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GEAR and Crafting: Clothing, Armor, and doohickeys...

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cmdr_silverbolt

Senior user
#141
Mar 15, 2013
I don't care if there are drugs in a game, but I can just imagine the outrage now. Any game deemed to be "promoting drug culture" is not going to be happy in the American market.
 
N

netra

Rookie
#142
Mar 15, 2013
Easy505 said:
Ah ha, but the trailer that started all this mess reminds us that this great epiphany as you call it generally comes at the price of a lot of messy meat dissection at the mall... Come ot think of it... I'm a hot cyborg lady, going down the street to get a futuristic soda of some kind.... In my underwear. Why am I just wearing my underwear? Holy crap, this is one of those dreams where I forget to put on clothes before I leave my apartment. Okay, just gotta wake up. Stupid implants making me think all kinds of weirdne--DAMNIT I'M NOT DREAMING!!!!! I'm awake and I forgot to put on clothes again! Damnit! What the hell do I do now? They are all staring at me! They've seen me with hardly nothing on! Every single one of these people is probably carrying no less than 3 cameras a piece! I GOT IT! Cyberpsychosis. I'll just pop out my rippers.... there we go. Now everybody'll pay attention to only that.... Crap, they are running. Better make this look good.

WOW!!! WOW, humans are filled with a LOT of blood! Holy crap! Aw, Jeez... Here come the news people and... AH! What the hell!? DID YOU JUST SHOOT ME IN THE FACE!!?!?!? YOU SON OF A BITCH!!! I HATE COPS!!! I HATE EM!!! PIGGY BASTARDS!!!! .....Aw crap. There's one standing right behind me, isn't there?
Click to expand...
Genius.
 
D

deathntaxes

Rookie
#143
Mar 17, 2013
Drug psychosis: https://www.youtube.com/watch?v=CKnb0LVJWO4
 
D

deathntaxes

Rookie
#144
Mar 17, 2013
On a related note: Batman Beyond is actually a really awesome Cyberpunk Slant on Batman. Love that Show especially when he fights the booster gang in April Moon it's super Noir and the shiznit: http://fliiby.com/file/181874/4xiny2mmee.html
 
SpaceCadet519

SpaceCadet519

Forum regular
#145
Mar 18, 2013
It seems all drugs / chemicals mean you have to balance wanted effects and side effects. The positive effects may outweigh the side effects in some instances but not others. Might be interesting to include some part of this?

Coffee give you energy but you can't sleep. Alcohol opens people and and works as a social lubricant, but makes people do things they regret. Opiates are effective pain killers but are addictive. Etc. P
 
D

deathntaxes

Rookie
#146
Mar 20, 2013
Nr83 said:
It seems all drugs / chemicals mean you have to balance wanted effects and side effects. The positive effects may outweigh the side effects in some instances but not others. Might be interesting to include some part of this?

Coffee give you energy but you can't sleep. Alcohol opens people and and works as a social lubricant, but makes people do things they regret. Opiates are effective pain killers but are addictive. Etc. P
Click to expand...
This is actually a perfect summary of how pretty much 100% of game systems treat drugs purely as a +/- relationship.

I hope the game deals with drugs and addiction in a deeper way, floating at this simplified game system layer of okay +4 strength it's gonna be -6 strength later.
 
blank_redge

blank_redge

Rookie
#147
Mar 20, 2013
Deathntaxes said:
This is actually a perfect summary of how pretty much 100% of game systems treat drugs purely as a +/- relationship.

I hope the game deals with drugs and addiction in a deeper way, floating at this simplified game system layer of okay +4 strength it's gonna be -6 strength later.
Click to expand...
Although I understand that it's easier to write the effects of recreational pharmaceuticals as a min/max gameplay thing (see: Fallout 3,) I too would like to see a deeper story-related mechanic (and consequence?...) for indulging said vices.
 
T

thylbanus

Rookie
#148
Mar 26, 2013
SpiderWord said:
Well in the old CP2020 Corebook there was a full Chapter dedicated to Drugs. I guess it should be a part of the Game. Indeed Alchemy in Witcher Serie worked well hence I see somehting could be done for Drugs too in CP2077. However I guess it could be redudant: we will have cyberwear do you think there will be still place for something like drugs?
Click to expand...
Well yea, cybernetics affect the body, drugs affect body chemistry. Plus drugs are a lot cheaper than getting cybered up.
 
wisdom000

wisdom000

Forum veteran
#149
Mar 27, 2013
Drugs are going to mostly recreational, the same as they are today... and that should be reflected in the game, as opposed to drugs that all give some boost to abilities, l..... while their may indeed be some combat drugsike Black Lace, which acts like Angel Dust and meth., most of the drugs out there should just get you fucked up, and that should be what's prevalent... like Blue Glass, which is basically LSD and Ecstasy rolled into one...
 
blank_redge

blank_redge

Rookie
#150
Mar 27, 2013
Wisdom000 said:
...like Blue Glass, which is basically LSD and Ecstasy rolled into one...
Click to expand...
Oh, ffs. That's JUST what we need.

E-Tards tripping balls. >_<
 
B

braindancer12

Rookie
#151
May 5, 2013
Wisdom000 said:
Drugs are going to mostly recreational, the same as they are today... and that should be reflected in the game, as opposed to drugs that all give some boost to abilities, l..... while their may indeed be some combat drugsike Black Lace, which acts like Angel Dust and meth., most of the drugs out there should just get you fucked up, and that should be what's prevalent... like Blue Glass, which is basically LSD and Ecstasy rolled into one...
Click to expand...
sounds interesting :) this will be an awesome feature
 
M

M1dN1t3

Rookie
#152
May 6, 2013
It would be awesome if you could create your own drugs based on your nessecity within the game instead of just buying them, that could add to the game.
 
B

braindancer12

Rookie
#153
May 20, 2013
M1dN1t3 said:
It would be awesome if you could create your own drugs based on your nessecity within the game instead of just buying them, that could add to the game.
Click to expand...
you mean we should have our own drug laboratory?
 
Decatonkeil

Decatonkeil

Forum veteran
#154
May 20, 2013
braindancer12 said:
you mean we should have our own drug laboratory?
Click to expand...
And it would be naked chicks processing the drugs like in movies and stuff. I've never looked up what's the 'usefulness' of this, but I don't need a reason.
 
wisdom000

wisdom000

Forum veteran
#155
May 21, 2013
Decatonkeil said:
And it would be naked chicks processing the drugs like in movies and stuff. I've never looked up what's the 'usefulness' of this, but I don't need a reason.
Click to expand...
Hypothetically it's so they can't pocket product....

Realistically..... titties
 
T

tragan34

Rookie
#156
May 21, 2013
maybe someone posted about something similar already, but parallels between drugs and cyberspace might be interesting. Remember the matrix scene where Neo asks for a phone call?
 
B

braindancer12

Rookie
#157
May 21, 2013
vtmb said:
maybe someone posted about something similar already, but parallels between drugs and cyberspace might be interesting. Remember the matrix scene where Neo asks for a phone call?
Click to expand...
I never saw Matrix....so what do you mean? Can you explain?
 
T

tragan34

Rookie
#158
May 21, 2013
braindancer12 said:
I never saw Matrix....so what do you mean? Can you explain?
Click to expand...
:/
i don't feel like spoiling this particular scene because it's a good one. It implies the usage of drugs in interrogations.

here.
https://www.youtube.com/watch?v=4D7cPH7DHgA
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#159
May 31, 2013
I've been thinking about 'legitimate' reasons to have an amrour monitor in the HUD.

I think the simplest idea would boil down to, for want of better words, 'Smart Armour'. Each peice of amrour could have a layer of nanofibre mesh in it that is linked to a processor. This in turn sends information to an Armour Integrity Monitor, (AIM for short,) which will display that information for you on whatever it is hooked up to.

I think that it woud be reasonable for this sort of advancement to take place. In 2020 there were plenty of uplinks for vehicles, weapons and other devices that could tell you all sorts of information about the object in question. This seems a logical step to me.

Not only does this potentially give us a means to monitor our own armour's condition, but we can also 'unplug' from our worn armour and hook in to other armours that we 'aquire' to see their condition after we have relieved their former occupants of it.

Opinions?
 
wisdom000

wisdom000

Forum veteran
#160
May 31, 2013
ChrisWebb2020 said:
I've been thinking about 'legitimate' reasons to have an amrour monitor in the HUD.

I think the simplest idea would boil down to, for want of better words, 'Smart Armour'. Each peice of amrour could have a layer of nanofibre mesh in it that is linked to a processor. This in turn sends information to an Armour Integrity Monitor, (AIM for short,) which will display that information for you on whatever it is hooked up to.

I think that it woud be reasonable for this sort of advancement to take place. In 2020 there were plenty of uplinks for vehicles, weapons and other devices that could tell you all sorts of information about the object in question. This seems a logical step to me.

Not only does this potentially give us a means to monitor our own armour's condition, but we can also 'unplug' from our worn armour and hook in to other armours that we 'aquire' to see their condition after we have relieved their former occupants of it.

Opinions?
Click to expand...
Such a thing is wholly possible, even today... though it's usefulness would be somewhat limited... I mean, if you are wearing the armor, then no matter how good it is, presumably you know if you got shot...and you can probably get a pretty good idea of the shape the armor is in by how much it hurt... Not to mention, in terms of reality and the pen and paper game, for the more common armors it would seem to be a bit of an expensive addition, with little to offer... but for the more expensive outfits, dry clean only of course, it seems like a pretty good idea, although again redundant..... And for the more expensive armors, particularly the ones made to look like normal clothes, once it's been shot, it's pretty much useless at passing for normal clothes, unless you are the type to spend a couple of grand to look like a homeless person....

Now, the original Cyberpunk 2020 rules didn't actually have armor degradation rules... that was added later (and refined for Interlock Unlimited). So there is no real telling if they will be adding armor degradation to the game or not... Presumably they are, because its a video game, but even if they are, there is no telling what mechanic they will use for it.

Realistically, I think they are just going to throw realism out in this instance, and give up a an armor meter... again, not sure how that's going to work, since in Cyberpunk where on your body you are wearing your armor is every bit as important as how much it protects you. And just as important as both combined is what your armor looks like and where you are going with it.... that they get this right is actually more important to me...I mean if you are walking down the street with a steel helmet and a flack jacket on, the cops should be following you everywhere you go, nervous citizens should be calling 911 and getting the fuck out of your way. Gang members are going to be instinctively thumbing their safeties off and sending word up the ranks that trouble is coming...Not to mention, the armor values for various bits of armor vary wildly, I mean you can get sp 4 bandannas and stockings, to SP 20 boots, bulletproof vests to be worn under your shirt for SP 14, to a business suit that provides SP 10 and is expensive as hell but is indistinguishable from normal suits. And thats just the standard civie stuff, then you get into the more hardcore flack jackets and pants, torso plates, and even metal gear...

Another problem is, in most sandbox games, your armor condition is seperate from the graphics representing it. Hell in traditional games, such as Saints Row or GTA, armor doesn;t change your appearance at all. In games where clothes themselves have armor value, like Fallout, armor does degrade slowly, but its appearance remains constant. Wheres int he expanded Cyberunk rules, and in Interlock Unlimited, armor degradation is representative of the armor having bits of it shot off, holes put in in, kevlar flattening and thus losing its absorbancy...

So do we want this to be represented as wel?. Our clothing and armor taking holes and and after a fight it looks like its been through a shredder? So we have to go buy new armor, new clothes? That seems like a lot to ask of the designers, and certainly more than the resources could keep up with without some serious resource allocation which would reduce resources put into other areas. So I doubt we will see anything like that.

Granted, we probably won't see any of this, or even half of these innovations we are proposing on the site, because its a game, and some of it gets pretty resource and worktime consuming... And there are too many other things I want to see done right to get caught up in the minutia of this... such as a wide variety of clothing and armor, vehicles, netrunning, etc.....

I guess what I am trying to say is.... I have little doubt there will be an armor meter. I hope they give it some type of justification, and for a video game context what you propose works really well as an explanation. Which I guess this is me taking a really long contradictory and convulted route to saying, good idea...
 
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