So, i pre-ordered the game on PC and put 30 something hours in it. Still far from finishing it, since i want to do all the side quests before getting to the end, but i have played enough to give some feedback, that you guys probably already heard tons about.
First, great work with the city! Few games have a map as full of details and feeling like a real place lie Night City does.
Great work with the music. I'm not a fan of eletronic, but it fits the setting like a glove.
Really like the selection of weapons available, but tech weapons feel very superior when compared to power and smart. Power i never saw much of a point, you don't control when ammo is going to ricochet and where, and smart homing feature is not nearly as efficient as i was expecting of it.
The monowire has a inconsistent hit detection. You might need to attack 2 or 3 times before the game starts registering the hits.
Character customization at the start is great but later you have no options to change? Add an option to access the character creator to edit the appearance when using mirrors.
When trying to get itens from the floor, many itens near walls are hard to get, and itens that fall under corpses after a fight simply won't register you spamming the action button to get it, even after moving the corpse.
The police needs a complete overhaul. The best word to describe it right now is primitive, GTA1 on the PS1 primitive.
I really like how slowly you make money at the start and how you never go off the chart with it, so you don't have the disconnect of being filthy rich in gameplay and having a plot around the character being poor.
The fact you can't browse the ripperdocs inventory while on the map is very inconvenient. I might want to save money to buy that epic cyberware later but then forget which ripperdoc had it. Making me run around the map just to find a specific item isn't what i call fun or even a way worth of spending my time with your game.
Crafting is a mixed bag. Haven't seen much of a point to it yet when you can get the weapons of every enemy you kill and keep being showered in them.
Ammo crafting need 2 buttons, "craft 1 box of ammo" and "craft until full". Right now there's a limit of how much ammo you can carry for each type of weapon and the game has nothing to indicate you are already maxed on that type and let you keep crafting ammo, wasting the resources and not getting the ammo.
Many of the side missions rely completely on text to tell their story. So if you don't stop to read it, you can keep clearing them like they were the random encounters you have on blue dots on the map. It really makes them feel like filler.
The forced first person perspective all the time is AWFUL. This is because V is not an avatar for the player, like the main character was in Dragon Age origins. V is his own person, with a personality, his own voice, his own way of talking, his own mannerism. It makes harder for me to connect with him because i can't see him expressing when he's happy, sad, nervous, confident, cocky, insecure, so on. It's also very awkward to watch characters speaking at the camera. I can only assume this was made to save on time to be able to release the game in a reasonable time, like it happened with Anthem...and you don't want to be compared with Anthem whenever you can avoid it.
Driving takes a while to get used to on a keyboard. It feels like the car have no grip on their tyres and you're always sliding.
The badlands make it almost impossible to drive in first person. The car jumps so much on the uneven terrain you're almost forced to used third person.
The racing side quest feels like anything but a race. NPC cars have a rubberband effect that won't let you build any distance from them, when they overtake you they start to go slower so you have the chance to catch up on them and the fact people are using guns is completely pointless since no one dies, and no cars explode no matter how many shots land, despite the fact that in normal gameplay cars will explode if you sneeze too hard near them.
That's pretty much it, i guess. I haven't found any game breaking bugs, i'm really enjoying the game but i also had no expectations to what it would be and didn't get on board of the insane hype train this game had going. The fact is a solid rpg makes me happy, but it's a very rough product still.
First, great work with the city! Few games have a map as full of details and feeling like a real place lie Night City does.
Great work with the music. I'm not a fan of eletronic, but it fits the setting like a glove.
Really like the selection of weapons available, but tech weapons feel very superior when compared to power and smart. Power i never saw much of a point, you don't control when ammo is going to ricochet and where, and smart homing feature is not nearly as efficient as i was expecting of it.
The monowire has a inconsistent hit detection. You might need to attack 2 or 3 times before the game starts registering the hits.
Character customization at the start is great but later you have no options to change? Add an option to access the character creator to edit the appearance when using mirrors.
When trying to get itens from the floor, many itens near walls are hard to get, and itens that fall under corpses after a fight simply won't register you spamming the action button to get it, even after moving the corpse.
The police needs a complete overhaul. The best word to describe it right now is primitive, GTA1 on the PS1 primitive.
I really like how slowly you make money at the start and how you never go off the chart with it, so you don't have the disconnect of being filthy rich in gameplay and having a plot around the character being poor.
The fact you can't browse the ripperdocs inventory while on the map is very inconvenient. I might want to save money to buy that epic cyberware later but then forget which ripperdoc had it. Making me run around the map just to find a specific item isn't what i call fun or even a way worth of spending my time with your game.
Crafting is a mixed bag. Haven't seen much of a point to it yet when you can get the weapons of every enemy you kill and keep being showered in them.
Ammo crafting need 2 buttons, "craft 1 box of ammo" and "craft until full". Right now there's a limit of how much ammo you can carry for each type of weapon and the game has nothing to indicate you are already maxed on that type and let you keep crafting ammo, wasting the resources and not getting the ammo.
Many of the side missions rely completely on text to tell their story. So if you don't stop to read it, you can keep clearing them like they were the random encounters you have on blue dots on the map. It really makes them feel like filler.
The forced first person perspective all the time is AWFUL. This is because V is not an avatar for the player, like the main character was in Dragon Age origins. V is his own person, with a personality, his own voice, his own way of talking, his own mannerism. It makes harder for me to connect with him because i can't see him expressing when he's happy, sad, nervous, confident, cocky, insecure, so on. It's also very awkward to watch characters speaking at the camera. I can only assume this was made to save on time to be able to release the game in a reasonable time, like it happened with Anthem...and you don't want to be compared with Anthem whenever you can avoid it.
Driving takes a while to get used to on a keyboard. It feels like the car have no grip on their tyres and you're always sliding.
The badlands make it almost impossible to drive in first person. The car jumps so much on the uneven terrain you're almost forced to used third person.
The racing side quest feels like anything but a race. NPC cars have a rubberband effect that won't let you build any distance from them, when they overtake you they start to go slower so you have the chance to catch up on them and the fact people are using guns is completely pointless since no one dies, and no cars explode no matter how many shots land, despite the fact that in normal gameplay cars will explode if you sneeze too hard near them.
That's pretty much it, i guess. I haven't found any game breaking bugs, i'm really enjoying the game but i also had no expectations to what it would be and didn't get on board of the insane hype train this game had going. The fact is a solid rpg makes me happy, but it's a very rough product still.