Totally agreed.My problem with weapon and armor degragation is that it is something that should logically be done "off-screen". For example, in the Witcher 3 we never have to go pee or take a dump, or sleep for that matter. Because these are not adding to gameplay value and logically happens "off screen" so to speak.
I always thought weapon and armor degradation was a waste of development time and only serves as an annoyance to players.
We aren't. What we are saying is that CDPR can just tag gear as requiring a certain Street Cred level and/or not make it a drop rate item.
Easy. Lots of games do things like that. Deus Ex, for example. I'm not looting police armours.
You can also limit it by certain skill levels. If your Streetwise or Special Ability is high enough, then yeah, you can purchase it.
But cyberware isn't a loot-and-swap-in item, in either the PnP or what we know of the Demo. Ripperdoc needed.
Level requirements are actually a very clumsy mechanism as you have to have a separate tag for each item. As opposed to a dollar figure, which is already there.
And the Rep system is in place already so if your Rep isn't high enough, you just can't buy anything illegal worth more than 1000 ED....there you go.
In the fucha' people long forgot how to eat with forks.restoring health? no stimpacs should do that. but food should give you differen boosts. like eating ramen gives you 5% extra XP bonus.
Levels aren't meaningless per se, it all comes down to the implementation. It's often a base modifier for the other stats. at level 1 you might have 200hp and at level 10, 500, and that's without putting any points into constitution.Level requirement is stupid.
However stat-requirements are not. And even with stat-requirements, weapons/armor should not be prohibited from use, but use the stat difference as a penalty /w a hard cap.
For example: I want to use a super advanced tech gun:
My tech is at 5 and it requires 7.
5-7= -2 = 20% accuracy / damage penalty.
My tech is at 1 and it requires 7.
1-7= -6 = 35% accuracy / damage penalty (hard cap being 35%)
lvl req is arbitrary. Stats needs to be meaningful.
Alright. Let's start again. Someone said "why do we need survival elements in a story-driven game, it's just hindrance". I said why do we need bars in a story-driven game when they have no effect on the story? In a sense, let's just focus on questing, not free roaming. Survival mechanics can add sense to all those optional locations, and still affect how we go through a story. So I'm not even arguing what doolydeath said.
Depends on how it's done. How restrictive it is.Except they've said they want to encourage on foot exploration of the city which would be hampered by survival mechanics.
to fully experience CP2077 we need to Anthony Bourdain it to the max. Give me all the foods from shitty vendors to 6star restaurants. give me everything NC has to offer.