Definitely agree with this topic.
Leveled loot is fine with me, but loot with "cannot use until level X" I'd rather not see again.
Leveled loot is fine with me, but loot with "cannot use until level X" I'd rather not see again.
Pretty much.immersion isn't found in realism, it's found in being cohesive and holistic. Almost any world imaginable can be immersive as long as it's deep enough and it doesn't do anything jarring to yank you out.
Indeed.. the trick is how to make it meeningful from a RPG perspective besides the obvious RP angle.I think its an acceptable break from reality in order to add more 'flavourful' items as the food of the setting ( hur hur, flavour and food) and as a low-level, easy to acquire healing item.
Thus I'm very much against things like hunger / thirst - these would be annoyances, nothing else.
Food giving buffs wouldn't be a bad mechanic IMO, because it would make sense. As long as said buffs aren't crazy powerful.