First of all, bravo and well done CDPR! You guys are true pioneers and really brave to expose early gameplay to the internet.
We all appreciate your dedicated vision and hard work and will wait patiently for the amazing game.
Here are my initial, quick impressions and since there's so much great about the reveal, I'll just focus on the minor nitnoids.
1. The reveal did contain minor spoilers by the way. Yes?
2. Jackie's voice didn't immediately match his looks to me. His face definitely looks eastern Europe, Russian/Slavik to me. But his voice sounds central american.
3. There obviously is a lot of scripted scenes mixed with user actions. I wonder how user choice is affected by that. For example, if you do something different from what you are being told by the voice.
4. The camera looked a bit too much "on a rail" to me. While I don't like too much "wiggle" in a camera when running or walking, it also shouldn't be too flat. There should be some natural sway and off-angle to it if we are looking through our eyes. Doesn't always have to be horizontal either (e.g. looking around corner). Also, the start/stop of the camera movement lacked appropriate "easing in/out" to make it seem natural (like a human's movement).
5. Textures are a bit flat in places still. Diffuse makes them look like "satin".
6. The gunshot texture when the pellets hit the wall and you can see the holes/heat seems to leak over into the door space (mid air).
All for now! Great job!
We all appreciate your dedicated vision and hard work and will wait patiently for the amazing game.
Here are my initial, quick impressions and since there's so much great about the reveal, I'll just focus on the minor nitnoids.
1. The reveal did contain minor spoilers by the way. Yes?
2. Jackie's voice didn't immediately match his looks to me. His face definitely looks eastern Europe, Russian/Slavik to me. But his voice sounds central american.
3. There obviously is a lot of scripted scenes mixed with user actions. I wonder how user choice is affected by that. For example, if you do something different from what you are being told by the voice.
4. The camera looked a bit too much "on a rail" to me. While I don't like too much "wiggle" in a camera when running or walking, it also shouldn't be too flat. There should be some natural sway and off-angle to it if we are looking through our eyes. Doesn't always have to be horizontal either (e.g. looking around corner). Also, the start/stop of the camera movement lacked appropriate "easing in/out" to make it seem natural (like a human's movement).
5. Textures are a bit flat in places still. Diffuse makes them look like "satin".
6. The gunshot texture when the pellets hit the wall and you can see the holes/heat seems to leak over into the door space (mid air).
All for now! Great job!