How on earth are ya'll gonna map a full melee and ranged combat system onto a controller? Sounds like a lot of work.
I can answer that one: Bioware Magic!
How on earth are ya'll gonna map a full melee and ranged combat system onto a controller? Sounds like a lot of work.
For example - there often was option to pull out the gun during dialogue, what happens if we have don't have gun with us?
You're going to see the public demo several days before we do, please post a detailed opinion about it.
How much players will be punished for playing fatal/not fatal way.
Can I be a "good" guy, who kills bad guys? I mean if i'd kill my enemy, would I still good?
Also, how much story depends on your playstyle (netrunner, solo, etc.)
Yup, but Deus EX is cyberpunk game too, but better to play in it not fatal way, because you receive more exp a npcs treat you nicer.Cyberpunk 2077 is all about saving yourself, so you gotta do what you gotta do kind of game. Sounds kinda fun to me, sometimes the decision you do arent nice. Yeah, the game tries to put you into tight spot, sounds fun to me, tighter the better.
Yup, but Deus EX is cyberpunk game too, but better to play in it not fatal way, because you receive more exp a npcs treat you nicer.
Also thy just can do not fatal way is more rewarding. Lack of reward is a punishment too.Deus Ex is more dark sci-fi to me.
Also thy just can do not fatal way is more rewarding. Lack of reward is a punishment too.
That's what i want to understand, how much they force not lethal playthrough.You can play this game through without killing anybody.
Yup, but Deus EX is cyberpunk game too, but better to play in it not fatal way, because you receive more exp a npcs treat you nicer.
Sorry, Kinley. Just realized what thread this was. Spoilered the OT stuff below.Which is ultimately bad game design.