Gameplay Feedback Thread

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It would be easier to share hotseat with an 8 year old, than with unknowns online… I'll probably play a mix of online and offline, as an occasional thing, rather than every day (especially after 2015-02-24... for at least a month or so... ;) )
 
Viewing your opponents' event cards in the timeline column is not well executed. Intuitively; clicking on a card from the right-column should bring it up instantly, and it would stay up until you are done with it.

That is not what happens. We have to hover over an event card, but they are quickly scrolling by as that player continues their play.
Looking it on our turn, when we can hold the column still - is a) bad design and b) inconsiderate to the other players.

The hover time is bad design - implementing a click method is superior - it avoids the rapid scrolling which causes 2 view issues: aiming and staying.

Thank you,
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I've said it before and I say it again: this game is in a serious need of a timer. I can't remember how many times I've quit because another player just went AFK forever.
 
It isn't AFK, rather that some cards require an action but lose focus under certain conditions.

Happens with multiplayer games and Foul Fates such as Plague (which ended our game), and also Triss's teleport skill when moving among others. *This* needs to be fixed reliably before the game can be considered release-ready.
 
Next buttons and OK buttons are not used consistently in the game's UI.

There is a lack of consistency when clicking past the "pause" screens that show a close-up of the monster cards.

  • Sometimes there is a NEXT button at the top of the screen - in the red horizontal action bar - the one that shows "roll dice".
  • Other times there is no Next button and the image of the monster card must be clicked to continue the encounter.
  • And other times that screen will move along on its own - which can result in surprises if the player's click is badly timed with that card vanishing.

I feel there are already too many "continue" buttons in the game, slowing down the flow, with OK buttons (Yarpen's Command is interrupted with an OK button before going on to show the selection).

Button like that are just a nuisance - there is no option on that "OK" screen to Cancel your action - it will just continue to the Command Companion screen.

Whatever moves the game-play along at the player's preferred pace is the goal. I feel the hover-over and delayed-fade options used in the timeline-bar and in these close-ups is the least desirable option.
  • Either the NEXT button should be consistent - but undesirable as it introduces a "tiresome" mouse movement.
  • Or go with a "click away" option - more intuitive for some players, less so for other's

In both cases the info is displayed for as long as a particular player needs it to be - a micorsecond for the impatient, or a minute for the readers.
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in fact, i've played the game on Igromir exibition on a hotseat and liked it very much
but beta version prohibits me to play like that so i'm very disappointed.
in fact, the main problem with the game right now is the fact, that usually it is really hard to play the game up to the end - so many AFK players
could you pleese include offline mode into the beta
probably, i'm not the only one, for whom angryness upon leaving people destroys all the game fun
even though you have almost finished beta,could you add offline mode to it?
 
Relax man... I always play on taking the opportunity to explore the options I dare not risk when playing 'competitively'.
 
Hi as a color blind gamer I find the difference between the blue and purple investigation icons on the main hud and cards too similar and thus can't tell what is needed . Can you guys make the contrast more pronounced on those icons so I can tell what is what.
Thanks
 
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I just played another TWAG game and I won by teleportation farming with Triss. I was pretty much behind everyone but farming with teleportation = win indeed.

Advancing the war track is not something triss is bothered by at all. I think putting bad faith on her character sheet instead of advancing the war track will make people not teleport farm as much/easily.

Sorry about that my fellow witcher friends from the forum here for using that teleport trick.
 
Dandelion infinite investigation cards exploit

Today I played another round of TWAG, this time with two strangers as our community members didn't want to play this awesome game. >=[

There's an exploit in TWAG with Dandelion. There's a way to get infinite investigation cards if you desire so. I stumbled upon it on accident. I thought it's important to point it out.

How it happens:

Codringher will allow Dandelion to choose between two investigation cards.

Requirements: 1 token on Dandelion's Codringher development card

steps:

1. Click on investigate. Codringher card will show up.
2. Click on cancel the investigation

Rinse and repeat step 1 and 2.

Then when you finally decide to follow through with investigate, you will be able to draw as many investigation cards as you cancelled and clicked investigate. (I got 3 investigation cards this way unintentionally) I apologised and I told my opponents I won't do that again as I did not know

Just thought I should mention this!
 
Today I played another round of TWAG, this time with two strangers as our community members didn't want to play this awesome game. >=[

There's an exploit in TWAG with Dandelion. There's a way to get infinite investigation cards if you desire so. I stumbled upon it on accident. I thought it's important to point it out.

How it happens:

Codringher will allow Dandelion to choose between two investigation cards.

Requirements: 1 token on Dandelion's Codringher development card

steps:

1. Click on investigate. Codringher card will show up.
2. Click on cancel the investigation

Rinse and repeat step 1 and 2.

Then when you finally decide to follow through with investigate, you will be able to draw as many investigation cards as you cancelled and clicked investigate. (I got 3 investigation cards this way unintentionally) I apologised and I told my opponents I won't do that again as I did not know

Just thought I should mention this!

Thanks we will fix it :)
 
Just downloaded the Beta into Testflight, but as I'm at work, I only had time for a quick runthrough. Two immediate impressions, other than that the game looks terrific. Playing offline against the AI, when combat die are rolled, some of the die animations "roll" under the scrolled list of computer moves on the right. No big deal as the die rolls are summarized on the next page, but it felt and looked awkwrd. The other thing is that the game moves very fast. I was playing as Triss with the computer playing all three of the other heroes. I would have liked a way of slowing down the action as the computer took their turns as things happened so fast it was hard to keep up with what was happening and why. Once I know the rules and the game, then I'll probably appreciate the quickness of the computer turns, but trying to learn the game by observing what was happening left me a bit bewildered. The brief run through of the rules at the beginning is great, but I would have appreciated a short tutorial of game play. I found myself wondering what to do next, how to gain proofs, and so on. Reading the manual will answer these questions, but still more explanation at the beginning would be nice. More later when I have more of a chance to play.
 
Iorveth not working as intended?

So I spent a total of 3 gold pieces on Iorveth's card to resolve all investigation cards, but instead of resolving them, they just get thrown there in my own investigation pile cards. I feel cheated. =(

Also with the foul fate card: "Time is Running Out", there is a spelling mistake. "loose" should be "lose"
 
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View attachment 7267i had a few problems with the AI. ver:TR44 2014-10-28
me versus Dandelion. He was stuck in Novigrad, wounded by a Gold creature Striga, that needed 5 swords / 5 shields to succeed against. Problem was he had Sore Joints, and thus with 1 less die-roll, it was impossible to take down that creature, and he kept taking wounds. He'd always have travel/fast travel and either develop or investigate wounded. When his next turn came around he would repeat : rest, investigate or develop (unable to travel) , then battle Striga once more, wound again back where he started. This happened about 15-20 times whilst I made my way around the board in my own time before ending the game. So, his AI trapped him there, unable to move away, unable to find a way out of the loop, because every time he chose to wound Travel, then heal, then wound travel, then heal, ad infinitum....View attachment 7268

hope this helps ! Rick
p.s. lovely game, really works well, and a couple of games in the rules are really clear. Nice job !
 

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QUEST SELECTION: when givem the choice of 2 quests, the quest cards fill the screen and you cannot refer to the game board. It would be nice to be able to refer to the game board (e.g. to check town and monster loactions) whilst chosing your quest.
 
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