more like a narrative-driven cinematic action-adventure with RPG elements
That's a problem.
more like a narrative-driven cinematic action-adventure with RPG elements
Like one of CDPRs Dev's said, you only have so much processing power to work with (especially on consoles) so it's a matter of what you think is most important. And that may well change from scene to scene in a game. We clearly saw a destructible environment during the demo, but I'm 1,000,000% sure the environment in the cities streets isn't. Because the processing power is needed to control NPC AI. So as good, or bad, as that AI may be it's throttled mainly by how much processing power is available AFTER you deal with movement, weather, unique NPC visuals, etc. etc. etc.I don't know what good the day to day routines will actually do since the interactivity seems pretty narrow.
Like one of CDPRs Dev's said, you only have so much processing power to work with (especially on consoles) so it's a matter of what you think it most important. And that may well change from scene to scene in a game. We clearly saw a destructible environment during the demo, but I'm 1,000,000% sure the environment in the cities streets isn't. Because the processing power is needed to control NPC AI. So as good, or bad, as that AI may be it's throttled mainly by how much processing power is available AFTER you deal with movement, weather, unique NPC visuals, etc. etc. etc.
You certainly could.So maybe ditch those routines and do something meaningful with the newly gained processing power?
It's a matter of what the developer thinks is important.
I bet for people who expected deep RP mechanic. But I personally never did. I fell in love with CDPR games exactly because they made excellent cinematic action-adventures with RPG elements. They basically took over from Bioware's Mass Effect and Dragon Age, and improved quality of narrative and presentation.That's a problem.
As I've mentioned before, there are certain advantages to being an IRL programmer and semi-professional game designer when it comes to understanding how and why things in games work.If only I knew.
Just means you're smarter then we areI bet for people who expected deep RP mechanic. But I personally never did. I fell in love with CDPR games exactly because they made excellent cinematic action-adventures with RPG elements.
I bet for people who expected deep RP mechanic. But I personally never did. I fell in love with CDPR games exactly because they made excellent cinematic action-adventures with RPG elements. They basically took over from Bioware's Mass Effect and Dragon Age, and improved quality of narrative and presentation.
That bugged me too. She takes one dose, not two. And I'm pretty sure that later on in the game you won't end up taking another.1. The doctor recommends a dosage of two now and two in an hour. She takes one dosage at the chair and then moves on.
I figure it's cause he just wanted you to steal it. But there should have at least been an option to get him to give you money for it. And then you should be able to choose whether or not to try and get money out of the corp lady. And hell, maybe you could then use Dex's money to pay for the bot, then screw over the corp lady and give her nothing, and then give Dex the virus money stick you got from her and mess him up too.2. Why doesn't Dex give her the EDIs she needs to buy the robot? It doesn't make sense for her to have to go through the corpo agent.
Yeah, from what I've seen, that claim has no truth to it. They just made another shooter and not an RPG.Well, I did kind of expect some tangible mechanics due to the source material and since CDPR has been pretty adamant about their "troo RPG, not a shooter" claim.
Yeah, from what I've seen, that claim has no truth to it. They just made another shooter and not an RPG.
Not saying it won't be a fun shooter, but it is clearly a shooter. Which is disappointing.
You, and me, and several other people around here too.Well, I did kind of expect some tangible mechanics due to the source material and since CDPR has been pretty adamant about their "troo RPG, not a shooter" claim.
Whether it's RPG with FPS elements or FPS with RPG elements is decided on the drawing board before actual production starts. So at that point such change is impossible. We gonna get what we see here now.A cinematic action adventure with branching narrative and some simulation elements came to my mind, since there is supposed to be some non-combat stuff there too.
All the same though. If that really ends up being the case, and the RPG systems won't get highlighted more.
I'm trying hard to wave the work in progress flag, but... I dunno.