Did some searches on steel and silver swords, forged and named, but didn't turn up a "best weapon" thread - the closest I came was thread dedicated to the Mahakaman Rune Sihill (G'valchir)So, I'm tossing this one out there...Mild spoiler warning throughout!Steel swordsI feel that the best steel swords are those that do a lot of damage. The G'valchir fans out there must agree, because in terms of value, even Harvall, an Act II weapon, is worth more than it. Why? Well, it must be the +100% damage. So, all the neat little bonuses like disarm , pain, etc are cool, but specific to a certain sword style. Damage is damage, and that's hard to beat.Act IThat being said, you don't have many options in Act I. You obtain as many as 3 red meteorites (if you took on the frightener in the Prologue) relatively early in the chapter, and the three red meteorite sword is one of the best you can get, with +40% damage and +30% bleeding (for additional damage). You'll come across two blue meteorites (1 isn't until the chapter is in it's ending phases), but there's no blue/red combo that's gonna beat a three red sword.Act IISure, you're gonna come across Harvall, but it's only +30% damage, and a few +20% extras, and yes, it is a more valuable weapon than the 3 red meteorite sword, but I don't see how you can argue with pure damage. You may obtain a yellow meteorite in this chapter, too, depending on how you handle the autopsy and Ramsmeat - but the red/blue/yellow combo does a paltry +13% damage. An argument could be made for the two red/one yellow combo, but it is only +28% damage and some extras. If this combo is to your liking, you are better off with Harvall anyway.Act IIINothing new here - by now you may have as many as 6 blue meteorites and up to 6 red as well (depending on your rewrd choice with Andrew Gablodda and you decision in the prologue: frightener or lab), but again, there is no blue/red combo better than 3 red, and your only other named sword thus far is Harvall, and you know how I feel about that (plus, I don't think the Harvall sword looks as good as the meteorite model either).Act IVNow things get interesting, or at least you have another option. As Gwalhir becomes available, I doubt anyone would dispute it is the best steel sword in the game so far. It does +50% damage, plus a few +40% extras. There is no meteorite combo that will ever match this, and Harvall is no match either. That was easy.Act VThe final real chapter, in my opinion. You will have two new sword options at best. Depending on how you handle Adda/the striga, you may receive D'yaebl, possibly the coolest looking sword, but honestly, it's the same sword as Harvall from chapter 2, but with some of the extra bonuses allocated differently (higher percentage to pain). So, the sword is not likely to change your game or preferences much. The best damaging steel sword in the game is G'valchir, a.k.a., the Mahakaman Rune Sihill. It isn't the most valuable, and it doesn't have any extras based on combat style. It simply does +100% damage, which is twice that of any other steel sword in the game. It also penetrates armor, but I'd be lying if I said I knew what that meant. Fortunately, it is also a handsome weapon. You can obtain this weapon by two routes that I know of - the Royal Huntsman or the Dentist. I recommend the Dentist as the Royal Huntsman's other reward choice is a unique silver sword.So, in sum, I craft a 3 red meteorite sword early in Act I and use it until I get Gwalhir in Act IV. In Act V, I make my final switch to G'valchir.Silver swordsRunic silver swords offer two important considerations: damage bonuses and silver sensitivity, which is essentially equivalent. As with the steel swords, you have damage bonuses for different styles, but I want a relaible and consistent damaging output. In regards to silver swords, I favor the ones with the best damage/silver bonus. You won't have a silver sword until Act II, and you won't have enough runes to do any crafting until Act III, so that's where I'm starting.Act IIIYou can have 1 sun and 2 earth runes early on (if you chose the earth rune reward from Andrew Gablodda). Use 'em, since any upgrade is better than no upgrade, and the other runes you're gonna get will be when you're in the closing portions of the chapter - you won't be able to use them until Act IV.Act IVYou find a sun and moon rune in the closing stages of chapter 3. You can obtain 3 of each rune in this chapter relatively early on. This gives you a lot of leeway. But you can find a moon rune in a chest on black Tern Island, and choose a moon rune as a reward in a fistfight. So, from the get-go, you can forge a 3 moon rune silver sword, which has a +45% silver sensitivity. Some may favor a 2 moon/1 earth combo, as the earth rune can be purchased and this blade has a +30% damage, +30% silver sensitivity, and a +75% knockdown (I don't know which combat style this applies to). Lastly, the 3 earth rune sword you can forge does +45% damage and has a +75% knockdown. I personally choose the 3 moon combo.But at the end of the chapter, you should receive the best silver sword to this point, Aerondight. As with Gwalhir, I don't think anyone would argue it's rank as the best thus far.Act VThe only new option you'll have here is to obtain the Moon Blade as a reward from the Hunstman. Many will stick with Aerondight (+60% damage and bonuses) for aesthetic reasons, but the Moon Blade is akin to G'valchir - it does +100% damage. Since it is the last sword available, it seems to be intended to be the best silver sword in the game. It has my vote, but I must confess, I like Aerondight's appearance much better. The Moon Blade looks awkward - more like a walking stick than a sword.So, in sum, I craft a 2 earth/1 sun sword in Act III, then a 3 moon sword in Act IV, but switch to Aerondight once it's available. I end the game with the Moon Blade, obtained in Act V.