Game Journalism - Unfit for purpose?

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Game Journalism - Unfit for purpose?


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Let them use decentralized networks like Diaspora if they don't want one entity controlling them and censoring what they say.
The point is not that they couldn't find other ways to communicate, it's that for some reason, a bastion of free, even anarchic expression is being inexplicably dismantled by its own founder.
 
The point is not that they couldn't find other ways to communicate, it's that for some reason, a bastion of free, even anarchic expression is being inexplicably dismantled by its own founder.

That's a platform design problem. I.e. centralized platforms are susceptible to ownership changes and whatever other issues which can be simply prevented by designing the platform properly to begin with. So on their place I wouldn't complain about it. Yeah, it may be not pleasant that it happened, but they chose that platform and had to be ready for such risk.

Some interesting posts on related subject:

https://aralbalkan.com/notes/ello-goodbye/
http://meta.ath0.com/2014/09/25/interested-joining-proprietary-social-network/
[url]http://terraspiritus.ca/2014/09/27/an-intro-to-diaspora/

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Something he mentioned about men being a certain way everywhere reminded me of gaming multiplayer. I'm kinda surprised that hasn't come up in the discussion yet. It would be the best place for SJWs to make their case since online multiplayer is filled with people making sexist racist comments. I think it's just the effect of anonymity when people know they can say whatever they want unfiltered with no consequence, but even so, it still seems really weird to me that it didn't come up. At least from what I've seen.
 
Something he mentioned about men being a certain way everywhere reminded me of gaming multiplayer. I'm kinda surprised that hasn't come up in the discussion yet. It would be the best place for SJWs to make their case since online multiplayer is filled with people making sexist racist comments. I think it's just the effect of anonymity when people know they can say whatever they want unfiltered with no consequence, but even so, it still seems really weird to me that it didn't come up. At least from what I've seen.

I think most gamers wouldn't deny this is a problem, not unique to gaming, but particularly bad in online play. I'm not sure what the solution is because no one wants speech to be limited or monitored, and it should be a given when you venture into Street Fighter or COD you'd better have a thick skin.
 
I think most gamers wouldn't deny this is a problem, not unique to gaming, but particularly bad in online play. I'm not sure what the solution is because no one wants speech to be limited or monitored, and it should be a given when you venture into Street Fighter or COD you'd better have a thick skin.

I agree. It's like the wild west there. TBH, even with its problems, I don't think I would change it anymore than I would 4chan.
 
I'm not sure what the solution is

Auto-mute based on player reputation / number of negative reports. If someone has a bad reputation, they'll automatically be muted from the beginning of the match for all players. Players could still unmute them, manually, knowing what they're getting into. Same goes for messenger systems: If the rep is bad, they can only send messages to their friends instead of everybody. Or what LoL recently introduced: Ban toxic players from playing ranked matches.

At the core of the issue is taking away their stage. That scum isn't upset or bad people, per se. They're just enjoying the attention. Take that away, ignore them, and most will stop. There are ways to do so, and I'm very much in favor of every provider of online gaming to explore these ways. The toxic atmosphere and negativity has pretty much destroyed online gaming for me. I'm in there to have a good time, not to hear/read insults and threats hurled back and forth, arrogant attitudes from 'better' players and discrimination towards the less skilled. Don't get me wrong, I'm all for a bit of friendly trash talk and banter, but what's going on in most online games is just sickening, bad for gaming as a whole and needs to stop. We, as gamers, are better than that.
 
I honestly don't think gamers are, lol. No more better than the average youtube commenter or anyone else on the internet.

I'm not sure that the auto mute stuff implemented is enough, however I think that simply taking personal steps to avoid people like that is in the player's best interest if that's a problem for them. Mute people, block users, and if you're upset your 12 year old kid got told how bratty he was, then perhaps you shouldn't be letting them play a game rated M for "mature".
 
It does seem so, yes, but I think a combined effort from the community, developers and online services to punish toxic players and reward teamplay and friendly competition can go a long way.

Just take a look at classic Counter-Strike or Battlefield 2 and compare it to modern online shooters. In the former, winning a match was the center of gameplay which put focus on teamplay and team efforts. There's also little to no long-term effect of winning or losing.
In Battlefield 3/4 or CoD, your personal profile is the center of your attention. It's about levelling up, achieving high scores in a match to unlock new stuff. Which leads to lone wolf behavior and aggression towards all who hamper your progress. Likewise if you're just in it for the bullshit, you wouldn't get called out for it, because no one really cares about how the team fares anyway.

In the same way, game design focussed on rewarding you, personally, and making you feel like you're special with constant pop-ups about your great achievements and deviated from teamplay, communities became more hostile and the arrogance of good players prospered. Of course, it's not the only factor in that process, but it plays a role, and developers should have an eye on that.


Other factors, obviously, are the anonymity and lack of consequences for bad behaviour, making it an ideal vent. So, systems need to be in place that make sure punishment is an option. And it should be more diverse and direct than the classic (timed) ban/kick. We already see first tests of that, with what I mentioned above: exclusion from certain game modes or making reputation a part of the matchmaking algorithm, etc. It's about time.


Straying pretty far from the topic, I'm afraid.
 
It is, my bad. We'll be back on topic soon, since all I have to say as to why I don't want developers doing that, is they can overstretch and get very very annoying with their penalties and punishments. In Halo, their penalties for instance when you leave too many games, infuriating since that would force you to stay in a game where over half your team quit, or penalize you for quitting when their servers just crapped out.

Not at all related really, but my point is, when it comes to microsoft, they often miss the mark when they start trying to regulate players, and I'd rather they just stay out of it. I got banned once for t-bagging, lol, after a team of bratty little kids repeatedly yelled and screamed about how they were going to rape my mother after they were done with me in this game. After they got destroyed, and my character had a little crouching action on the battlefield, the whole team reported me, and got me banned for a week. Microsoft when I called them said it was my word against theirs, so they'd let it stand because of all the people that reported me. Stupid stupid stupid.

Like 4chan, I think they should just stay out of it unless threats and hacking are involved.
 
You can already host private custom games with online shooters and such, but the matchmaking isn't something they'd give private servers to due to ranks and the competitive feel. Private servers and ranks for online matchmaking would make it really easy to grind levels and challenges.

But people can easily stick to custom games with only the people they want to play with. It just doesn't count to any ranks or anything. I don't like custom gaming much because people just fool around and do stupid shit. It's usually not competitive. Unless you're playing with one of those kids yelling "1 v 1 me, bro! Come on!"
 
Jesus. That Alex dude is crazy. He's like a deranged preacher fomenting about hellfire and brimstone. Has to be some of the most damning stuff I've heard from the SJW brigade. It's uncanny how Zoe managed to rub shoulders with these people. I wonder if all those in the audience where juornos? If so, screw them.
 
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One thing I can see is that this guy has a very grandiose sense of his own importance, considering his CV lists mostly intern and assistant roles, but in the talk and in his blog he keeps talking about how he shapes games as a producer. As Sargon points out, the lack of self-awareness here is glaring.

It does go back to what I said earlier in the thread, that these people behave out of religious fervor, and consider themselves the priestly class.
 
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