Eltyris;n9280491 said:
I'm worried they're moving too fast here. Designing coherent systems of this complexity will be a massive undertaking for studio with little experience and acclaim in gameplay design, whose own motto is "Story first, gameplay second".
Not to mention, they must give focus to gameplay aspects in order to gather the whole multiplayer crowd.
Sardukhar;n9285971 said:
Games that focus heavily on gameplay over story aren't RPGs at all, really. And CDPR makes RPGs. Very popular and well-received RPGs. Much prefer Witcher 3 gameplay design to some esoteric twitch-based gameplay plan. Ugh.
Why the hell does a "true rpg" has to focus in only one of them anyways? It's either gameplay or story, right? Why not focus on both? Can't CDPR give focus to both gameplay features and story aspects at the same time, but more importantly, shouldn't they? Jesus people, not everything is black and white.
Oh yeah. RPGs started with PNPs that are mainly focused on telling a story rather than on gameplay features. But in terms of replayability, Pen and Paper games have way more replayability than any virtual RPGs due to their almost unrestricted possibilities and ways of doing the story due to the imagination of the players, while the virtual games are way more restricted with how and what to do during missions due to their programing. So, someone can play a PNP game in more different ways than a virtual game like Witcher 3.
Until we're making games that have thousands or hundreds of choices like PNPs, gameplay is the way to make gamers stay many hours playing them, over and over again in entertaining ways. At the moment, gameplay is utterly superior than story in terms of replayability. But the question is, is replaiability utterly superior than a narrative story in terms of making money? While the Last of Us and Telltale games are popular, games like Battlefield, Overwatch and GTA are dominating the market, but more importantly, the majority of gamers that play games that are focused on story have less time spent on said games, when compared to gamers who play games that are focused on gameplay.
Of course that doens't define what a RPG is, but to say that the story is what it is all about is maybe a disconsideration that the gameplay itself is also a way of telling a story. Think about it, the developers at this very moment could make a cutscene of a car chasing scene in Night City, but instead they could let the player drive the car by himself. Given the choice of making the game more interactive or less, guess which one the developers will chose? This my friend is perhaps the future: a game that tells a story with almost no cutscenes at all.
Now, having in mind that dialogues are essentially story, and action sequences are hugely based on gameplay. In games we have dialogue scenes, and action sequences separetedly, while in movies sometimes action sequences happen during dialogue scenes. And considering that games are taking direct inspiration from movies, games today are making the line between action and story, a thin line. Think about it, in some PNP games the player can start a shooting during a dialogue sequence, wouldn't that be a smart move to give the players even more options, shouldn't they do the same in a virtual game? If that happened, would it be considered a gameplay aspect or a story one related to dialogue? Hey, if it improves the game, then who cares what it is? That's the point. When some of you are probably thiking I'm saying gameplay is more important than story, I'm not, I'm saying that both gameplay and story elements are equally important, even in a virtual RPG game.
The nice part is that Mr. Iwinski mentioned interactive cutscenes in one of his interviews, when talking about innovative gaming technologies.
Sure, CDPR got where they are by focusing more on story, but as Marcin Iwinski said, "Witcher 3 is not even in the top 10 most sold games of 2015", its time for change, and not stop caring about story kinda of change. They can keep doing things the way they are, giving story a big focus, but couldn't they also give more focus on the gameplay elements?
My argument is that, when making this thin line between gameplay and story. Focusing on gameplay aspects can also improve the story. They're both important in a virtual game like Cyberpunk 2077, it's not one or the other, both can exist side by side.