Game Over
I find it most unsatisfying, when playing RPGs, the fact that companions can't die. That fact hit me lately when playing F:NV. I play with hardcore mode on in which the companions can die. I was shocked that I didnt pay any attention to this until now. The games made today are easier and easier!Gaoing back I think for me it kind of started with Oblivion where I was dissapointed with markers on the map, and compass. Dammit, a game for retards that cant find anything in the game. Morrowind was such a wonderful game full of discoveries (on the contrary I mean). You had to keep track of your journal wheere all the clues and directions to places were written down. Navigation, markers, autoaim/target, regenerating shields and health etc.Does it mean we're easy going? Are we lazy? What about thinking? Logical puzzles and riddles that made you twist your brain. When was the last time you saw those?What do you think?
I find it most unsatisfying, when playing RPGs, the fact that companions can't die. That fact hit me lately when playing F:NV. I play with hardcore mode on in which the companions can die. I was shocked that I didnt pay any attention to this until now. The games made today are easier and easier!Gaoing back I think for me it kind of started with Oblivion where I was dissapointed with markers on the map, and compass. Dammit, a game for retards that cant find anything in the game. Morrowind was such a wonderful game full of discoveries (on the contrary I mean). You had to keep track of your journal wheere all the clues and directions to places were written down. Navigation, markers, autoaim/target, regenerating shields and health etc.Does it mean we're easy going? Are we lazy? What about thinking? Logical puzzles and riddles that made you twist your brain. When was the last time you saw those?What do you think?


