Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

[GENERAL] Difficulty Settings and Flaming Sword

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …

    Go to page

  • 9
Next
First Prev 4 of 9

Go to page

Next Last
F

firehawk

Senior user
#61
Nov 27, 2007
dunno if anyone has mentioned it, but try out Csimbis mini mods to adjust the game to your liking
 
T

twigg

Senior user
#62
Nov 27, 2007
I definately agree that hard needs to be made, well ... hard. The only difference I felt between medium and hard was the fact the you dont get the blazing sword symbol to tell you when to chain the atack, but after about 20 minutes of combat you start to know when to click just by the sword sounds and by the time between each sequence. I also think that the igni sign and that group style need to be seriously toned down. You can easily beat the game with just Tawny owl, Maribor Forest, and igni. And the group style upgrades just make fast style obsolete. It should either attack 1 opponent, and interupt the whole group, or attack the whole group but only interupt one guy. I dont even know if this is applicable in terms of the difficulty but it seems like alot of the potions you can make are pretty useless (e.g black blood). There are maybe 6 good potions and the rest of them have such specific uses that its just better to use your herbs on the general potions that will see you through anyway. If the game was harder, then maybe those specific use potions will have have a reason to be used. Another example would be the different oils for vampires, insects ectera. Why make those 10 or so oils and constantly switch between them when you can just you diamond dust, will has about half the effect, but works for any mob type you face =P
 
G

guardian1982

Senior user
#63
Nov 27, 2007
That's great Firehawk, but from what I've read those entries are really for toddlers and disabled to make Easy easier, Hard has no entries at all = no multipliers. So unless I can adjust those values by some roots or negative modifiers = no fun for me.Still, thanks anyway.
 
O

olmer18

Senior user
#64
Nov 27, 2007
Wow. Those mini-mods are actually interesting! They allow us to significantly decrease damage dealt by Geralt! That's the first step to making the game harder. Well, it's not exactly what I have wanted, but hey! We can make it HERE AND NOW - it's better than doing nothing and waiting for a patch that will MAYBE rebalance something... Decreasing damage will obviously make battles longer and tougher, you can also set resistance modifiers to 1, or even more if you like being Stunned or Incinerated ;) But there's more to it. I'm quite sure that there are also entries for potions, talents, oils etc somewhere there. If I only had time to check this out, we could do some serious balancing there :O Or it would be even better to contact that mod-maker and make The Request :) There are no entries for hard dofficulty, yeah, but you can always modify EASY, and make it as hard as you wish and play the game on that new "easy" difficulty. So that's not a problem at all, Guardian :)
 
G

guardian1982

Senior user
#65
Nov 27, 2007
Olmer, please be so kind and show me HOW You're planning to decrease Geralt's stats that way.Those are multipliers, they cannot be negative in my understanding. Hard level have them all on one And I have no idea whatsoever how to place root equation there for game to understand it... ???
 
O

olmer18

Senior user
#66
Nov 27, 2007
Well, maybe it's something that I fail to understand, but here's how I see it: The game accepts values like "0.4", because numbers like these are put in the "resistances" section. So I'm planning to put, for example, 0.25 instead of 1 in "Damage dealt" section. So the damage will (or at least SHOULD) be multiplied by 0.25. It would become 4 times smaller...That's a lot less damage dealt by Geralt, it could even get too boring :(So far it's the only statistic that I know of, that can be decreased, and that will have a considerable impact on the difficulty level (you could also increase the resistances multiplier. It would probably make you get a negative effect more often). I suspect though, that all the info about signs power and cost, and potions' properties were also put somewhere into extractable file. Finding, and modifying these would have even better effect... But I just won't be able to check anything until the weekend :| And even then I'm probably going to spend that precious time PLAYING, especially because I didn't finish the game even once... And I don't think that I could actually HANDLE it really good... So the best idea is probably to contact some modder, preferably the one who made those other mini-mods.
 
Mothra

Mothra

Forum veteran
#67
Nov 28, 2007
he's right. that's how mulipliers work. same is used for modifying the value of headshots in an fps for example
 
G

guardian1982

Senior user
#68
Nov 28, 2007
:eek:Wow, wow, now I see that, thanks! :DI thought that the closer to 1 values are, the harder game gets and it ends on 1 but You're obviously right - so we can lower down damage, hit points and spell points regeneration. Hmmmm.. Now to balance it... :eek:Boy, does this mean that soon I'll be able to use Signs during combat, because my energy will allow me to use one-two Signs per combat? That would be great. :DBut still, even then, Signs are way too strong... :-\ So now we just need to get to files governing Sign's stats, and we're pretty much set!Thanks to You all, looks like we're getting somewhere ;D ;D
 
O

olmer18

Senior user
#69
Nov 28, 2007
Together with my friend we managed to extract MOST of the Witcher data (some files, as Csimbi claimed, unfortunately refused to get extracted :( I hope not much was lost...). Now it's readable, and easy (with a little amount of practice) to modify with any text editor :) I haven't checked all of the files yet - just few, but it looks promising. We've found a file with ALL ABILITIES that Geralt may learn, and now we can adjust the numbers to balance them better. It's also possible to add new effects to the bonuses that you gain when buying the ability, or remove some of them completely. You can even modify the requirements! If there are files with potion properties and sign properties, and if they were extracted/compiled properly, then we'll be able to balance most of the things we have wanted :O. However, don't get TOO excited. We haven't modified anything yet, we haven't tried to put all the files together again, and we didn't actually run the game afterwards. In theory, nothing should go wrong from that point but...There's always small possibility, that game refuses to run with the changes, or doesn't read them. I merely say, that we've managed to extract the data and made it readable/changeable. If the testing is successfull, we'll begin the rebalancing :) So please put your ideas here...DETAILED ideas. With numbers, that is ;) Please note, that it would be optimal, if all the changes were numeric, so it would be easy (or possible at all) to write them.
 
V

v0yt3ch

Senior user
#70
Dec 2, 2007
game is too easy in a way... truei think the only solution would be to add an extra dif level.the way you want to do it is not the best way as i think about it, there should be more strong monsters and they should not be a joke like those basilisks are. the only way it can harm you is if you go away for some time.I like the idea of having less monsters but stronger versions. it's not very realistic (meeteing stronger monster version just because you are stronger) but neither are hordes of drowners in act V i guess the reason it is done that way is because of alhemy ingredients, producing new monsters means new ingredients which contain the same aether, etc.so adding a new monsters is also not a very good idea on the other hand... :Ddecreasing only geralts statistics(dealt damage and so on) will get you to a strange point when sigfried, triss or yaevinn will ultimatelly be better than you to kill the zeugl and stuff like this. so that is no option.the only way i can think of is actually if the monsters would be faster and more inteligent, nice monster is a wraith for example, if igni would not kill them so easy they would make an opponent especially in a pack demanding some alhemy use or thinking.I would guess that this is the best way to mod or make the game more demanding.plus changing a little bit skills of geralt (igni and group style)as it comes to igni i see one thing anoying except for the damage it deals to strong opponents (happend to me to se over 5k damage from one igni on striga, i've learned she has about 7-8k hp and still she dies from two times rclick :D) it should also have exchanged charged and not charged type, i think it is much easier to fire a fireball than an immolation and it also costs less effort, never tryied irl :D but i would guess so...group style damage growing with a number of opponents is something i would never think of. i do not think i ever met something like that before, it is an interesting idea, makes this game speciall in a way, I wouldnt mind if it would be like 1.5 time bigger... but killing with single slash? it is a misunderstanding i hope it will be fixed, having a pain effect instead of knockdown would also be more apropriate, knockdawn for strong style blinding, bleeding and blinding and disarming in fast, pain in group, or no effect at all. would be kind of realistic.I would also wish all my trophies gained with some fleeing from combat or pursuing after them (when they think they cannot win why does'n they just runaway to the nearest group of my enemies?), they should not only be bigger the should also be faster, immune to special effects, and more inteligent.Another thing is that i found an engine very much "mindreading" examples: when you do a combo and you come to a moment when your opponent has got just a couple of hp that superb-finishing-sequence tends to take like 1-1-1-1-1 from him, while it should take 5 with a first slash and let you deal with another one. So it is all preety smart in there to let you see your final moves all the time. In that case not investing your talents might sometimes give you an advantage! I was killing vampires with third part of combo, invested silver and gold talent in silver strong, and i found that it forced me to use the fourth part of a combo... strange but trueAlso i think that some opponents are stronger if you are stronger, which is both smart and stupid, it keeps you interested but it wont let you get a real advantage above them, also it leads to strange situations like you can kill smth. when you are not prepared but if you prepare yourself well and wait for the right moment and so on, you will only find out that the fight was even harder. that applyies to GM for instance, i'm pretty sure.Resuming: I do not think we can actually make it more difficault in a smart way, mods like damage/10 will only make it boring to kill or avoid hordes of drowners, and it will be impossible to get to hospitall or do other quests like that, vesna will die, to help the whores you will spend a night irl and it will take you a couple of hours to lead this canibal to malitele shrine, dagon is going to be unbeatable, etc. To fix this game dif level so it would be a chalenge is more than just puting right numbers in the right places. I guess if it would be that easy cdpr would do it. monsters need to be faster and more inteligent.i've finished this game couple of times on hardx2 and on easy, also normal, finishing level 38, 46, even 53. I'm not kidding, the best fight i had with the GM was at 53. Althought his mutants were kind of nothing he himself wasnt any easier for a legendary witcher armed with sihil and potioned (willow blizzard, swallow, etc.)than for 38 level old gerald with gvalhir and no potions at all. Kind of sad. Still I think this is a very good game and one of it's kind. Otherwise i would not care at all to post it here. It is just easy and that is keepeing you from using it's all feauters like runestones, oils, potions, bombs. Simply You don't need it all... You don't need to look for a hidden chambers, search for unique ingredients, kill all those bosses, do the sidequests. YOU do it because you want to know the story :) Let us just say it is an easy but very good game. It looks fantastic and it has a very good story in it.Still if You guys manage to do a nice mod or smth i will try it for sure.Forgive me my bad english, and the lack of capital letters.PS Guardian instead of strugling, anoying people, posting everywhere how easy it is, why don't you just try to get drunk all the time in game and do it. I'm serious, it is cool and npc's have different text to you when you are drunk, I do not have enough time to do it all by myself :DPPS Think about the fights that was a challange, for me: javed, his killing machine, kikimore queen, frightener, 2 first because of knockdowns, so you have to drink smth. the other because it is not about geralts skills or equipment but a player skills or luck
 
G

guardian1982

Senior user
#71
Dec 2, 2007
Nice post voyt3ch (wojciech? :]), good ideas.But first, OlmerI'm sorry for lack of progress with mangling with the file Firehawk and Csimbis led us to, I'll definitevely try to do sth about it, however right now I have a LOT to do in my spare time, so I'm afraid it'll be a bit slow. Thankfully I have Internet at work so at least I can post here and there ;)Back to voyt3chI'm simply trying to overcome swarm of "omg hau I kill Beast????????" posters. I am annoying, surely, but it's the very first forum I'm no longer bothered with being nice to kids like Santa on Christmas. I have simple problem to debate on - to add more difficulty. And I want it not to show others that I am god, I roxorzz and other are noobz ::) Actually, I'm at the verge of giving up and trying to get to devs some other way. There's no way devs will pay attention to this one thread when every day we have TONS of lazy children crap cast upon us and burying it.As for the monsters - I wrote before, coccacidium in 2nd chapter ended up threat, danger and challenge for me. I've posted about it all on previous pages, including ideas for handicapping (demonicSS was spot on on that one).And Your english is fine :)
 
V

v0yt3ch

Senior user
#72
Dec 2, 2007
i think i understand You and i agree with You. There is too many topics like :"how to kill .....?" on this forum, but also writing here about a problem in several places is causing chaos. ;)i think main problem is a group style and igni sign. for me also balancing monsters like basilisk (they appear after vywerns but they are weeker, still you get toons of exp for them) drowners (they are with you till the very end i think altogether in my playthrough's i killed so many of them they should be aware of me). Making Geralt a lot weaker is not a way to make game more chalenging i think it will only make it boring...still i'm waiting for what Olmer will do but the next time i play is going to be after a 1.2 patch or after extension or smth.
 
K

kuruk

Senior user
#73
Dec 2, 2007
They need to implement a Nightmare mode or something. I've played at Hard level through the end of Chapter III and combat is way too easy. I rarely even need to use Signs in combat and when I do I can fight in my sleep.
 
C

ceridwen_1

Senior user
#74
Dec 2, 2007
Actually this getting a bit too annoying for my taste... there are people having problems and people who aren't. I actually like the game the way it is... tried all three difficulty levels and was wondering what you are talking about? Ok, easy is EASY. Medium is a bit more challenging but really managable. Hard is kinds hard, not hard as in undoable or "oh my god I'm dying every three seconds".The game is well balanced if you consider that Geralt is a swordmen legend and that he shouldn't die every three seconds. Consider that this is not a shooter but a RPG. I guess the "lack of difficulty" in fights is compensated by a rich enviroment, a catching story line and the need to use your brain once in a while - for some of the fights there are even ways to avoid them!In my humble opinion the moaning and whining about the game being to easy it is getting similary annoying to hear as the moaning and whining that the game is too hard.
 
T

tenser

Senior user
#75
Dec 2, 2007
Meh.They should maybe make the group styles and igni sign stuff a bit weaker, if this quest believes them to be a problem.Personally I found them a bit funny. With group style I could kill opponents faster than with any of the other styles.Like 3 drowners attacked, 1 hit groupstyle == all dead. Single drowner needed 2 hits with fast style... all with the silver sword, and with both (group and fast style) maxed. Way funny !
 
S

serdinq

Senior user
#76
Dec 2, 2007
Tenser said:
Meh.They should maybe make the group styles and igni sign stuff a bit weaker, if this quest believes them to be a problem.Personally I found them a bit funny. With group style I could kill opponents faster than with any of the other styles.Like 3 drowners attacked, 1 hit groupstyle == all dead. Single drowner needed 2 hits with fast style... all with the silver sword, and with both (group and fast style) maxed. Way funny !
Click to expand...
Yep that's a real dilema. The group style and style switching between group style and another style is fun but the challenge is low agaisnt most pack. For sure nerving this style or just making it non efficient agaisnt 3 or less oponnents would make the game often more challenging but managing this group style is one good thing of the game. Also agree with igni sign which is so easy to use but Aard that can be following by a single hit to kill an oponent can be dam powerful too. It's quite complicated and I don't think it's so easy to guess what could work well in order to increase the challenge and keep the fun. Myself I think I would prefer some stuff a bit different like less focus on timed chained hit, more fluidity in movements, opponents attack a bit more easy to indentify but well none of this is clearly related to more challenging fights.Curently in chapter 3, I die more, so I also don't feel any urge to make the game harder! ;D
 
V

v0yt3ch

Senior user
#77
Dec 3, 2007
ceridwen&tenserexactly this is what this is all about, we do not want a hard level any harder, we just want ANOTHER levele of dif for those who do not suffer when the beast kils them sometimes or a cocacidium or anything, but they suffer when the finall fight takes them couple of seconds after watching cutscenes for like an hour... if not cutscenes the epilogue would take you 15 minutes. and for some of us it is a culmination point of a game where you should prove yourself worthy of seeing this outro... stuf like that, in general we do not want harder to be any harder, we want another diff level or to if possible like nightmare and hell, where dice poker opponents will beat you 100% of the time, sihil will only be findable if you completed the dentists quest or completed all 10 trophies (and it would not be like oh what is this strange ingredient... ooooh it was a trophie, cool i got another one, how glad i am i didn't miss it) and so on... so do not post here if you think game is hard enough have some respect for those that think different. afterall it is not like we are too good at it, or some kind of pro gamers, i've not been playing any game like this one for a couple of years (3-4) since gothic... no cs like products or anything ...serdinqhave you try alhemy? any bombs? fleeing from combat, active pause, drinked a lot of potions? My, but not everyone's, point is that there are so many otipons and the game do not demand you to use them you can finish without it all if you can live with being killed occasionally.oh and just for everybodys mind:would you prefer to fight four koscheys at once?would you like to surround someone like geralt if he became aggresive? :D what a stupid question :Dhow much time do you need to lose a fistfight? and to win it?did it ever happened to you that javed or gm runed away and drinked a potion?say you are a drowner, how would you attack a legendary witcher? would you try to escape if you saw him slaughtering all your fellow drowners without a visible effort?if you were a druid fighting for almost extinguished animals like basilisks would you like to sell potions to the witcher killing them?:D:D do not treat it too seriously just think about it. it might be more fun than to post posts about how difficoult the game is.
 
R

rhian

Senior user
#78
Dec 3, 2007
I would like to see the possebility of a fourth difficulty level.But please don't raise the difficulty of the average game-play lol - my husband nearly broke his hand as he kept failing at the Beast-Encounter in Act I.He sadly gets easily frustrated when he has to try over and over again, too often - and then has to watch how easily I marched through the game. I always feel very bad when I encounter no gameplay-difficulties and he does ;-)
 
G

guardian1982

Senior user
#79
Dec 3, 2007
If the game is too hard, one's going to play on Normal or Easy. If game is too easy... There's nothing one can do. Got it?
 
S

serdinq

Senior user
#80
Dec 3, 2007
v0yt3ch :Did I wrote anywhere that I find the game too difficult? => No. :) I think a game where you never die spoils some fun. I think I never die during chapter 2 and that was quite rare during chapter 1 and beginning of chapter 3. No I don't use oils, bombs and even potions until I really feel I have something too difficult for me. In fact I use potions only during fights that are going wrong and then I could do it too late. It(s only if I died and don't want try one more time that I prepare with few potion. Guardian1982 :Ok more difficulty levels for sure that would be better. But if challenge is really a problem for you even in hard mode, until a patch or a mod adds a difficulty level, it's really not a problem to not use all resources you have at your hand. Eventually you could try to never prepare before a fight, don't use any bomb and never use any Swallow potion. That let a lot of resources to use during fights and probably really increase the challenge. I hardly believe those that mention they never get hit. ;D Or I'd be curious to read some topics about those great fighting tactics.Secondly you could give a try to the minimods. Eventually they open some area to get a tougher game. I made some attempt to do it, it's not really hard to do but I didn't get much result.Finally, yes that's not a replacement for one more harder difficulty level but never use the group style could be also a way to replay the game and get some challenge.
 
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …

    Go to page

  • 9
Next
First Prev 4 of 9

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.