LegateLaniusThe2nd;n9503261 said:
Gameplay in general was half baked not just combat. The leveling system, UI, controls and combat were all pretty subpar and half assed. Not every game needs to be more like Dark Souls but the Witcher series most definitely would benefit in having a combat system as good, tactical and fluid as Bloodborne. Nioh combat would fit Witcher good as well.Yea and TW3 was mainly praised for its narrative, good graphics and open world not combat. Same with a lot of other acclaimed games in the past. Being acclaimed doesn't mean people liked every aspect of said game.
I'm not saying that some aspects of combat couldn't have been improved, but honestly the combat system in itself was good, and actually better than many others I've played.
For example, every single game that requires timing to block incoming objects is a major fail in my book, that includes TW2.
Timing for parrying worked well, and the Signs (magic) didn't either dominate the battle or be useless, which is uncommon in games that feature both.
Just because something isn't the best, doesn't mean it's terrible. Let's not exaggerate.
UI was good, with lots of options you could turn off.
The only real issue was needing to keep the map up, or be forced to check the world map every 30 seconds if the HUD map was off, for way-points. I feel you should have been able to see the map by holding the selection menu (TAB by default) instead of needing to either have it on all the time or not at all.
Skyrim has TW3 beat in that regard, which is lousy because you'd think they would have seen how much more immersive it is to have minimalist HUD, but it's not a major issue.
You can easily make do without most of it.
The controls, initially, I would agree were FUBAR'd from launch. I tried "Default" movement controls and laughed my ass off that anybody thought that was a good idea. I wasn't able to run up a set of stairs with a 90 degree turn because the Default movement controls would have the momentum throw me into the wall. But CDPR did fix that eventually.
What TW3's major failing was is that enemies didn't scale, initially.
But TW3 is hardly alone in that.
Lots of games with leveling system have led to side-quests being pointless because they gave you nothing, Boarderlands in particular.
However, with the side-quests in TW3, you at least got an interesting story, some boxes to get RNG loot which could include important potion formula, and money.
The problem with TW3 leveling was pretty much instead of doing side missions to level up to do main quest missions, you pretty much did the exact opposite:
You did main quest missions to get to be high enough level to do side missions, which is ass backwards.
Ultimately I feel that leveling should have a minimum level, and then scale from up there.
Was the gameplay aspect of TW3 perfect? No, but I don't believe in letting the perfect be the enemy of the good
I feel what might motivate your strength in expressing this opinion, is CDPR not working on an enhanced edition to solve all these niggling problems.
I understand that, but it doesn't mean I'm going to use the game case as a Frisbee.