Games that changed the world
I caught the TV program on how video games changed the world a couple of days ago, and would be interested to see what others think of their list. It's about influence rather than how good the game was, by the way. Sort order is by date.
Pong - First video game for the masses
Space Invaders - Took video games out of arcades/bars into places like cafes where there were families
Pac-Man - First character, personality, mascot, in a game
Manic Miner - Indie games, anyone can create a game in their own basement
Elite - Sandbox games
Super Mario Bros - Consoles
Tetris - Availability to absolutely everyone
The Secret of Monkey Island - storytelling
Street Fighter II - Violence, start of the Moral Backlash
Doom - First big-selling FPS, playing with a group of friends
Night Trap - interactive film, extreme controversy, caused the rating system
Tomb Raider - female protagonist
PaRappa the Rapper - rhythm-action games, first "making music" game
StarCraft - gaming as a competitive/spectator sport
The Sims - life simulator, escaping into a virtual world
GTA III - morally blank freedom
Shadow of the Colossus - consequences of your actions, feeling guilty
World of Warcraft - massive multiplayer, game addiction
Wii Sports - gaming accessibility
Call of Duty 4 - Modern Warfare - realist brutality
Braid - Indie Games revival
Angry Birds - Everybody can play games, anywhere, games as time-killer
Minecraft - Games as educational tools, creativity, social
The Last Of Us - Games as a drama, emotional engagement
Twitter - gamification. (OK, ignore this one if you want)
I caught the TV program on how video games changed the world a couple of days ago, and would be interested to see what others think of their list. It's about influence rather than how good the game was, by the way. Sort order is by date.
Pong - First video game for the masses
Space Invaders - Took video games out of arcades/bars into places like cafes where there were families
Pac-Man - First character, personality, mascot, in a game
Manic Miner - Indie games, anyone can create a game in their own basement
Elite - Sandbox games
Super Mario Bros - Consoles
Tetris - Availability to absolutely everyone
The Secret of Monkey Island - storytelling
Street Fighter II - Violence, start of the Moral Backlash
Doom - First big-selling FPS, playing with a group of friends
Night Trap - interactive film, extreme controversy, caused the rating system
Tomb Raider - female protagonist
PaRappa the Rapper - rhythm-action games, first "making music" game
StarCraft - gaming as a competitive/spectator sport
The Sims - life simulator, escaping into a virtual world
GTA III - morally blank freedom
Shadow of the Colossus - consequences of your actions, feeling guilty
World of Warcraft - massive multiplayer, game addiction
Wii Sports - gaming accessibility
Call of Duty 4 - Modern Warfare - realist brutality
Braid - Indie Games revival
Angry Birds - Everybody can play games, anywhere, games as time-killer
Minecraft - Games as educational tools, creativity, social
The Last Of Us - Games as a drama, emotional engagement
Twitter - gamification. (OK, ignore this one if you want)


