I hear the bandits with glass armor from Oblivion calling again.... The point of character progression is that you get better. This is shown by earlier enemies becoming easier.Lisbeth_Salander;n9987221 said:Areas based on enemies/player level is a huge mistake. I remember not visiting a lot of areas in Witcher 3 because of low level enemies.
I support this otherwise, but there is the worlds internal consistency to take into account too. You're not likely to encounter high tech up town gangs in the slums.Lisbeth_Salander;n9987221 said:Cyberpunk 2077 should instead have an unpredictable world where low level and high level anemies appear everywhere and anytime.
But anyway, Cyberpunk is skill based, not level based. This would suggest to me that the zones would be based on gear (by the ruling economical state of it) and that each might well have enemies that are skilled and cybered up to their eyeballs (somewhere there might be more of them somewhere less), but you can usually see that beforehand and judge for yourself whether to go for it. A guy wielding something expensive might not be the easiest adversary even if you yourself have been prepped.





