Do you know any games, which you personally enjoyed very much but totally failed financially?
The first game, which comes to my mind is ParaWorld (2006). It's a RTS game set in a parallel world (who would have thought) populated by prehistoric animals and some groups of humans of different timeframes and cultures. It was the most expensive German game production at its release time and despite being generally well received by gaming media outlets, it failed to sell enough copies to justify its cost. Actually the developer was closed and the publisher (mostly known for the anno series) was taken over by ubisoft in 2007.
Some more details about the game for those, who are interested:
- It offers a very well designed campaign, which is highly enjoyable if you don't take the story too seriously and a classic skirmish mode.
- Fantastic orchestral soundtrack
- Only three factions, but all very unique (Norsemen, Dragon Clan, Dustriders)
- Gameplay follows mostly the classic AoE-principles
- DINOSAURS
- All Units can be leved up using kill points
- Utilizing differences in altitude is of great importance in battle
- Biggest weakness in my mind: The Economy part is pretty simple compared to games like AoE, because the numbers of villagers you can have is very limited
So why did it flop? I suppose the biggest problem was the time at which it was released. There was still an abundance of RTS games, but RTS was already dropping in popularity. Also the dinosaur hype wasn't exactly at its peak.
Intro:
Main Theme:
What games come to your mind?
The first game, which comes to my mind is ParaWorld (2006). It's a RTS game set in a parallel world (who would have thought) populated by prehistoric animals and some groups of humans of different timeframes and cultures. It was the most expensive German game production at its release time and despite being generally well received by gaming media outlets, it failed to sell enough copies to justify its cost. Actually the developer was closed and the publisher (mostly known for the anno series) was taken over by ubisoft in 2007.
Some more details about the game for those, who are interested:
- It offers a very well designed campaign, which is highly enjoyable if you don't take the story too seriously and a classic skirmish mode.
- Fantastic orchestral soundtrack
- Only three factions, but all very unique (Norsemen, Dragon Clan, Dustriders)
- Gameplay follows mostly the classic AoE-principles
- DINOSAURS
- All Units can be leved up using kill points
- Utilizing differences in altitude is of great importance in battle
- Biggest weakness in my mind: The Economy part is pretty simple compared to games like AoE, because the numbers of villagers you can have is very limited
So why did it flop? I suppose the biggest problem was the time at which it was released. There was still an abundance of RTS games, but RTS was already dropping in popularity. Also the dinosaur hype wasn't exactly at its peak.
Intro:
What games come to your mind?