1. Artificial perspectives. In CP2077 the character model is greatly distorted (just look at your shadow) in order to provide a fake view of your weapon in front of your face. This unnatural perspective caters to "gamey" expectations stemming back to call of duty and early FPS games like Doom. I think a mature game in 2030 (when it will likely be released) should lean into realism and immersion and not cater to old gamey design
2. Forced restrictions that wouldn't exist in the setting if it were real. In CP2077 they clearly want to avoid OP things like running a cyberdeck and sandevistan together, but this wouldn't make any sense in a real cyberpunk setting and is only a "meta" the devs decided to restrict builds and maintain the games difficulty. A better approach is to allow any type of build or cyberware combination that would normally be possible but perhaps make unlocking it a late game thing or just make the enemy AI smarter so that the game difficulty keeps pace with the player. But NOT just start blocking things.
3. Arbitrary debuffs that don't align with the actual thing. In CP2077 there are some mods or consumables that provide buffs that you would expect, such as a gun mod that enhances range but then they add these nonsense debuffs (a "gamey" balance tactic) like less accuracy or slower reload. Things that make no sense given the mod. Debuffs are fine, but make it obvious for the item and setting and not "developer" meta balancing stuff. Conversely, let's make things that buff make sense. Not a hamburger that gives you +300 HP and stuff like that.
4. Enemies that all aggro at once. Whenever you aggro a faction enemy, say at a stakeout mission or something, all the enemies aggro instantly. Instead, there should be a briefly period or required action where the aggro'd enemy has to communicate to their allies to alert them. Some of this already exists but I guess it's still a little gamey.
2. Forced restrictions that wouldn't exist in the setting if it were real. In CP2077 they clearly want to avoid OP things like running a cyberdeck and sandevistan together, but this wouldn't make any sense in a real cyberpunk setting and is only a "meta" the devs decided to restrict builds and maintain the games difficulty. A better approach is to allow any type of build or cyberware combination that would normally be possible but perhaps make unlocking it a late game thing or just make the enemy AI smarter so that the game difficulty keeps pace with the player. But NOT just start blocking things.
3. Arbitrary debuffs that don't align with the actual thing. In CP2077 there are some mods or consumables that provide buffs that you would expect, such as a gun mod that enhances range but then they add these nonsense debuffs (a "gamey" balance tactic) like less accuracy or slower reload. Things that make no sense given the mod. Debuffs are fine, but make it obvious for the item and setting and not "developer" meta balancing stuff. Conversely, let's make things that buff make sense. Not a hamburger that gives you +300 HP and stuff like that.
4. Enemies that all aggro at once. Whenever you aggro a faction enemy, say at a stakeout mission or something, all the enemies aggro instantly. Instead, there should be a briefly period or required action where the aggro'd enemy has to communicate to their allies to alert them. Some of this already exists but I guess it's still a little gamey.


