Brief impressions:
Not a fan of:
1) Driving felt rather like a placeholder in it's current state. What I mean is that you get a car, but move with horse speed through very small areas. I perfectly understand it's an early demo, but for driving feeling purposeful you need larger roads, speed and if there's shooting, it needs to be something more meaningful.
2) Enemies didn't present any visible danger, despite their absurd upgrades, and shooting thus became very monotonous. Just like in Witcher games, the protagonist has too many OP tools against these dolls. I know it's really hard to implement even in shooters, but enemies need to have some complexity and they need to be much more dangerous.
3) Voice acting. But since it's usually the last thing that's done for games, it's probably temporary.
What I loved:
1) Art direction and density of the world. Retro-futuristic and reach in detail. Love, love, love it. Graphics is wonderful.
2) FPP, imo, really worked and I don't think TPP fits here. Visor, interface... It was the right choice.
3) Action has a lot of promise. But I don't envy people responsible for this part. It's Hell on Earth game-design-wise. Also dem mantis blades. Me so horny.
4) Quests feel complex and unpredictable. Similarly to Witcher games. I'm satisfied.