game is too easy in a way... truei think the only solution would be to add an extra dif level.the way you want to do it is not the best way as i think about it, there should be more strong monsters and they should not be a joke like those basilisks are. the only way it can harm you is if you go away for some time.I like the idea of having less monsters but stronger versions. it's not very realistic (meeteing stronger monster version just because you are stronger) but neither are hordes of drowners in act V i guess the reason it is done that way is because of alhemy ingredients, producing new monsters means new ingredients which contain the same aether, etc.so adding a new monsters is also not a very good idea on the other hand...

decreasing only geralts statistics(dealt damage and so on) will get you to a strange point when sigfried, triss or yaevinn will ultimatelly be better than you to kill the zeugl and stuff like this. so that is no option.the only way i can think of is actually if the monsters would be faster and more inteligent, nice monster is a wraith for example, if igni would not kill them so easy they would make an opponent especially in a pack demanding some alhemy use or thinking.I would guess that this is the best way to mod or make the game more demanding.plus changing a little bit skills of geralt (igni and group style)as it comes to igni i see one thing anoying except for the damage it deals to strong opponents (happend to me to se over 5k damage from one igni on striga, i've learned she has about 7-8k hp and still she dies from two times rclick

) it should also have exchanged charged and not charged type, i think it is much easier to fire a fireball than an immolation and it also costs less effort, never tryied irl

but i would guess so...group style damage growing with a number of opponents is something i would never think of. i do not think i ever met something like that before, it is an interesting idea, makes this game speciall in a way, I wouldnt mind if it would be like 1.5 time bigger... but killing with single slash? it is a misunderstanding i hope it will be fixed, having a pain effect instead of knockdown would also be more apropriate, knockdawn for strong style blinding, bleeding and blinding and disarming in fast, pain in group, or no effect at all. would be kind of realistic.I would also wish all my trophies gained with some fleeing from combat or pursuing after them (when they think they cannot win why does'n they just runaway to the nearest group of my enemies?), they should not only be bigger the should also be faster, immune to special effects, and more inteligent.Another thing is that i found an engine very much "mindreading" examples: when you do a combo and you come to a moment when your opponent has got just a couple of hp that superb-finishing-sequence tends to take like 1-1-1-1-1 from him, while it should take 5 with a first slash and let you deal with another one. So it is all preety smart in there to let you see your final moves all the time. In that case not investing your talents might sometimes give you an advantage! I was killing vampires with third part of combo, invested silver and gold talent in silver strong, and i found that it forced me to use the fourth part of a combo... strange but trueAlso i think that some opponents are stronger if you are stronger, which is both smart and stupid, it keeps you interested but it wont let you get a real advantage above them, also it leads to strange situations like you can kill smth. when you are not prepared but if you prepare yourself well and wait for the right moment and so on, you will only find out that the fight was even harder. that applyies to GM for instance, i'm pretty sure.Resuming: I do not think we can actually make it more difficault in a smart way, mods like damage/10 will only make it boring to kill or avoid hordes of drowners, and it will be impossible to get to hospitall or do other quests like that, vesna will die, to help the whores you will spend a night irl and it will take you a couple of hours to lead this canibal to malitele shrine, dagon is going to be unbeatable, etc. To fix this game dif level so it would be a chalenge is more than just puting right numbers in the right places. I guess if it would be that easy cdpr would do it. monsters need to be faster and more inteligent.i've finished this game couple of times on hardx2 and on easy, also normal, finishing level 38, 46, even 53. I'm not kidding, the best fight i had with the GM was at 53. Althought his mutants were kind of nothing he himself wasnt any easier for a legendary witcher armed with sihil and potioned (willow blizzard, swallow, etc.)than for 38 level old gerald with gvalhir and no potions at all. Kind of sad. Still I think this is a very good game and one of it's kind. Otherwise i would not care at all to post it here. It is just easy and that is keepeing you from using it's all feauters like runestones, oils, potions, bombs. Simply You don't need it all... You don't need to look for a hidden chambers, search for unique ingredients, kill all those bosses, do the sidequests. YOU do it because you want to know the story

Let us just say it is an easy but very good game. It looks fantastic and it has a very good story in it.Still if You guys manage to do a nice mod or smth i will try it for sure.Forgive me my bad english, and the lack of capital letters.PS Guardian instead of strugling, anoying people, posting everywhere how easy it is, why don't you just try to get drunk all the time in game and do it. I'm serious, it is cool and npc's have different text to you when you are drunk, I do not have enough time to do it all by myself

PPS Think about the fights that was a challange, for me: javed, his killing machine, kikimore queen, frightener, 2 first because of knockdowns, so you have to drink smth. the other because it is not about geralts skills or equipment but a player skills or luck