Perhaps a reference as to how much your dreams are worth ... not much.kofeiiniturpa;n9205701 said:By the way, I've still no idea whether "Copper" means the metal or the slang word for cop.
Perhaps a reference as to how much your dreams are worth ... not much.kofeiiniturpa;n9205701 said:By the way, I've still no idea whether "Copper" means the metal or the slang word for cop.
Suhiira;n9206001 said:Perhaps a reference as to how much your dreams are worth ... not much.
I really would not say that those games failed... most of those are still considered to be some of the best game ever created after all. And sure, they may not have sold as much as other types of games (Diablo did outsell Baldur's Gate as far as I remember), but sales numbers alone does not necessarily mean that a game is good or bad (it can be an indicator sure, but it is not always the entite truth to the matter)... for the most part it usually only means that some people prefer certain types of games, and other people prefer other types of games. And as such one person from one of the sides can not (or rather probably should not) really be the one who decides if the game on the other side (games which they do not like them selves) was a failure or not.NukeTheMoon;n9223551 said:RPG's that do not do this, usually fail. Particularly the old D&D inspired isometric RPGs.
You have to draw the player in, before your bash them over the head with your in-depth mechanics.
CDPR probably realizes this, as evidenced in the heavy amount of hand-holding that goes on in the first couple of hours of TW3.
Calistarius;n9223681 said:I really would not say that those games failed... most of those are still considered to be some of the best game ever created after all. And sure, they may not have sold as much as other types of games (Diablo did outsell Baldur's Gate as far as I remember), but sales numbers alone does not necessarily mean that a game is good or bad
NukeTheMoon;n9223861 said:Yet, then how is a game supposed to have depth?
NukeTheMoon;n9223861 said:This concept is nothing new to gaming.
NukeTheMoon;n9223861 said:If a game is commercially successful or not, is usually a reflection of good game design or bad game design.
NukeTheMoon;n9223861 said:If a game is commercially successful or not, is usually a reflection of good game design or bad game design.
Lisbeth_Salander;n9279901 said:It has a specific hardcore demographic that needs to be pleased.
Lisbeth_Salander;n9279901 said:By being a RPG, it will need lots of levels of details.
Lisbeth_Salander;n9279901 said:It is based on a pen and paper game with a vast of lore, so they'll need to follow it 100% (even though it is in the future).
Lisbeth_Salander;n9279901 said:It will also have multiplayer, making it directly compete with other sandbox muiltiplayer games.
Lisbeth_Salander;n9279901 said:By being a RPG it will compete with the big guys like Bethesda and Bioware.
Lisbeth_Salander;n9279901 said:Part of the demographic has played Witcher 3, a mature game, thus it needs a mature storyline.
Lisbeth_Salander;n9279901 said:The world will probably be the most detailed game in the industry because of its futuristic aspects, considering that many other sandbox games are in either apocalyptic, medieval or modern scenarios (ones that usually have vast empty spaces or that are easily duplicated during the creative process). The cyberpunk genre has never been explored by AAA developers at this scale, thus making the marketing campaign even more important to get the idea to sell. [...] The levels of hype are very high.
Lisbeth_Salander;n9279901 said:By having this much level of detail, the graphics optimization in all platforms must be greatly made while still looking beautiful.
Lisbeth_Salander;n9279901 said:It will directly compete with big tittles like GTA , Fallout, Mass Effect...
Lisbeth_Salander;n9279901 said:CDPR changed from making swords to creating guns.
Lisbeth_Salander;n9279901 said:The game will have different gameplay aspects from anything they've ever done.
Lisbeth_Salander;n9279901 said:By having a considerable amount of "classes", they will have to work to implement a lot of different gameplay mechanics for each one of them.
Lisbeth_Salander;n9279901 said:And if you're wondering why it will be so hard, then tell me what other games will have this level of details. The answer is none.
Lisbeth_Salander;n9279901 said:And lastly, they will probably try to conquer new demographics in an area that was never been explored in the market, and they have not very experience with.
kofeiiniturpa;n9280451 said:"Hardcore" demographics are often ignored in the RPG market. They get thrown a bone to keep them aboard for a while longer for support, but it is the "beggars can't be choosers" part of the audience. So yeah, that's not really a hardship in developement unless they actually intend to cater to that group.
Sounds bitter, but that's pretty much how it has gone outside the indies (and prolly MMO's) for quite some years.
EvilWolf;n9280481 said:But, I would argue, that stigma doesn't really apply, as much, here since Mike Pondsmith himself is working on the game with CDPR. Surely the end-result won't veer too far from the product the "hardcore" fans want, or at least one that they'll be, relatively, satisfied with.
Eltyris;n9280491 said:No real concerns when it comes to world, ambiance, storytelling, art and "feel of cyberpunk"...no doubt, they will break new records here.
Gameplay, rpg and systems designs are a different matter.
EvilWolf;n9280351 said:Arguably this won't be that difficult to do, considering this hardcore demographic doesn't really have anything fresh to turn to in order to get their cyberpunk fix.
EvilWolf;n9280481 said:But, I would argue, that stigma doesn't really apply, as much, here since Mike Pondsmith himself is working on the game with CDPR. Surely the end-result won't veer too far from the product the "hardcore" fans want, or at least one that they'll be, relatively, satisfied with.
EvilWolf;n9280351 said:I don't think this is an issue as Mass Effect and Fallout aren't really in the same caliber as GTA and Cyberpunk 2077. Cyberpunk 2077 has the benefit of the fact that GTA is aged, and gamers are most likely looking for a new fix. Cyberpunk 2077 may very well pick up GTA's fanbase while at the same time appealing to cyberpunk fans who have been waiting for something like Cyberpunk 2077.
EvilWolf;n9280351 said:I would posit that bows and guns aren't "that" different in games. Other than ballistics ("bullet" speed, trajectory, and damage). I'm sure that CDPR will be able to pull it off soundly.
EvilWolf;n9280351 said:The game will have different gameplay aspects from anything they've ever done. Relatively, I don't think this is that much of an issue for CDPR.
Lisbeth_Salander;n9282261 said:Taking GTA's demographic may be great. But there'll be a problem if the rival gaming developers release their games close to CP2077's release. Which one is more likely to do so? >Bethesda launched Fallout 4 in 2015, when they usually take 4 years to make their game (Skyrim was released in 2011) so 2019 is a likely year. >GTA V was released in 2013 when Rockstar Games take also 5 years to make their tittles (GTA 4 released in 2009) but considering thei're focusing on red dead redemption, this one may take a little more time while still being dangerous. >Bioware has 2 massive RPGs franchises, Dragon Age and Mass Effect, and because both are developed by different studios the time required is less, thus they can release each with a time period of 2 to 3 years. Dragon Age Inquisition (2014), Mass Effect Andromeda (2017).
Eltyris;n9280491 said:No real concerns when it comes to world, ambiance, storytelling, art and "feel of cyberpunk"...no doubt, they will break new records here.
Gameplay, rpg and systems designs are a different matter.
Over the last ten CDPR has had too many problems with designing gameplay for only one playstyle( across the board, from coherent mechanics, technical execution to overall balancing and polish): now, they will have to deal with more than a dozen.
And all systems, from loot, crafting, progression, upgrade/customization, will need to be far less bloated, convoluted and allow easier comprehension.
On top of this, they're going in green when it comes to multiplayer, stealth, crpg mechanics, driving, sandbox, etc...the list goes on.
I'm worried they're moving too fast here. Designing coherent systems of this complexity will be a massive undertaking for studio with little experience and acclaim in gameplay design, whose own motto is "Story first, gameplay second".
I'd bet my left nut that on how much they realize this, we'll see CDPR either skyrocket high, or this could be Polish version of Icarus in the making.
Eltyris;n9280491 said:My ( personal) advice: coordinate your work better and hire more experienced/qualified designers on this... particularly when it comes to rpg, controls and targetting systems.
LegateLaniusThe2nd;n9285601 said:They're skills are clearly more suited to make a Telltale style of game rather than an action adventure or action rpg.
Games that focus heavily on gameplay over story aren't RPGs at all ? Oh Really, look at the The Elder Scrolls or Fallout I don't think it has any good story However they are RPG no doubt, and it sales much more than The Witcher twice triple ...Sardukhar;n9285791 said:Nah. They not only have awards, but the series itself has sold 25 million copies. That's about twice as many as an action-heavy game like Dark Souls, series of which has sold about 13 million as of 2016. So in terms of both critical and financial success, in the action RPG genre, CDPR obviously knows what they are doing.
Just because you don't like how they do gameplay doesn't mean their millions of fans, who bought the games and the expansions, agree.
Games that focus heavily on gameplay over story aren't RPGs at all, really. And CDPR makes RPGs. Very popular and well-received RPGs.
Much prefer Witcher 3 gameplay design to some esoteric twitch-based gameplay plan. Ugh.