So with it in mind that we have only seen 48 minutes of what could be 100+ hour game here is what I though. The video did look to be mostly a story focused shooter so I am hoping in future videos we can see more skill usage and possibly a rewind trailer showing the different paths you can take through a quest and possible outcomes. I feel that would help hammer home that is is a RPG and not a story driven FPS.
To me it does seem a bit odd that Jackie lets us drive his new car (again only 48 minutes of a long game) so I hope this sequence of events is a few hours in and we have a bit more development with him that shows us he is one of our best friends from some point in our lives. I actually really liked the hud in the car though I would love for there to be options to change the color and size at least in some cars. On that I also hope there is the ability to change to color of the player hud when jacked into a terminal. Other than that I liked both of huds we have seen, and now I want an AR hud and cybereyes even more.
The hacking that we did see seemed a little meh to me, Netrunning is probably what I am going to start out doing, though I am sure that what we did see will likely change or is a simple hack since we jacked right into his data port and got access to the groups intranet that way. I look forward to seeing what comes out for Netrunning later on as it gets more development time.
The character creation screen does look a little light on options, if we don't get more questions (I am fine with the three and not getting more) I do hope we get more answers to them. Having my only options to be a Corp Suit, a Rocker Boy, or a Solo does seem a little limiting. Though I look forward to seeing how this interacts with the game's story.
As for the crowd, despite there being clones the way they all move and wait at crosswalks looks really good I think. Even in short times of playing GTA, Prototype, Saint's Row, or Infamous I start to notice group pathing, it was really nice to at least see the illusion of that not being the case here. I also love how they all waited at the crosswalk. I also loved seeing the clutter in the walls of buildings and hope we see more of that in areas of the world.
A suggestion I do have would be to have a separate button to draw your gun during dialogue rather than an option in some cases. Way of the Samurai 3 did this and I fee it would be a good fit here too, that way we don't have to go through the dialog options to get transition. Also on that note contextual options like taking the gun away from the Corp's Bodyguard should also be a separate button rather than just another option in the tree.
To me it does seem a bit odd that Jackie lets us drive his new car (again only 48 minutes of a long game) so I hope this sequence of events is a few hours in and we have a bit more development with him that shows us he is one of our best friends from some point in our lives. I actually really liked the hud in the car though I would love for there to be options to change the color and size at least in some cars. On that I also hope there is the ability to change to color of the player hud when jacked into a terminal. Other than that I liked both of huds we have seen, and now I want an AR hud and cybereyes even more.
The hacking that we did see seemed a little meh to me, Netrunning is probably what I am going to start out doing, though I am sure that what we did see will likely change or is a simple hack since we jacked right into his data port and got access to the groups intranet that way. I look forward to seeing what comes out for Netrunning later on as it gets more development time.
The character creation screen does look a little light on options, if we don't get more questions (I am fine with the three and not getting more) I do hope we get more answers to them. Having my only options to be a Corp Suit, a Rocker Boy, or a Solo does seem a little limiting. Though I look forward to seeing how this interacts with the game's story.
As for the crowd, despite there being clones the way they all move and wait at crosswalks looks really good I think. Even in short times of playing GTA, Prototype, Saint's Row, or Infamous I start to notice group pathing, it was really nice to at least see the illusion of that not being the case here. I also love how they all waited at the crosswalk. I also loved seeing the clutter in the walls of buildings and hope we see more of that in areas of the world.
A suggestion I do have would be to have a separate button to draw your gun during dialogue rather than an option in some cases. Way of the Samurai 3 did this and I fee it would be a good fit here too, that way we don't have to go through the dialog options to get transition. Also on that note contextual options like taking the gun away from the Corp's Bodyguard should also be a separate button rather than just another option in the tree.
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