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Gascon change suggestion

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L

Lyserus

User
#1
Jan 12, 2019
A simple one: after the random boost, gascon will boost/damage himself by 1 every turn on turn start until he reaches 7 strength

The previous ability of his is just too...boring, and it is not competitive or reliable

The new ability keeps his randomness, but at the same time, he acts like a mini game that synergize with boost/damage mechnic, and can be prevented by opponent by boost/damage him to 7 or just kill him
 
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Reactions: OG.laloquaint, Hybridizati0nn and Alexander_Volgin
Alexander_Volgin

Alexander_Volgin

User
#2
Jan 12, 2019
This is rather underpowered for 8 provision. Interesting idea however, it is a neutral card so it shouldnt be competitive auto-include either, like the unicorn combo.
 
L

Lyserus

User
#3
Jan 13, 2019
Alexander_Volgin said:
This is rather underpowered for 8 provision. Interesting idea however, it is a neutral card so it shouldnt be competitive auto-include either, like the unicorn combo.
Click to expand...
When he synergize with cards like "whenever ally is boosted/damaged" or "if ally get boosted/damaged this turn.." abilities, he can become very powerful in my opinion.

Also when against bloodthrist SK you can troll yourself hard if you decide to play him ;)
 
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Reactions: Alexander_Volgin
sfruzz

sfruzz

User
#4
Jan 13, 2019
I'd like to see his current ability replaced with something that does not involve randomness.
 
L

Lyserus

User
#5
Jan 13, 2019
sfruzz said:
I'd like to see his current ability replaced with something that does not involve randomness.
Click to expand...
Well I suggested change like this because I believe the goal of this card design is about randomness

Rework a card completely doesn't actually count as card change suggestion isn't it :) because any cards can have that new ability
 
F

FG15-ISH7EG

User
#6
Jan 13, 2019
If there were still armour in the game, another idea would be to let him get as much armour such that body+armour=14
 
sfruzz

sfruzz

User
#7
Jan 13, 2019
Lyserus said:
Rework a card completely doesn't actually count as card change suggestion isn't it :) because any cards can have that new ability
Click to expand...
Well, a card rework counts as a card rework. A change suggestion can include the proposal of having the ability entirely rewritten. ;)

Melee: Boost Gascon to 10. Each turn Gascon damages self by 1.
Ranged: Boost Gascon to 5. Each turn boost self by 1.

Personally, I would prefer to have Gascon keep his Thronebreaker ability, tuned to fit the multiplayer environment.
 
L

Lyserus

User
#8
Jan 13, 2019
sfruzz said:
Well, a card rework counts as a card rework. A change suggestion can include the proposal of having the ability entirely rewritten. ;)

Melee: Boost Gascon to 10. Each turn Gascon damages self by 1.
Ranged: Boost Gascon to 5. Each turn boost self by 1.

Personally, I would prefer to have Gascon keep his Thronebreaker ability, tuned to fit the multiplayer environment.
Click to expand...
I said that because a conpletely new ability can be given to ANY new or old card, so a suggestion that completely removes its original flavor should be like a “general ability suggestion” and not for specific card, if you what i mean (my english is bad blablabla ;))

The problem with movement ability back in thronebreaker is that in Gwent only ST synergize with it...so such ability may not fit well as a neutral card
 
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