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thewarsend

thewarsend

Forum veteran
#201
Jul 22, 2013
Sardukhar said:
http://stream1.gifsoup.com/view6/2339457/..I love you, Wars. I love you and want to free you. Happiness is a prison and I want to free you from your prison. Forever.[/QUOTE]

NOOOOOO! WHY WOULD YOU DO THIS!

[IMG]http://www.empowernetwork.com/workwithmorgan/files/2012/12/darth-vader-choke.jpg

I would force choke you right now, if i could Sard.. And i'm trying... But the distance.. it's hard..
Click to expand...
 
N

Neural_Cipher

Rookie
#202
Jul 22, 2013
interesting thread title considering recent posts lol

i think i will satisfy myself by reading the thread from page one lol, because thats one hell of a topic for Australian classification standards

maybe cdpr should just force choke their way onto our shelves.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#203
Jul 24, 2013
I wish I had bought a copy of Wildside sooner. The book is AWESOME!!!

Anyway, my point is that it states in there that pretty much everyone in 2020 uses stimulants and other drugs on a daily basis. Sleep Inducers give you a full 8 hours worth of sleep in 2 hours, (due to the fact that we normally only get 2 hours of REM sleep a night anyway, and thats what counts,) and various caffine supplements and other stims keep people going for the rest of that 22 hour day.

Combined with painkillers and other uppers, downers and various medical prescriptions I imagine most people end up with a small pharmacy rattling around in them.

Now obviously, the more a drug is used, the less of an effect it will have down the line. There is also the obvious addiction issues, (and almost all drugs in 2020 are designed to be addictive, so the the pharmacorps can rake in more money!)

I hope these factors can be included into '77.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#204
Jul 26, 2013
I can think of loads of games where our character can get drunk, but I can't remember any games where we can get NPC's drunk...

I think this could be a valuable tool in certain social interactions, particularly with 'hostile' NPCs.
 
D

dragonbird

Ex-moderator
#205
Jul 26, 2013
ChrisWebb2020 said:
I can think of loads of games where our character can get drunk, but I can't remember any games where we can get NPC's drunk...
Click to expand...
TW1. There were at least four times where "get a NPC drunk" was a ploy to get information from him. Bribing with drugs was also a technique used.
 
jacqsynn

jacqsynn

Rookie
#206
Jul 26, 2013
I think it would be cool if your character if he was a chemist could be a drug designer, maybe using the some form of drug design rules where you pick what you want it to do, then pick side effects, after effects and such. Then depending on what you wanted the game makes a roll so to speak, you don't know how it works until someone uses it. Then if the effects are what you want you can be a dealer or something, you know a total scumbag that everyone wants dead at that point.
 
blank_redge

blank_redge

Rookie
#207
Jul 26, 2013
I'm thinkin' the MedTech would be the cook, and the Fixer would be the dealer. But yeah, it'd be an interesting mechanic.
 
L

legallyblindgamer

Rookie
#208
Jul 31, 2013
What I'd like to see in Cyberpunk is some sort of incentive for healthy living. For example, avoiding drugs and eating healthy foods should provide stat buffs without the side effects of drugs. The benefits might not be as significant, but they could last longer to balance it out.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#209
Jul 31, 2013
LegallyBlindGamer said:
What I'd like to see in Cyberpunk is some sort of incentive for healthy living. For example, avoiding drugs and eating healthy foods should provide stat buffs without the side effects of drugs. The benefits might not be as significant, but they could last longer to balance it out.
Click to expand...
You never played the 2020 game did you.

Healthy food is pretty much non existant. In the 2020 game getting food at all for, some characters, was a amazing.

About 70% of the actual food consumed in the US is whats known as 'Kibble'. It's a dried food substitute and one bar contains barely enough nutrients to get a person through the day. "Kibble" is just a brand name but it has become synonymous with the food type, mainly because it resembles a bar of dried dog food, both in appearance and texture.

28% of the food is made from SCOP, (Single Cell Organic Proteins,) which is basically synthetic food. It looks and tastes roughly like what it is meant to be, though it's a far cry from the food it replicates. Soya has also been genetically modified to fill the same role as SCOP.

Lastly, a meagre 2% of food is real. Most people probably eat something "real" once a year or less. Real food is so rare because of the bio-plagues that killed off crops and livestock in the previous decades. Also, the vast majority of the farming industry, (whihc is almost exclusively owned and operated by the agricorps,) is geared towards fuel production, (as almost all fuel is alchohol based in 2020.)

So, in short, there is next to no healthy lifestyle. It's Cyberpunk.
 
T

TheWanderingJewels

Senior user
#210
Aug 8, 2013
Dark Metropolis, a suppliment to Cyberpunk 2020 really opened up the drug creation rules with all sorts of nasty side effects and ways to meess with players heads...but you know....it's not CP without a plethoria of substance abuse
 
N

Neural_Cipher

Rookie
#211
Aug 9, 2013
The biggest issue will be getting drug use past the censors, because i can tell you it's not going to pass for australia and many countries. Drug use and incentives based on it are usually frowned upon and then blocked so it has me a little worried.

CP is so full of drug use tho and in fact it makes up alot of the character and potential for runners of all sorts what have you. For mature games this isn't an issue, but the people in charge still treat the populace with kid gloves - something i absolutely hate. We are or should be perhaps, capable of distinguishing a bloody game from reality. I read alot of books that are either extremly graphic or have serious mature issues such as drug use and sex - but never have i seen a ratign for them and they are on teh shelves for anyone to buy and read.

Along comes a mature game i want to play and all of a sudden - bam, denied, because it's a visual/interactive media? books are interactive too in my opinion but hey.

I really hope CDPR can do something with the drug use because it's an amazing aspect of the cyberpunk culture and without it... well it's not really cyberpunk is it.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#212
Aug 9, 2013
Neural Cipher said:
I really hope CDPR can do something with the drug use because it's an amazing aspect of the cyberpunk culture and without it... well it's not really cyberpunk is it.
Click to expand...
Indeed. Cyberpunk without drugs just isn't Cyberpunk.
 
B

braindancer12

Rookie
#213
Aug 9, 2013
ChrisWebb2020 said:
Indeed. Cyberpunk without drugs just isn't Cyberpunk.
Click to expand...
thats right, i am sure CDPRED will make everything right because they love Cyberpunk 2020 and they dont want to totally change it and dont forget that Mike is with them.
 
D

d1am0ndback

Rookie
#214
Aug 10, 2013
If there are no drugs in 2077, I'm going to riot. I'm going to riot regardless, because fuck authority.
 
J

jarnevon

Rookie
#215
Aug 12, 2013
The WanderingJewels said:
Dark Metropolis, a suppliment to Cyberpunk 2020 really opened up the drug creation rules with all sorts of nasty side effects and ways to meess with players heads...but you know....it's not CP without a plethoria of substance abuse
Click to expand...
Thank you. I knew it was Grimm's Cybertales or Dark Metropolis.

One of the things I loved about Ianus' rules for drugs is that they were "slow poison." They wouldn't screw you to the wall right off. They did a "remake" of black lace that you can look at and honestly think, "Oh, I can take that for this one job, maybe once or twice, and it won't really hurt me." And it's that kind of thinking that gets you hooked and eventually turns you pharmapsycho.

I also enjoyed the designer drug crafting rules. Your medtechie and fixer could work together to distribute the "newest, hottest" thing. Hope it doesn't kill your clients.
 
P

Poet_and_Gentleman.598

Rookie
#216
Oct 12, 2013
There is a new flesh eating drug:

http://chicago.cbslocal.com/2013/10/09/flesh-eating-street-drug-krokodil-hits-chicago-area/

Most games are very soft on the subject of drug abuse, treating if drugs were the same as candy.I was not at all happy with the way Fallout 3 approached the subject. It is always trivial to get out of a drug addiction in gameland.

There should be "benefits" of sort. Say, someone with low resilience might freak out after suffering "only" a flesh wound but someone on Krokodil might not even be aware for 5-6 hours. I guess also in some circles, drug use might raise one's social status.
If there are a food,sleep and drink requirements, it will certainly cut them short.

The character would then after repeated and regular use permanently decrease in base stats and require surgery to repair damaged skin or major gangrened limbs. I hope the game span is long enough to model the changes in the PC.

If persistent characters (hopefully randomly generated) are present, and the PC was a dealer, he could even sell them bath salts and see the changes in his clients over the following weeks and how they effect the ones close to him/her. With any luck,a few of them might go on a psychotic streak, and then horror (or hilarity, depending on your POV) would insue.

If the PC is getting robbed, by someone that looks like a meth head, then it could be a cue that the subject is also on drugs and would need a lot of bullets to take down.
 
K

Kinghillard

Rookie
#217
Oct 13, 2013
I Think drugs should be powerful amplifiers with nasty potential sideeffects, like psycho and med-ex in fallout.
 
C

cycoholic

Rookie
#218
Oct 14, 2013
gregski said:
Maybe something like NZT from the "Limitless" movie - a newly developed drug that lets you use 100% of your brain capabilities, turning you into a genius with four figure IQ...but has nasty side effects.
Click to expand...
Long time ago I made up a drug for CP2020 that increased your intelligence but made you a bit of a clutz, and had a few other mostly minor side effects.
 
C

cycoholic

Rookie
#219
Oct 14, 2013
Easy505 said:
Ah ha, but the trailer that started all this mess reminds us that this great epiphany as you call it generally comes at the price of a lot of messy meat dissection at the mall... Come ot think of it... I'm a hot cyborg lady, going down the street to get a futuristic soda of some kind.... In my underwear. Why am I just wearing my underwear? Holy crap, this is one of those dreams where I forget to put on clothes before I leave my apartment. Okay, just gotta wake up. Stupid implants making me think all kinds of weirdne--DAMNIT I'M NOT DREAMING!!!!! I'm awake and I forgot to put on clothes again! Damnit! What the hell do I do now? They are all staring at me! They've seen me with hardly nothing on! Every single one of these people is probably carrying no less than 3 cameras a piece! I GOT IT! Cyberpsychosis. I'll just pop out my rippers.... there we go. Now everybody'll pay attention to only that.... Crap, they are running. Better make this look good.

WOW!!! WOW, humans are filled with a LOT of blood! Holy crap! Aw, Jeez... Here come the news people and... AH! What the hell!? DID YOU JUST SHOOT ME IN THE FACE!!?!?!? YOU SON OF A BITCH!!! I HATE COPS!!! I HATE EM!!! PIGGY BASTARDS!!!! .....Aw crap. There's one standing right behind me, isn't there?
Click to expand...
Damn that piece was awesome. 8]
 
C

cycoholic

Rookie
#220
Oct 14, 2013
While it is a thin line (pun unintended), 2077 needs some form of drug culture, and thus, drugs. Aside from medical usage, most people in real life take drugs as a form of escapism. To take a (metaphysical?) step back and just drift. Wind down and relax. In CP2020 (and 2077), the same need is going to be there, if not more so.

It's already been brought up in this topic, but I'll say it again, they'll have to be careful in how they treat drugs withing the game or it will be banned all over the place. Just like in the PnP, drugs will give you some form of bonus (maybe multiple), and some form of negative (maybe multiple). Again, as already said in this topic, the actual $$ cost of drugs in CP2020 was to expensive. One of the best treatments of drugs in CP2020 was Ocelots Drug Lab. And here's a rather neat applet for the system. I've made a few other side effects along the way too. But the main reason I mention this here is that using this system, the cost of the drugs is brought down, way down in most cases. Making it within reach of those on the streets, and the Edgerunners obviously.

As for how to depict the drug effects, while something that speeds up your reflexes (slows down your graphics, ala Bullet Time?), some of the physical effects could overlap with your health/wound state as well as your emotional state.

Here's a cut/paste about what I said for your wound state from the topic Bodily Troubles;

Going back to the OP, how to reflect stress/fatigue and even emotional troubles, I refer you to Call of Cthulhu - Dark Corners of the Earth. This game, set back in the 1920/30's like you'd expect didn't have a hud (yeah, this kinda crosses a couple topics here, lets just focus on the effects for this topic), not even a crosshair or anything.

As you'd expect, it's a horror based game, and a completely first person game. And full of rpgness and storytelling. When you got hurt, your indications was blood that went across your monitor, your POV. In essence, across your face & eyes. More more you got hurt, the more blood you saw.

For scenes where you get emotionally stressed, seeing a mangles corpse or a creature of the Cthulhu Mythos, you would hear your breathing start to pant, becoming quicker. You'd also start to hear your herat beat (like in your ears, that pounding you might hear when you've pushed yourself hard), and it would also get louder and more rapid the more 'sanity causing' things you see. When things really start to effect your sanity (humanity?) your screen would start to quiver ans shake, making it hard to move the character how you want them too.

Also, the more blood loss you have, and the more sanity shaking things happen, your 'vision' would start to grey out, becoming really washed out.

It's all hard to describe, but it worked oh so damn well. Too well. It's one of those games I've never finished. But...not because I kept failing...but because it's so intense.

The last scene I got to, you're asleep in a hotel, have a vision that some people are coming to kill you, and well, you wake up with people trying to get in your door to kill you.

Oh, you have no weapons.

None. Apparently much later in the game you get a weapon or two, but it's not for quite some time.

So you have to run. Through a series of interconnected hotel rooms, locking doors behind you, sometimes having to push furniture in the way. Eventually you're trapped, nothing for it to climb out the window onto a small balcony and jump to the next building and inside. Then you have to go back in the same direction, along a long hallway that faced the hotel. And the people who were trying to get into your room start opening up with shotguns. You get to a staircase and start down, but more people are coming up to get you, so you go upstairs. Which is where I usually die.

This sequence can't be more than 10, maybe 15 minutes long. But it's that intense, that I have to quite the game and go do something else more soothing. Like go outside and watch the bats fly over my house on a full moon. lol

They could implement something like that in 2077 I'm sure. Or sync it up so that you get injured, you get the breathing & pulse rate rising audibly. If youv'e had some cyber installed and your Humanity is dropping like a stone, you get into combat and maybe your vision starts to grey out, washing out the red blood into pools of grey.

Some of these effects could be some side effects of some of the drugs. Maybe a combat drug that heightens your reflexes makes you loose your colour vision.
Click to expand...
This could get messy if it was used for wound state, drugs and cyberpsycosis. But then, it is Cyberpunk.
 
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