vitality loss? But witchers are supposed to be able to regenerate lost health..Besides, with a toxicity this high, it's a fairly high chance that one of the potions would be swallow, or at least one of the potions would be rubedo-dominant. So this vitality loss isn't really a bother, right?The vitality loss occurs when toxicity hits 75%, I think.
eace:Sorry if you took this as a complaint. Far from it. I am a fan of the Wiki and wouldn't dare complaining about its detail.Just a curiosity thing - I certainly didn't mean to irritate anybody. :-[ I just thought perhaps the tox levels weren't listed numerically because they were a sliding scale depending on difficulty - thus "Low" "Medium" and "High"...On the topic of extreme toxicity, I've had running disabled when close to tox-death.gamewidow said:so open them up un d'jinni and check ... i'm starting to get annoyed by people complaining that i don't have enough detail in the wiki -- i am ONLY ONE PERSON