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Gameplay Changes Thread

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K

Koaalar.424

Rookie
#41
Jul 8, 2015
Don't make Geralt autodraw swords. Let me decide IF and WHICH sword I draw. Don't make him autosheath the sword as well. I once fought a mix of monsters and wolves. Fight was a pain in the ass, because geralt switched swords non stop. Furthermore I like it if it is my responsibility to draw the right sword. Take witcher 1 for example, drawing the right sword added to the immersion. Is it a monster I fight or a human or animal ? Which sword do i have to draw. Now Geralt makes this choice for you and it takes away the witcher experience a little bit. I just don't like not having control over the character I play.
 
B

BlackViper

Senior user
#42
Jul 9, 2015
Agree, that is annoying. Or remove different damage of other weapons from sheathed/unsheathed sword state.
 
J

jj284b

Senior user
#43
Jul 9, 2015
yeah... steel sword should not do much damage to the monsters, but silver one should just get damaged fast if you use it against armored enemies... but artificially limit the sword use is never a good thing, as you might end up in situaiton when you need to use a sword against both types of enemies, and game wont allow you to fight because of constant sheating and unsheating.
 
H

hohenfriedberg

Senior user
#44
Jul 10, 2015
I dislike level-scaling, so I agree.

To be honest, I'd rather see levels/leveling done away with entirely.
My anti-leveling rant:
As the game is, and how it deals w/ levels, it can feel a bit MMO-y:
- level-locked and/or level-scaled gear always annoyed me: removing levels would help issues like those complaining about this or that piece of gear being obtained late (e.g., Witcher school gear. like the recent Wolf gear being locked behind a certain location)
- 'zones' w/ opponents of different levels, esp. if they're identical to enemies from 'lower level zones' (e.g., wolves, bandits) can be 'immersion breaking'
I understand WHY levels are used: they're a clear way to indicate progression. Seeing that you're level 20 or 30 or 40 is readily understood, and leveling has been a standard mechanic for most RPGs for decades.
That said, I'd rather see more progression along the lines of Warhammer Fantasy Roleplay (I'm only really familiar w/ WFRP 1st ed., tho') than w/ the usual D&D-derived or typical-MMO-derived ones.
More emphasis on skills and abilities and gear-based progression, instead of increasing stuff like hit points, or level scaling, or the current issue w/ becoming overpowered/leveled for some content, esp. if the player is thorough.
Without levels, the gear you start with should, ideally, last you through the most of, if not the entire, game. Other gear should allow for considerable benefits, but shouldn't be as drastic as they are in the current game.
Implementing something like the removal of levels, via a mod or as an official option, would also, IMHO, better suit the setting. As I see it, the current progression mechanics is better suited for the typical High Fantasy stuff (heck, the amount of 'Legendary' gear you stumble on will probably put settings like the Forgotten Realms to shame :hrhr: )

I hope that all made sense... :D
(and, just to be clear, I loved the 160+ hours it took complete my first playthrough. I just think that the game could be much better in some regards :) )
 
R

Roach_Roche

Rookie
#45
Jul 12, 2015
Nvm, suggestion covered.
 
Last edited: Jul 12, 2015
Z

Zyzzx

Rookie
#46
Jul 12, 2015
After playing twice; I think the start point in Velen after receiving the tasking from the Emperor should be the Nilfgaard Army group center vice the hang man tree.
 
  • RED Point
Reactions: mj12 and Vilhelm1138
E

EmiJay

Rookie
#47
Jul 14, 2015
my opinion should have a path to the marker sites ... as well as has a trail in the missions ... to be easy to reach the place ... would be very useful in a next update CDs Projeckt Red...
 
O

Otis38

Rookie
#48
Jul 15, 2015
Limiting the ability to obtain certain Gwent cards locked into a specific quest should be changed (the Dandelion card comes to mind). One of the enjoyable facets of a game like this is the ability to approach things various ways. Some may like to do all things in an area and then move on. Others may tackle the Main/Secondary quests and then take their time collecting, contracts, etc after the quests are complete. Myself tending to follow the latter approach, was focused on the quest at the Vegelbud estate and completely missed the Gwent tournament until the quest was completed. Even if I hadn't, I may have simply thought I could go back to the estate later to play in the tourney. This is particularly unfortunate considering that it completely eliminates any possibility of completing another entire quest in Get em all.

Ideally there would be an opportunity to obtain such cards through a random merchant or chest that would be triggered only if the Secondary quest was completed already without gaining the card that way. By making it random, there would still be some level of challenge required due to the number of places it may be, but if you choose to look for it you still have that option. I imagine this has been noted numerous times already, but hopefully if enough people request it, it might be added as an improvement to a future patch.
 
A

AZRogue

Rookie
#49
Jul 16, 2015
Roach stops when he approaches any bridge, which is extremely frustrating, even more so while racing. When the race has a bridge right near the finish it can make the race next to impossible unless you get lucky during a reload and he doesn't stop or the opponent also pauses, to give you a chance. There are a couple races further into the game that do this and it is the single most frustrating thing I've experienced from ANY game in years. I love the game so far (great suggestions here) but Roach's movement is almost game breaking to me. Racing should be challenging, not a frustrating luck of the draw. Anger and frustration should not be the emotions that come to mind when thinking about the Witcher 3, but they most definitely are when thinking of the Witcher 3's racing and Roach's stubborn movement glitches. He should be a donkey he's so stubborn and stops so frequently.
 
P

PapaVeNeti

Rookie
#50
Jul 18, 2015
there should be a scaling up system in the game. maybe an option for those seeking a greater challenge, but after level 15 the game, even in DM becomes extremely easy.
 
TZODnmr2k5

TZODnmr2k5

Senior user
#51
Jul 19, 2015
Emilopulos said:
No need to say, you guys have created a masterpiece. As a Polish I'm so proud of what you've achieved.
Hovewer, there is one thing that is big issue to me. Leveling is way too fast, and there is no way to stop Geralt from becoming a God, after spending some time in the game. I have started playing it at hardest difficulty, and while it was somehow challenging at the beginning, it becomes incredible easy, at some point. I'm not even going for certain builds, which would make it even less challenging. I was doing all side quests or contracts I've came across, and found out, that I was way above recommended level for main story quests. Here is few ideas that would improve gameplay imho (not sure, if they are possible to apply, but hey, this is suggestions subforum).
1. Enemy level should be ALWAYS at minimum same level as you or higher. You are killing pack of wolves or drowners at lv 5 with single fart, when you are lvl 15+. This way even if you are way above given quest level, you are always paying attention to details, using oils, potions, preparing to fight as Witcher should.
2. Let us drop experience, if we feel overpowered (some sort of pills or potion).
3. Make some changes to experience points gained from quests ( in short, let them give much less exp upon completion).
4. Tweak some abilities, so you would not be a one man army after a while ( becoming more efficient is nice and desired, but being
as mentioned above is not).
5. Hardcore mode please (I've read a bit about it, and I know you will deliver it sooner or later - hopefully sooner). Any ETA on this one, and will it be available on consoles as well?
If No. 1 is possible to do, then there is no need for 2, 3 and 4.
I'm talking about changes to Ps4 version and X1, as one of the biggest advantage of Pc (along the obvious graphic enhancement) is the modding community. Poor console gamers are left at developers mercy.
I hope I am not alone in need for some better challenge. And I'm damn sure, you guys at CD PR are able to make it even as hard, as Dark Soul series. Playing Witcher 3 at Hardcore at DS difficulty - can't imagine how epic it would feel.
Click to expand...
I most likely won't play a hardcore mode but I do enthusiastically support it as a game-mode, as it will have that much more staying power, which therefore means more money for CDPR, and a guaranteed buffer against our very own horrific AAA gaming companies/industry!

Add to that, a more user-friendly Modding kit, and CDPR will be as legendary as Bioware's and Bethesda's modding community....Yeah, yeah, the hardcore modder would rather have an elite level modding kit, but unfortunately, that community is best for both very old classic games (Deus ex/Ultima games with the DS 1 engine) and fixing incredibly shitty ones (Unfortunately rushed SWoToR 2 and wretched horrible TwoWorlds2) and will never reach the herculean level of bethesda/Bioware's, sorry, it won't as 90% of their modding community is right here as well!

To illustrate this fact simply browse the RedKit Modding forum, and the nexus/Modding DB for any proof on this..
 
A

AlexanderSamoshin

Rookie
#52
Jul 21, 2015
Guys, here is an article addressing the main problems of the combat in the "Wild Hunt" that most reviewers and gamers seem to be having!
I personally completely agree with it (and actually would add some more points), but only if we ask for it united CDProject Red will acknowledge and correct them!
Here's the link - http://www.vgamerz.com/the-witcher-3-combat-is-one-step-away-from-greatness/
 
M

Medy89

Senior user
#53
Jul 22, 2015
dark mode .. bring it on.... death march is too easy
 
P

pannonian75

Rookie
#54
Aug 7, 2015
Can we get a better, more distinctive more varied weather? Sometimes whether it rains or shines, it's not as noticeable or just not giving that scenery and atmosphere it should.
Torrential rain showers, foggy days, etc. Imagine walking through the bog in a thick fog, you can barely see the next tree, or riding across the land at night, and the lightning is the only one brightening the surrounding, while it's pouring down and the wind is howling. I think the engine can do it. I would do it, if I would know howt to mod. :innocent:
 
G

GW3NTLORD

Rookie
#55
Aug 8, 2015
@Marcin Momot

Please please please work on key bindings its really annoying for arrow key players.

1] Please use user decided Interact key to take all items. I am arrow key player & my interact key is Num1 so every time I have to move my hand to press spacebar to take everything which is most annoying while collecting plants.

2] For plants collection please remove that pop-up box & add them directly in Inventory like some of those buckthrown works under water as you press interact key it goes directly into your inventory without opening popup box but still its buggy as on some buckthrown pop-up box still opens.

3] I mention this in other thread too that while holding shift key Num0 & some Num keys are registering their 2nd function which you can use while Numlock is off & this problem starts from 1.07.
I have set Inventory panel on Insert key which is 2nd function of Num0 & Num0 is my Jump key so now if I hold RShift + Forward Arrow & try to jump then its opening Inventory panel rather than jumping so its really hard for me to jump while sprinting so please solve this error.

4] Again seriously I don't have any clue why you set fix E key to interact with Storage Chest & not a user decided interact key which is normally working for other loot chests so please use same interact key to open storage chest.

So please work on good bindings for every action which is main thing for smooth gameplay specially on harder difficulties...Thanks.
 
Last edited: Aug 8, 2015
  • RED Point
Reactions: Pikashark
T

truculencias

Rookie
#56
Aug 11, 2015
Hello


Please other mode with more difficulty.
I think sailing with boat is so bored. It´s so arcade, with one key you accelerate and with other key you brake and reverse like a car control?. I think is better if you drive boat with sail and navegate on wind direction like Two Worlds 2 ship control.


So i think is better boat control with sail and with wind system or other control system for boat.


Thanks for do this fantastic triology.
 
C

clee19892

Rookie
#57
Aug 12, 2015
NPC stamina would be wonderful. The horse races seem kind of fixed when Roach runs out of stamina and the others in it don't.
 
W

willcurtis057

Rookie
#58
Aug 16, 2015
a small thing, but I think the triss and vesemir qwent cards are a little bit underpowered from what they should be. I would like triss qwent card to have the villentretenmerth scorch ability, although that would make your deck overpowered so maybe give the scorch to triss and get rid of it from villentretenmerth. this would make it more challenging as well because you are not able to resurrect triss.
as for vesemir he should really be a 10 (rather than a 6) hero card.
 
L

LadyStoneheart

Rookie
#59
Aug 18, 2015
Any chance of making playing as Ciri optional?
 
  • RED Point
Reactions: Won-tolla
M

maras269

Rookie
#60
Aug 18, 2015
Emilopulos said:
No need to say, you guys have created a masterpiece. As a Polish I'm so proud of what you've achieved.
Hovewer, there is one thing that is big issue to me. Leveling is way too fast, and there is no way to stop Geralt from becoming a God, after spending some time in the game. I have started playing it at hardest difficulty, and while it was somehow challenging at the beginning, it becomes incredible easy, at some point. I'm not even going for certain builds, which would make it even less challenging. I was doing all side quests or contracts I've came across, and found out, that I was way above recommended level for main story quests. Here is few ideas that would improve gameplay imho (not sure, if they are possible to apply, but hey, this is suggestions subforum).
1. Enemy level should be ALWAYS at minimum same level as you or higher. You are killing pack of wolves or drowners at lv 5 with single fart, when you are lvl 15+. This way even if you are way above given quest level, you are always paying attention to details, using oils, potions, preparing to fight as Witcher should.
2. Let us drop experience, if we feel overpowered (some sort of pills or potion).
3. Make some changes to experience points gained from quests ( in short, let them give much less exp upon completion).
4. Tweak some abilities, so you would not be a one man army after a while ( becoming more efficient is nice and desired, but being
as mentioned above is not).
5. Hardcore mode please (I've read a bit about it, and I know you will deliver it sooner or later - hopefully sooner). Any ETA on this one, and will it be available on consoles as well?
If No. 1 is possible to do, then there is no need for 2, 3 and 4.
I'm talking about changes to Ps4 version and X1, as one of the biggest advantage of Pc (along the obvious graphic enhancement) is the modding community. Poor console gamers are left at developers mercy.
I hope I am not alone in need for some better challenge. And I'm damn sure, you guys at CD PR are able to make it even as hard, as Dark Soul series. Playing Witcher 3 at Hardcore at DS difficulty - can't imagine how epic it would feel.
Click to expand...
I absolutely agree here, that while the game is so enjoyably challenging at the start, there comes a time when you can quite easily face your opponents withour even bothering to equip the suggested oils and potions. This is not only caused by the fact that you learn the behaviour and movement of various enemy types, but also due to leveling being too fast and soon Geralt is just OP to be challenged by his enemies.

Additional part is the money balance. I have not seen this feedback while googling around, but at least to me it seems that it is way too easy to earn money and very quickly (post level 10) I have so much money that I can't even spend it. If any other players experience the same, should the quest rewards be reduced at least by the factor of 2?

Please do not take this as a criticism, this is hopefully a constructive feedback to an amazing game. With higher difficulty, the game becomes even more rewarding for players who simply want to work hard to progress through and really deserve the quest rewards as well as moving the story forward.
 
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