im surprised, that a lot of RP counting people are completely ignoring missing small rewards*snip*, or I'll write another essay.
im surprised, that a lot of RP counting people are completely ignoring missing small rewards
after all RP (keys) are just resources (kegs, ore, scraps), as i dont care about cosmetics
so if there were any amount of RP + small rewards and now its like similar amount of RP without small rewards, its way, WAY worse
former, pre-journey, systemHi,
I don't recognise the term 'small rewards', though I do recollect it being used. As I said: I don't think I had enough exposure (if any) to them to be able to comment on them/their value.
That's why I worked so hard for prestige 2. The second reset mostly means I can actually complete that challenge. When I couldn't, it took me about 12 hours to win three games with MO and that was because one forfeited, I got lucky in that someone worked out what I was doing and let me win (thank you, whoever) and one person was probably doing something like a 'dump all your gold cards' challenge and once they'd done that, they just bailed. That was where I would fight to win one round just so I could grind my way to the 6 points over 6 games. When someone 'ropes' you, that's over an hour all told with little reward and even less fun.I'm glad I started playing a month ago and got to go through the journey. Now at least I can make a deck or two with all the resources I saved up (despite opening 100+ Mirror Kegs and getting 3 legendaries).
If I had started playing Gwent yesterday with the new rewards system, I'm honestly not sure I'd be playing a month later.
Another thing to consider for new players, those "win 3-5 with x faction" quests, are borderline impossible with starting decks. It can get pretty discouraging trying to win 5 times with the NR starter faction in unrakned/seasonal.
It almost drove me away, but I did stick with it.
You only get ONE more RP in the repeaable challenge.The major issue here is the change from 6 to 24 CP.
In the old system we needed 6/12/24/24 CP (crown points) to receive 2/2/1/1 RP (reward points) per day out of the crown system. As of yesterday it changed to 24/24/24/24 and so on. Well, the good thing is that the CP's move on like during the journey. So it's generous to casual players who play occasionally and do those quests. The downside is: for players which play more than about 1h a day are geting less RP or have to play more than before.
If you are not doing those quests you are kind of screwed because instead of 6 CP you need 24 CP now for 2 RP which is a big difference.
Let's look at some examples for the current challenge which takes 6 days.
A casual player aiming for 8 RP:
4 * 6 = 24 CP
4 * 24 = 96 CP
- 90 CP for 3 Quests
= 6 CP
I assume +2 RP for repeatable challenge
In this case it's better.
A player like me aiming for 18 RP:
3 * 18 + 3 * 6 = 72 CP
9 * 24 = 216 CP
- 90 CP for 3 Quests
= 126 CP
I assume +4 RP for repeatable challenge so that makes another -48 CP then the result is:
A bit more to do.
A player aiming for 24 RP:
6 * 18 = 108 CP
12 * 24 = 288 CP
= 198 CP
Lets' assume +6 RP for repeatable challenge which results in -72 CP then the result is:
The difference would be then 18 CP.
Every example assumes that the players are doing those quests during their regular games and doing the repeatable challenges. Not everyone wants to play those quests or does have the resources to do so. If you don't you are ******.
This is exactly the problem that has to disapear for the next stage.Here's a big problem, you made it a Faction Challenge where the quests only count for some daily progress and also the last Quest is to play the Evolving card of the faction 10 or more times