Hello!
First of all, this looks so amazing CDPR, just amazing. But, I have a few things I'd like to have said!
What I didn't like
1. The Mantis Blades design
Though I'm very hyped for the Mantis Blades, the design of them in the demo turned me off a lot. They are no blades at all. Here, they looked more like metal picks instead of actual deadly blades, as how they are seen in the 2013 teaser as well as on the 2013 teaser-statue. I feel the Mantis Blades have worked a little bit as a marketing thing for the game, but having them look completely different from other CP2077 media feels very off and a little bit misleading. But, if we'll able to change the look of the blades, or maybe install better versions of them that looks like the blades I mentioned above, then that would be perfect. Maybe have Katana blades, hmm?
2. Character creation (Mainly face- and body-customization)
We did not see too much of it in the demo, but by the looks of it we'll only have the options to pick between presets and combining them. Sliders are, personally, the best way to go for any RPG. To be able to customize your character into the finest details is key to making you feel as immersed in the world as possible.
3. Lack of cars on roads
The main road where we fought against the scavengers had incoming traffic and it looked very good! But, later in the demo we didn't see any cars at all. Sure, those roads were mainly smaller roads, backroads and alleyways but still, I'd like to see more cars on the roads!
Now, onto to the fun stuff!
What I liked
1. The FPP
Wow. When FPP was announced, I was really happy because I instantly suspected that for a narrative perspective it would suit the game most. And it sure did. Can't say anything else than perfect, love it.
2. Combat
The combat here looked very fluid and immersive, both ranged, melee as well as the vehicular combat. The fact that you can swap between the two types of styles effortlessly (ranged and melee) is just so nice.
3. The color scheme
You knocked this one out of the park. I love the hard grey concrete with the neon lights/colors on top of it. It gives this gritty and serious feel, but at the same time dreamland-esque feeling.
And that concludes my general thoughts about the demo! Overall, it looks unbelievable and unreal, I can not believe this game is actually coming out, it's a dream come true. But with that, I and many others want it to be perfect, and I am sure you will deliver.
Take your time CDPR, and deliver the best game of this generation and the generation to come.
//Dribbiz
First of all, this looks so amazing CDPR, just amazing. But, I have a few things I'd like to have said!
What I didn't like
1. The Mantis Blades design
Though I'm very hyped for the Mantis Blades, the design of them in the demo turned me off a lot. They are no blades at all. Here, they looked more like metal picks instead of actual deadly blades, as how they are seen in the 2013 teaser as well as on the 2013 teaser-statue. I feel the Mantis Blades have worked a little bit as a marketing thing for the game, but having them look completely different from other CP2077 media feels very off and a little bit misleading. But, if we'll able to change the look of the blades, or maybe install better versions of them that looks like the blades I mentioned above, then that would be perfect. Maybe have Katana blades, hmm?
2. Character creation (Mainly face- and body-customization)
We did not see too much of it in the demo, but by the looks of it we'll only have the options to pick between presets and combining them. Sliders are, personally, the best way to go for any RPG. To be able to customize your character into the finest details is key to making you feel as immersed in the world as possible.
3. Lack of cars on roads
The main road where we fought against the scavengers had incoming traffic and it looked very good! But, later in the demo we didn't see any cars at all. Sure, those roads were mainly smaller roads, backroads and alleyways but still, I'd like to see more cars on the roads!
Now, onto to the fun stuff!
What I liked
1. The FPP
Wow. When FPP was announced, I was really happy because I instantly suspected that for a narrative perspective it would suit the game most. And it sure did. Can't say anything else than perfect, love it.
2. Combat
The combat here looked very fluid and immersive, both ranged, melee as well as the vehicular combat. The fact that you can swap between the two types of styles effortlessly (ranged and melee) is just so nice.
3. The color scheme
You knocked this one out of the park. I love the hard grey concrete with the neon lights/colors on top of it. It gives this gritty and serious feel, but at the same time dreamland-esque feeling.
And that concludes my general thoughts about the demo! Overall, it looks unbelievable and unreal, I can not believe this game is actually coming out, it's a dream come true. But with that, I and many others want it to be perfect, and I am sure you will deliver.
Take your time CDPR, and deliver the best game of this generation and the generation to come.
//Dribbiz
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