*nods*Not familiar yet, those are off the top of my head. I mainly want the grappling hook and or rappel/traverse lines as an alternate means to infiltrate buildings, and get a sense of vertical scale. I hope we aren't confined to the street level. But I certainly don't see it as a core game mechanic as in Just Cause 2.
I can get on board with that. I just wouldn't expect CDPR to write intensive engines specifically dealing with a grappling line, so you can Scorpion / Mortal Kombat sukkas.


