 xp each with some at 500 and others only 100.

As earlier example Skyrim even the original one you were mostly max level just about halfway through if you did everything on map.
 
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