I'll preface this by saying that I've never touched Cyberpunk 2020, the tabletop RPG. So, if what was shown in the gameplay trailer is true to the source material, I mean no disrespect.
In short, I think the combat looked bland.
I say this in regards to the combat loop of the game. (The combat loop is what makes fighting interesting after the 700th time). I thought the gameplay looked fucking terrific, but I fear for the longevity of it being interesting.
I began feeling this once the 2nd or 3rd combat scenario came and the only superhuman things done (in combat) were slow-mo, fast dodging, and wall hacks.
I think what made the combat feel bland was lack of resource economy.
I'm going to compare it to Mass Effect 2/3 [ME] (as 1 was different that the others with combat), and Witcher 3 [W3].
In ME, there was a lot of combat and, even after glitching the games to have max power ups after the second mission, combat never felt stale. And it was because of having to think about when, where, how, and which power to utilize. And I think W3 felt that way too, when it came to potions, bombs, crossbow bolts, and Signs.
Going back to tabletop RPGs, I'm way more of a Wizard/Druid than a Fighter/Barbarian when it comes to D&D. It's less that I'm anti-melee (quite the contrary) and more that I like having a limited amount of D batteries that I can use during a snowball fight.
In ME, I could replay the same segment multiple times, and every approach felt different because of the powers I used. While in W3, every combat scenario could be different if changed a few perks, or equipped different potions/bombs/bolts.
Even after the narrator said they were going use more high-level elements, the only changes were a different kind of gun (the smart bullets), and mantis blades.
After seeing the combat segments of Cyberpunk, I didn't feel the combat depth that I do when I play W3 or ME. The combat felt very much like Doom. Which, I wouldn't mind--were I playing an action-FPS game.
Now obviously, all of our expectations were different. All we had to go off of was our own imagination. I *do not* think they showed us everything, but I just hope that the depth of combat is as deep as Witcher 3 was.
In short, I think the combat looked bland.
I say this in regards to the combat loop of the game. (The combat loop is what makes fighting interesting after the 700th time). I thought the gameplay looked fucking terrific, but I fear for the longevity of it being interesting.
I began feeling this once the 2nd or 3rd combat scenario came and the only superhuman things done (in combat) were slow-mo, fast dodging, and wall hacks.
I think what made the combat feel bland was lack of resource economy.
I'm going to compare it to Mass Effect 2/3 [ME] (as 1 was different that the others with combat), and Witcher 3 [W3].
In ME, there was a lot of combat and, even after glitching the games to have max power ups after the second mission, combat never felt stale. And it was because of having to think about when, where, how, and which power to utilize. And I think W3 felt that way too, when it came to potions, bombs, crossbow bolts, and Signs.
Going back to tabletop RPGs, I'm way more of a Wizard/Druid than a Fighter/Barbarian when it comes to D&D. It's less that I'm anti-melee (quite the contrary) and more that I like having a limited amount of D batteries that I can use during a snowball fight.
In ME, I could replay the same segment multiple times, and every approach felt different because of the powers I used. While in W3, every combat scenario could be different if changed a few perks, or equipped different potions/bombs/bolts.
Even after the narrator said they were going use more high-level elements, the only changes were a different kind of gun (the smart bullets), and mantis blades.
After seeing the combat segments of Cyberpunk, I didn't feel the combat depth that I do when I play W3 or ME. The combat felt very much like Doom. Which, I wouldn't mind--were I playing an action-FPS game.
Now obviously, all of our expectations were different. All we had to go off of was our own imagination. I *do not* think they showed us everything, but I just hope that the depth of combat is as deep as Witcher 3 was.
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