Read the whole interview. Really good approach to Linux development.Q: So, essentially without SteamOS & Steam Machines Feral wouldn't be porting games to Linux?
A: The scope and quality of Linux gaming have been steadily improving for a few years. However, Valve’s decision to use Linux for SteamOS was in our view a big validation, and certainly made the decision to develop for Linux easier.
Hopefully GOG can help with it, once they enter the Linux scene. They still didn't really clarify their global plans about Galaxy and etc.In any case, Steam or not, I am glad Linux is receiving more attention. Next thing is convincing these devs that DRM is not the way to go.
The 2014 DRM-Free Summer Sale is now over, but that doesn't mean we don't have more excitement in store for you. Quite soon, you can expect news about GOG Galaxy, our up-and-coming DRM-Free online gaming platform, The Witcher Adventure Game, CD Projekt RED's newest addition to the gaming Witcherverse, and an interesting update on our planned Linux support. Not to mention some fantastic new releases coming your way… Truly, this is an exciting time to be a Gogger. Thank you for choosing to be one!
Hope it won't be a Steam exclusive. BGEE used to be available directly from Beamdog but I think they were forced to take it down. Licensing strikes again.
Can you give an example? Most multiplatform games nowadays are developed with cross platform technologies, so they end up looking exactly the same. One possible difference could be Metro Last Light OpenGL vs. DirectX 11.usually the games are not par with Windows what comes to graphical fidelity
Yes, "Metro Last Light" and for example "Civilization V" and other ports that are using OpenGL 3.x while Windows version is using DX11. I'm not sure if any of Linux games uses OpenGL 4.x yet ... I hope at least a new versions of "Metro" would.Can you give an example? Most multiplatform games nowadays are developed with cross platform technologies, so they end up looking exactly the same. One possible difference could be Metro Last Light OpenGL vs. DirectX 11.
Native though?Darksiders: http://ow.ly/i/6cqWf