Suhiira;n9750971 said:
It more-or-less has one already, the reputation system.
If you have high cred with unsavory groups doesn't that indicate your moral perspective, i.e. "alignment"?
4meg;n9751631 said:
The problem with an alignment system is that you have to assume some sort of absolute moral scale. And who sets this scale. One borg's lawful neutral is another borg's neutral evil. For a cyberpunk setting I think it would be better to avoid such limitations.
That's precisely not what I was going for, actually, although I think my idea may be splitting hairs. It's still an undeveloped thought (insofar as how, exactly it could be implemented), but rather than having a "Good / Neutral / Evil" thing, it would reflect a very objective psychological score.
So, for example, you could have 3 lines:
1-26 (measuring 1. strong leadership tendencies --> 10. cooperative subservience --> 26 fierce independence and challenge of authority)
A-Z (measuring A. achieves proactive, constructive results --> K. strong attention to detail with swift and balanced outcomes --> Z. aggressive and destructive approach with immediate results)
i-xxvi (i. introverted and self-reflective --> xi. balanced awareness of internal and external concerns --> xxvi. purely extroverted and evocative)
Players would make decisions in conversations, how they complete missions, the amount of collateral damage they cause, whether they choose to aid an NPC, call for aid, or ignore the distraction...etc. There would be a constant "Big Brother" presence watching and evaluating every action of every person jacked into its system, and it would be constantly evaluating and balancing their psych-score.
In return, certain factions would only be interested in certain spreads of psych-scores for certain positions. Therefore, if I wind up with a psych-score of 23/B/xii (independent operator that produces excellent results while taking care not to piss anyone off), at a certain point of the game, some faction approaches my character with an offer to become part of a special unit that uses covert operatives in a cloak-and-dagger, Cold War style, double-agent thing. Missions now become James Bond-y working with others covert agents...code words and quiet chats with contacts in seedy nightclubs, etc.
If my score is 9/L/xxii (great middle-management skills, no nonsense, knows how to follow orders, and garners the respect of others) my character may be promoted to a "squad leader" or something. I get to recruit 3 NPCs of my choice and the game plays out a bit more like Rainbow Six with a few missions in which we're a single team cooperating in a larger operation (like big battles in CoD or something).
It's just a brainstorm, but I always like the idea of having aspects of RPGs be exclusive to certain character types, classes, or styles of play. More or less creating a really catered experience for any one "class", but also generating massive replay incentive.
eraser7278;n9751021 said:
"Stay on topic...
STAY ON TOPIC!"
HAHAHAHAhahahaha...! (I've saved the pic and will eventually use that in the future!
)