not much discussion from the point of experimentation here.I can see obvious advantages to certain sword builds matched to certain styles.increases in precise hit match up nicely with group style (still not sure what PH does, exactly)increases in incineration with silver-strong styleincreases in pain with fast stylesetc.however, I haven't actually seen anybody say something like:"yeah, i tried the SSS sword vs. the EES sword and it works much better in these (fill in the blank) circumstances".like the earlier poster, I find blinding to be useful for about half the monster types out there, and so am liking the EES silver sword. However, I am seriously wondering just what the precise hit does, and whether it might be even more effective using something like the 75 blind/75 incineration SSS sword.the EES sword seems like a good generalist sword, leaning slightly towards group and fast styles, while the SSS sword seems to lean more towards strong and fast styles specifically, maximizing damage to things particularly susceptible to silver damage as well, and might not be the best generalist type combo.there is little doubt, however, that it is very much worth it to make an EES sword as soon as you get your first three runes - you get the advantages of this boost for most of ch3. don't save those runes. You can buy 3 sun runes and one earth rune as soon as you hit ch4 (and should have 1 or 2 moon runes by then), and can then experiment. er, which is pretty much what I'm asking about: - who has experimented with the different rune combos under different circumstances and can comment on effectiveness?and-who knows exactly what Precise hit does?ADDENDUM:still not exactly sure what PH does, but I did try out a number of silver sword and steel combos.surprisingly, the most effective (at just killing stuff) constructable rune sword seems to be the 1Earth/2Moon rune sword (30% primary, 75% knockdown, 30% silver damage). I never once saw the knockdown effect on anything (nor did i ever see any of the perks like blind take effect for other combos, either), but this sword did a suprisingly large amount of damage; actually a bit MORE than aerondight. evidently, the plus to silver damage must be something like "bypass armor by 30%" for things already sensitive to silver. I concluded that the secondary boosts to "disabling" stats like blind, incineration, knockdown, etc. must only apply when one is using a style where these are already secondary effects (knockdown for the 4th attack in strong silver, incineration for 4th strong group, etc.). so if you don't plan to use a style where the secondary sword effect stacks with that style, best to go for just raw damage output, and the 1e/2m sword beats everything but the moonsword in the silver arena.the steel swords are similar, in that you have to match the sword's secondary characteristics to your favorite style, and yes, the 3 sword you can make out of meteorites are best with all the same color - if you need to disable and disarm when using fast style - make a blue sword, for raw damage and to cause bleeding when using strong style, all red is the way to go. since you get gwalhir by the time you can make an all yellow sword, I never even bothered trying that one out. comparing gwalhir to the rune sihill there really is no comparison - unless your targets are large in number, unarmored, and without shields (like groups of elves, for example), then the rune sihill is far better. in ch5 and epilogue, there is no comparison - it totally beats out gwalhir because of all the humans with heavy armor and shields. just use the rune sihill, quaff a wolverine, and mow em down. if you are really enamored of the specials, drink a wolf, too!