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Gamingbolt Interview with Quest Designer Paweł Sasko

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C

CrimzonTearz

Rookie
#21
May 7, 2013
Avydia1 said:
Personally I prefer the Witcher 2 style inventory. Grid inventory feels too old school for me, I'm far from being a nostalgic, I like innovation and new solutions.
Click to expand...
well...lists are technically even more old school....
 
M

Mataresa

Rookie
#22
May 7, 2013
Well I think lists have been around longer than grids on PCs, but never mind. ;) Either way, neither can be called innovation. The thing is, lists are better for browsing with a controller, grids show more information with tool tips on the same space and are much faster to browse with a mouse because of that.
 
A

avydia1.388

Rookie
#23
May 7, 2013
9 on 10 of my PC players friends play with controller...
 
M

Mataresa

Rookie
#24
May 7, 2013
Well then they can choose the list inventory as an option, since they said, there will be two totally separate UIs for Keayboard and Mouse and for Controller. Although I must admit, that I never understood why I would want to play with controller. At least for all the genres that I play it would be the inferiour experience. Mouse just moves that much faster and is more precise and on keyboard I have way more Hotkeys. But of course I know there are genres, where you don't need that.
 
C

CrimzonTearz

Rookie
#25
May 8, 2013
Mataresa said:
Well then they can choose the list inventory as an option, since they said, there will be two totally separate UIs for Keayboard and Mouse and for Controller. Although I must admit, that I never understood why I would want to play with controller. At least for all the genres that I play it would be the inferiour experience. Mouse just moves that much faster and is more precise and on keyboard I have way more Hotkeys. But of course I know there are genres, where you don't need that.
Click to expand...
off topic I know but can you imagine an RTS made for a more precise Kinect sensor (like the Kinect 2.0) where you can use your hands as a cursor (or 2 cursors) and use voice commands to boot? I always thought that would be the best application
 
frynse

frynse

Senior user
#26
May 8, 2013
I'm eager to see what this "gameplay opportunity" regarding sailing is gonna be.
Also looking forward to see what the UI will be like in its final version, hopefully it will take the best from both worlds.
 
M

Mataresa

Rookie
#27
May 8, 2013
HicSuntDracones said:
off topic I know but can you imagine an RTS made for a more precise Kinect sensor (like the Kinect 2.0) where you can use your hands as a cursor (or 2 cursors) and use voice commands to boot? I always thought that would be the best application
Click to expand...
Well what is the APM on pro players? Something in the 130APM? I want to see you waving your arms around like that and rapping commands. XD For casuals maybe, if well implemented, but for pros certainly not with current game concepts. ^^

But isn't there this bridge simulator for a space ship, where each of your friends man different stations like captian, weapons, drive, energy, engineer and stuff like that. Maybe you would be interested in that. It is not exactly what you meant though. :)

EDIT: thanks for making me laugh this late at night at the thought of you flipping out in front of the monitor like a mad man. XDDDD
 
C

CrimzonTearz

Rookie
#28
May 8, 2013
Mataresa said:
Well what is the APM on pro players? Something in the 130APM? I want to see you waving your arms around like that and rapping commands. XD For casuals maybe, if well implemented, but for pros certainly not with current game concepts. ^^

But isn't there this bridge simulator for a space ship, where each of your friends man different stations like captian, weapons, drive, energy, engineer and stuff like that. Maybe you would be interested in that. It is not exactly what you meant though. :)/>

EDIT: thanks for making me laugh this late at night at the thought of you flipping out in front of the monitor like a mad man. XDDDD
Click to expand...
actually, the new Kinect is much more precise and has a DoS perception capability so you would not really be flailing, as for commands, well, talking about RTS you would juat have to "tap" a building for instance and say "upgrade" for the upgrade menu to come up and the. Choose an upgrade...or say "select all ground troops" or "select all airborne"

Just saying it would probably be just as effective as M&K
 
C

CostinRaz

Banned
#29
May 8, 2013
Just saying it would probably be just as effective as M&K
Click to expand...
LOL.

Tell that to these guys:

http://www.youtube.com/watch?v=YbpCLqryN-Q

The point is "select all units" is not the only thing that matters. Being able to select individual units on the fly, very easily and doing it THAT fast is something a motion sensor can't do.

At least not right now, and for fucking certain not a fucking Kinect.
 
Garrison72

Garrison72

Mentor
#30
May 8, 2013
sidspyker said:
Why the bloody hell do we need to go back to the damn grid inventory?

I like the current one, it's all sorted and works very well with a mouse. All categorically arranged.
Click to expand...
Speak for yourself. List inventories suck ass. They are time consuming and inefficient. If they want to put a cumbersome list menu for the console, fine. But for PC, grid is best.
 
C

CrimzonTearz

Rookie
#31
May 8, 2013
CostinMoroianu said:
LOL.

Tell that to these guys:

http://www.youtube.com/watch?v=YbpCLqryN-Q

The point is "select all units" is not the only thing that matters. Being able to select individual units on the fly, very easily and doing it THAT fast is something a motion sensor can't do.

At least not right now, and for fucking certain not a fucking Kinect.
Click to expand...
operative word is "right now"...also we have no idea how well the next kinect will work.

Also, the first tentative experiments went well with some games so why not be hopeful. Rather than select all units "select hero unit" or "select all zerglings" I don't know....single units can be tapped on...it all depends on how well DoS works
 
U

umair2012

Rookie
#32
May 8, 2013
I never understood reasons behind list inventory's hate . All they needed to do is to make it more responsive and not effected by the background frame rates but on other hand first game also had REAL PC User Interface . Hybrid of both will make things good . I don't want to move my pointer on each and everything to see what it's name is , that was my only problem with The Witcher 1's UI .
 
U

umair2012

Rookie
#33
May 8, 2013
CDPR please use different key this time to pick up loot , waiting 5 seconds after enemy's death to show press LMB to pick up was real pain . Make it more like Original Witcher . Combine strong points of both games . For Example while Medallion should be used like this : When we press AND hold alt key like witcher 1 it should show all the items highlighted along with their names and Geralt should place his hand on medallion and there should be sound effect of medallion just like The Witcher 2 when we press Z key . When we release ALT key the names should disappear .
 
C

cmdr_silverbolt

Senior user
#34
May 8, 2013
Mataresa said:
Well then they can choose the list inventory as an option, since they said, there will be two totally separate UIs for Keayboard and Mouse and for Controller.
Click to expand...
I thought they said the UI is different for each platform, so I think the PC version will still have a grid inventory regardless of controller use.

The way I made my TW2 inventory manageable was not to carry too many items, you never need too many anyways.
 
D

Demut

Banned
#35
May 8, 2013
Daywalker30 said:
This time we decided to build a prototype very early and have a unique one for each platform
Click to expand...
Based CDPR! I hope they learned this lesson for good and do the same for Cyberpunk 2077.
 
S

Sirnaq

Rookie
#36
May 8, 2013
Umair2012 said:
I never understood reasons behind list inventory's hate . All they needed to do is to make it more responsive and not effected by the background frame rates but on other hand first game also had REAL PC User Interface . Hybrid of both will make things good . I don't want to move my pointer on each and everything to see what it's name is , that was my only problem with The Witcher 1's UI .
Click to expand...
But you don't need to point mouse and read what everything is. You just see what's in your inventory by just looking at it. In list inventory you need to search for stuff and read every label.
 
V

Vojtas

Forum veteran
#37
May 8, 2013
sidspyker said:
Why the bloody hell do we need to go back to the damn grid inventory?
Click to expand...
Because it's the best inventory for mouse and keyboard. No one ever invented a better solution for these controlers. Gamepad can have a scrolling lists, I don't have any problem with that. I prefer KB&M.

sidspyker said:
it's all sorted and works very well with a mouse. All categorically arranged.
Click to expand...
It's slow and ineffective. Also you can have categories (filters) in grid inventory.
 
sidspyker

sidspyker

Ex-moderator
#38
May 8, 2013
Vojtas said:
Because it's the best inventory for mouse and keyboard. No one ever invented a better solution for these controlers. Gamepad can have a scrolling lists, I don't have any problem with that. I prefer KB&M.


It's slow and ineffective. Also you can have categories (filters) in grid inventory.
Click to expand...
Well I'm just assuming they mean like W1, it had no categories, just everything thrown together.
 
M

Mataresa

Rookie
#39
May 8, 2013
Well, there is always the possibility that they improve on their grid inventory with more cathegories than just differentiating between ingredients, quest items and rest. ;)
 
C

CostinRaz

Banned
#40
May 8, 2013
You all know of course that Deus Ex: Human Revolution used a grid inventory system for the consoles besides the PC and it worked just fine right?
 
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