Hey there,
There are 2 questions that i cant really test by myself and so far ive been playing around not knowing successfully but id really like to know...:
- When do "on play" effects trigger? E.g. Opponent has the novigrad seductress and i hit her for 3 with a unit deploy (e.g. mage). Does she die or does she get buffed first. Are there general rules/exceptions (E.g. nothing can die before all effects are resolved/deploy effect always last/always first)? Along similar lines.. if i kill a unit that damages other units on deploy (like skellige ship) with a unit deploy of my own is it the same as seductress or will the result be different depending on the effect (i.e. what happens first?)
- How are "to the left/right of unit effects handled POV wise? I know its left side (sukrus) for the one who plays but does the side change for the opponent since his POV is mirrored or does the game account for that by correcting the playingfield in a visual way as to display side effects properly?
Ive seen an unreasonable number of people trying to damage the unit protected by sukrus ("unit to the left of sukrus cant take damage") so im kinda wondering how this works.
There are 2 questions that i cant really test by myself and so far ive been playing around not knowing successfully but id really like to know...:
- When do "on play" effects trigger? E.g. Opponent has the novigrad seductress and i hit her for 3 with a unit deploy (e.g. mage). Does she die or does she get buffed first. Are there general rules/exceptions (E.g. nothing can die before all effects are resolved/deploy effect always last/always first)? Along similar lines.. if i kill a unit that damages other units on deploy (like skellige ship) with a unit deploy of my own is it the same as seductress or will the result be different depending on the effect (i.e. what happens first?)
- How are "to the left/right of unit effects handled POV wise? I know its left side (sukrus) for the one who plays but does the side change for the opponent since his POV is mirrored or does the game account for that by correcting the playingfield in a visual way as to display side effects properly?
Ive seen an unreasonable number of people trying to damage the unit protected by sukrus ("unit to the left of sukrus cant take damage") so im kinda wondering how this works.