Game recommendations for Cyberpunk 2077

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In case the devs read this stuff:

Driving:

It occurred to me that the vehicles in Cyberpunk had an algorithm that used a central axis of rotation in their algorithm which makes the vehicles way too slippery and turnable.

How hard would it be to give cars four points of rotation, limited to typical degree of turn motion that a typical car tire can turn (no more than 45 total degrees I am guessing, or 22.5 degrees each side away from center) for the front, and fixed points for the rear (i.e. front wheel drive)- one at each corner, or else two points of rotation for motorcycles (perhaps with front tire having more degree of freedom than a car might), with back fixed?

Was this done to allow for that feeling of drifting? Could there be a way to be able to turn extra drift on if the person wanted but otherwise stick to normal car physics?

The driving in Cyberpunk mostly sucks, as far as I can tell, from the use of the single center axis of rotation; changing this up would do a lot to fix the feeling like you are on ice all the time. Also, the left side of a game controller often has a lack of control for fine motor control.

Perhaps looking at the algorithms of some typical racing games would help? I suspect that there might be some kind of algorithm involving an adherence to a track or road boundaries which helps keep the cars centered. If you had a certain degree of latitude that kept you locked in a lane unless you pushed too many degrees away and then the lock would turn off until the car was again locked into a lane by following along lane lines for a set amount of time maybe...

This is such an excellent game, but this is one thing that detracts from gameplay that annoys time and time again. The fact is that driving a car in the real world is way easier than driving a car in this game, which is the opposite of how it should be. I think the driving part of the game would be equally as engaging as 1st person shooter parts, if done correctly.

In terms of melee fighting, I know there are mods for 3rd person view, which work so so, but I cant shake the feeling that since you devs already mastered the 3rd person dynamics for the Witcher series, that you should be able to provide that for Cyberpunk. As it is, melee is lacking because as soon as you get in close, you can easily lose sight of enemies and spin around looking for someone who is technically right next to you and not find them. Plus, you don't see as much "cool melee moves" which is half the fun of the Witcher fighting system.

It would be awesome even if you just took the fighting dynamics from the Witcher series and copied them as they were that would be so cool to truly be able to enjoy a melee fight within Cyberpunk.

One of the best games I've played and I would say it rivals Fallout 4 in terms of new age apocalyptic-style world building and first person shooters. I hope to see possible follow up editions on this game with improved dynamics.

Thanks.
 
I would say this is alway what happens when you try to do GTA style games, (big open world, some what sandboxy) most of the systems are at best mid.
 
I think what you're suggesting with 4 points of contact for driving would likely be getting a bit heavy on the processing load for a game like Cyberpunk. That's getting into simulation levels of calculations. Whether it could be feasible for just the player's car, I don't know. I would say that much precision is unlikely.

For the melee aspect, I do see your point. I think that might be improved by simply having AI characters in melee move to keep a minimum distance from the player at all times. They'll auto-step-back if the player gets too close by a few feet. Might not be the most realistic thing, but it is annoying when enemies step basically inside your character model and are still able to attack.
 
Honestly, I found the driving challenging at first, but because I love driving from mission to mission, I get a lot of practice, and I've actually gotten better at driving. It says something to me that even the most experienced looking Cyberpunk players on YouTube still appear to struggle with driving mechanics, but anything that'd difficult means opportunity for building skill.
 
Honestly, I found the driving challenging at first, but because I love driving from mission to mission, I get a lot of practice, and I've actually gotten better at driving. It says something to me that even the most experienced looking Cyberpunk players on YouTube still appear to struggle with driving mechanics, but anything that'd difficult means opportunity for building skill.
Same here. I drive with a controller. The analog control of the steering and accelerator/brake makes a world of difference. It's a little loosey-goosey compared to games that focus specifically on driving mechanics, but it's pretty smoothly manageable once you get the feel for it.
 
Honestly, I found the driving challenging at first, but because I love driving from mission to mission, I get a lot of practice, and I've actually gotten better at driving. It says something to me that even the most experienced looking Cyberpunk players on YouTube still appear to struggle with driving mechanics, but anything that'd difficult means opportunity for building skill.

I have always found driving cars to be too difficult for me in CP, so I only travel by motorcycle unless I need a car for a mission. This is a shame because many of the cars are beautifully designed. I am using a controller and the steering is so weirdly oversensitive no matter what changes I make to the settings. That being said, even if driving cars felt more normal to me, I would still use motorcycles because they are easier to maneuver around other cars.
 
I have always found driving cars to be too difficult for me in CP, so I only travel by motorcycle unless I need a car for a mission
If you're on PC, there're mods with which you can tweak the vehicles to your liking. The vanilla vehicles are setup to meet as many control systems as possible. That's why they really need tweaking.
 
We need:

“Cyberpunk 2077: Street Legends Update” Featuring:

  • Full wheel support
  • Expanded street racing
  • New racing tier
  • New vehicles
  • New rewards
That’s a trailer. That’s a Steam front‑page banner. That’s a reason for gaming outlets to write articles again.
...and a license to print money for CDPR in new sales once this mod drops.
 
For me it got better once I got used to it and picked the right cars, but yeah it’s not on the level of proper racing games. Would be cool if they added a “realistic driving” option or something.


Same with melee, I also feel like 3rd person would make it way more fun and readable, especially in tight fights. Still love the game overall though, just a few things holding it back from being perfect.
 
I'm worried about driving mechanics getting dialed down to become easier than driving IRL. Nowadays IRL driving experience of average person come down to determining direction and speed. Above everything else, legal speeds are so incredibly low that drivers don't have any experience with car handling. ESP is good only for the case when driver will forget about looking on road and will have to slow down or turn too late.

It happened already with mentioned GTA 5. Great, entertaining, enjoyable physics of GTA 4 have been dialed down to something that hardly showed any echo of former thing.

Physics in CP2077 are very quirky and rough around edges, often behaving in unrealistic way. But they have their awesome moments too and game definitely humbles player just the same way it does in fights. In case of driving, heavy in-game cars take significant time and distance to stop, weight of the car is also felt in corners. Driving feels raw and unforgiving, just how the NC is. Maybe gear shifts are too violent tho 😅

Maybe it would make sense to have a separate difficulty slider for driving, maybe something as simple as changing vehicle stats: making them lighter with a large downforce would solve this for players who don't manage to drive cars now. Maybe even some light lane assistant that could possibly be not so difficult to implement, just make the car go alongside driving line of traffic. And for those who enjoy a challenge, give something closer to the real deal.

Driving is optional in CP2077. Not only fast travel is there, also essentially player can quickly acquire dash and jump that gives possibility to cover some smaller distances very quickly. And finally, autodrive to have the scenic metro experience, but within traffic. CDPR gave wonderful choice, so dialing up cars for enthusiasts makes a lot of sense. I love how various cars are tokens of appreciation to automotive icons - them handling accordingly would be amazing.
 
I'm happy with the handling, but I do understand how the steering feels centred. I'm sure they can make improvements for Cyberpunk 2. But I wouldn't want or expect a long wheelbase saloon with a big block engine to be accommodating.

I actually really like the handling in GTAIV, for instance, so I have a soft spot for the exaggerated sense of weight in vehicles.

There's always a little joy when scanning cars in Night City and seeing that they weigh several tons or more! Which also makes me surprised that the roads are in good shape.
 
Ideas for menus and immersive gameplay:

I don’t agree with the idea that locking players into first person perspective makes the game more immersive. I think the best choice is always to give players the freedom to choose how to experience your game, they will thank you for it. That’s the biggest grievance I have with the game. With all the character customization options, to only see your character in a mirror or on a bike makes having those options seem less meaningful.

I think creating the “illusion” that time doesn’t stop, giving true purpose and impact to decisions and preparation, and integrating those ideas into every aspect of the game is what creates immersion. For example, inventories, etc. shouldn’t be accessible during combat. This makes preparation more important. I think the game does these things well in some areas, but pausing the game with pop up menus to do simple tasks like make phone calls or send messages destroys that feeling of immersion. It’s 2077 for crying out loud, we don’t even have to lift a finger to play music on our phones in 2026! Granted I know some of these things have been addressed, but there’s a real opportunity to handle menus and create that feeling of immersion in a better way that isn’t tedious and can also be replicated in many different mechanisms in the game.

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I honestly agree the driving in Cyberpunk 2077 still feels weird sometimes, especially compared to actual racing games. A lot of cars feel like they pivot instead of grip the road naturally.


I don’t know enough about their exact physics system, but your point about the center rotation feeling “ice-like” makes sense to me. Some vehicles feel more like arcade drift machines than actual heavy cars. I think they probably leaned into style and speed over realism.


Also fully agree on melee. After playing The Witcher 3: Wild Hunt, first-person melee in Cyberpunk can feel messy in tight fights. Half the time I’m swinging at someone somewhere near my screen Third-person melee animations would honestly look amazing in that world
 
Hey Crazyfoxali, totally feel you on the driving physics in Night City because that slippery center axis rotation really does make cars feel like they're sliding on ice way too often, and I'd love to see the devs tweak tire rotation limits to something more grounded like you suggested. Same with melee combat since bringing over some of Witcher's third person fluidity would definitely help track enemies better during close fights. When I need a quick break from the intensity of Cyberpunk's gunfights or those frustrating drives, I sometimes unwind with something totally different like checking out https://pokies-man.com/free-pokies/ for some no download casual spins just to reset my brain before diving back into the game. Honestly though, if they patch the vehicle handling with even half the realism you're describing, Night City would feel so much more immersive to cruise through. Keep hoping for that melee overhaul too because slicing through gangs in first person just doesn't hit the same as Geralt's choreography.
 
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