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[GENERAL] Witcher swords - discussion & questions

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D

darthmael

Senior user
#141
Nov 29, 2007
Nalixor said:
That's really weird. There is no sword there at all. :( I want it now, I dont think I'll have the right teeth in act 5 to complete the dentist's quest. Can you get all the teeth you need in the act itself?
Click to expand...
The Rune Sihill near that corpse can be found only on first entrance to the Fields location. If you came there, had a stroll around, killed some wyverns and went back to the village without looking for the sword, => on the second time you enter Fields, no Rune Sihill would be there. It just disappears if not looted on first area entrance.
 
A

andrewlaming

Senior user
#142
Nov 29, 2007
better meterorites? wot lyk? thot u cood only get red, blue and yellow?
 
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tk102

Senior user
#143
Dec 2, 2007
Tenser said:
+-----+-----+----+----+----+----+----+| | DMG | BL | IC | KD | PH | SS |+-----+-----+----+----+----+----+----+| EEE | 45 | | | 75 | | || EEM | 30 | | | 75 | | 15 || EES | 30 | 50 | | 25 | 25 | || EMM | 30 | | | 75 | | 30 || EMS | 15 | 25 | 25 | 25 | | 15 || ESS | 15 | 25 | | 50 | 50 | || MMM | | | | | | 45 || MMS | | 25 | 25 | | | 30 || MSS | | 50 | 50 | | | 15 || SSS | | 75 | 75 | | | 15 || | | | | | | |+-----+-----+----+----+----+----+----+
Click to expand...
Following the pattern of Rune swords it seems to me CD Projekt made at least three mistakes, maybe four.1. The SSS looks like an SSSM sword since it also has +15% sensitivity to silver. Why would anyone forge an SSM sword instead of an SSS?2. The EES and ESS swords look reversed in all effects except for damage.3. The Earth effects are the same in an EEM and EMM sword despite the fact the latter has only one Earth rune. Why would anyone make an EEM instead of an EMM sword?4. Shouldn't knockdown be less than 75% for Earth/Moon combos? (EEM, EMM) Edit: my guess is that these are simply a descriptive errors since the .uti files for the swords define the appropriate number and type of runes contained therein. Looking at the decompiled weapon_abl.luc script makes me more curious about how accurate the effect descriptions are.DefAbility({Name = "rune_sun1_self", AttrsMod = {EffectBaseIntensity = {Burn_Mult = 1.1, Blind_Mult = 1.1}}})DefAbility({Name = "rune_sun2_self", AttrsMod = {EffectBaseIntensity = {Burn_Mult = 1.1, Blind_Mult = 1.1}}})DefAbility({Name = "rune_sun3_self", AttrsMod = {EffectBaseIntensity = {Burn_Mult = 1.1, Blind_Mult = 1.1}}})DefAbility({Name = "rune_earth1_self", AttrsMod = {EffectBaseIntensity = {Falter_Mult = 1.1}, Damage_Mult = 1.15}})DefAbility({Name = "rune_earth2_self", AttrsMod = {EffectBaseIntensity = {Falter_Mult = 1.1}, Damage_Mod = 1.15}})DefAbility({Name = "rune_earth3_self", AttrsMod = {EffectBaseIntensity = {Falter_Mult = 1.1}, Damage_Mod = 1.15}})DefAbility({Name = "rune_moon1_self"})DefAbility({Name = "rune_moon1_opp", AttrsMod = {MediumResistance = {Silver_Mult = 1.2}}})DefAbility({Name = "rune_moon2_self"})DefAbility({Name = "rune_moon2_opp", AttrsMod = {MediumResistance = {Silver_Mult = 1.2}}})DefAbility({Name = "rune_moon3_self"})DefAbility({Name = "rune_moon3_opp", AttrsMod = {MediumResistance = {Silver_Mult = 1.2}}})
 
T

targonis

Senior user
#144
Dec 3, 2007
As an overview(without all the specs on each combination of ore or runes)...In order to "upgrade" a steel sword, you need three pieces of ore. Note that you do not need to buy these since you can get them for "free" from various sources through the game. Sure, you CAN buy them, but it isn't necessary if you can wait.To upgrade a silver sword, you need three of the permanent runes(some say they are temporary improvements). Based on the combination of ore or runes you have, a smith will offer "for sale" the possible weapons that can be made from the supplies you have.Note that overall, the named swords you can get in the game will tend to be notably better than what you can get from doing these upgrades. There is a steel sword you can get out in the swamp for example that really kicks butt and is free. There is one for sale in chapter 4 which is better yet(but isn't free). Chapter 4 also may provide a named silver sword for free. With these items, it seems rather obvious that the ore/rune upgrades are more of a way to upgrade earlier, or are a way for those playing on hard to get a weapon upgrade that might be needed to get the other named weapons.Abilities aside, the named swords really are better, and with a bit of experience playing the game on normal difficulty, you will probably find the need to use ore or runes for the other swords to be minimal. I am about to start a game on hard, where the ore(meteorite sword) or a rune sword MAY be necessary in order to get the free steel sword in chapter 2.As I said, if you are playing on normal, there doesn't seem to be a huge need for doing the weapon upgrades since the skill increases from leveling up really provide the power you need to do well.
 
B

bscott1122

Senior user
#145
Dec 9, 2007
I do not understand at all how to tell what does more damage. I have looked through all the forums and found nothing. How do i kno if a reforged sword that does +20% is better then an axe that does 5-14 damage? it dsoesnt make any sense? how come some swords say "-10%" does that minus ten percent of the enemys health everytime i hit it? how do i know if "damage depends on combat style" is better then" +15%"?? please help me big time!!!!! ??? ??? ??? ???
 
A

avidgamer

Senior user
#146
Dec 9, 2007
BScott1122 said:
I do not understand at all how to tell what does more damage. I have looked through all the forums and found nothing. How do i kno if a reforged sword that does +20% is better then an axe that does 5-14 damage? it dsoesnt make any sense? how come some swords say "-10%" does that minus ten percent of the enemys health everytime i hit it? how do i know if "damage depends on combat style" is better then" +15%"?? please help me big time!!!!! ??? ??? ??? ???
Click to expand...
The 5-14 damage will be the general damage the weapon would be expected to do to an average monster/enemy. To determine if it will do more or less damage than your Witcher weapons (doubtful) find an area with numerous enemies of the same type, and attack and kill one using each of the weapons and each style. The red numbers that display as you hit the enemy are the damage you are doing.The -10% means it does ten percent less damage than the starting Witcher swords. A reforged sword that does +20% will do 30% more damage than the -10% sword.The non-Witcher weapons aren't worth using, and the only thing they are really good for are decorating your belt. ;)
 
U

username_2067778

Senior user
#147
Dec 10, 2007
AvidGamer said:
AvidGamer said:
I do not understand at all how to tell what does more damage. I have looked through all the forums and found nothing. How do i kno if a reforged sword that does +20% is better then an axe that does 5-14 damage? it dsoesnt make any sense? how come some swords say "-10%" does that minus ten percent of the enemys health everytime i hit it? how do i know if "damage depends on combat style" is better then" +15%"?? please help me big time!!!!! ??? ??? ??? ???
Click to expand...
The 5-14 damage will be the general damage the weapon would be expected to do to an average monster/enemy. To determine if it will do more or less damage than your Witcher weapons (doubtful) find an area with numerous enemies of the same type, and attack and kill one using each of the weapons and each style. The red numbers that display as you hit the enemy are the damage you are doing.The -10% means it does ten percent less damage than the starting Witcher swords. A reforged sword that does +20% will do 30% more damage than the -10% sword.The non-Witcher weapons aren't worth using, and the only thing they are really good for are decorating your belt. ;)
Click to expand...
They were just a cash boost for me -- I never found it all that worthwhile to try to match them to specific monsters -- carrying a torch around for the off chance of running into an Echinopsae didn't seem worth the inventory management hassle.
 
S

sir_toejam

Senior user
#148
Dec 12, 2007
not much discussion from the point of experimentation here.I can see obvious advantages to certain sword builds matched to certain styles.increases in precise hit match up nicely with group style (still not sure what PH does, exactly)increases in incineration with silver-strong styleincreases in pain with fast stylesetc.however, I haven't actually seen anybody say something like:"yeah, i tried the SSS sword vs. the EES sword and it works much better in these (fill in the blank) circumstances".like the earlier poster, I find blinding to be useful for about half the monster types out there, and so am liking the EES silver sword. However, I am seriously wondering just what the precise hit does, and whether it might be even more effective using something like the 75 blind/75 incineration SSS sword.the EES sword seems like a good generalist sword, leaning slightly towards group and fast styles, while the SSS sword seems to lean more towards strong and fast styles specifically, maximizing damage to things particularly susceptible to silver damage as well, and might not be the best generalist type combo.there is little doubt, however, that it is very much worth it to make an EES sword as soon as you get your first three runes - you get the advantages of this boost for most of ch3. don't save those runes. You can buy 3 sun runes and one earth rune as soon as you hit ch4 (and should have 1 or 2 moon runes by then), and can then experiment. er, which is pretty much what I'm asking about: - who has experimented with the different rune combos under different circumstances and can comment on effectiveness?and-who knows exactly what Precise hit does?ADDENDUM:still not exactly sure what PH does, but I did try out a number of silver sword and steel combos.surprisingly, the most effective (at just killing stuff) constructable rune sword seems to be the 1Earth/2Moon rune sword (30% primary, 75% knockdown, 30% silver damage). I never once saw the knockdown effect on anything (nor did i ever see any of the perks like blind take effect for other combos, either), but this sword did a suprisingly large amount of damage; actually a bit MORE than aerondight. evidently, the plus to silver damage must be something like "bypass armor by 30%" for things already sensitive to silver. I concluded that the secondary boosts to "disabling" stats like blind, incineration, knockdown, etc. must only apply when one is using a style where these are already secondary effects (knockdown for the 4th attack in strong silver, incineration for 4th strong group, etc.). so if you don't plan to use a style where the secondary sword effect stacks with that style, best to go for just raw damage output, and the 1e/2m sword beats everything but the moonsword in the silver arena.the steel swords are similar, in that you have to match the sword's secondary characteristics to your favorite style, and yes, the 3 sword you can make out of meteorites are best with all the same color - if you need to disable and disarm when using fast style - make a blue sword, for raw damage and to cause bleeding when using strong style, all red is the way to go. since you get gwalhir by the time you can make an all yellow sword, I never even bothered trying that one out. comparing gwalhir to the rune sihill there really is no comparison - unless your targets are large in number, unarmored, and without shields (like groups of elves, for example), then the rune sihill is far better. in ch5 and epilogue, there is no comparison - it totally beats out gwalhir because of all the humans with heavy armor and shields. just use the rune sihill, quaff a wolverine, and mow em down. if you are really enamored of the specials, drink a wolf, too!
 
D

dewey

Senior user
#149
Dec 16, 2007
Actually what is the best steel sword and how do I get it? ???
 
D

dewey

Senior user
#150
Dec 16, 2007
Thanks for the info :D !But where do I get that rune sihil?It seems like a ccol sword 8)
 
Mothra

Mothra

Forum veteran
#151
Dec 16, 2007
eaasiest way: when you enter Act4. the FIRST time you enter the region "the fields" wander directly to the NE part of the map. there's a little hut there (not the one of the hermit) and north of it is a mangled corpse. right next to him lies run sihil :)afaik it only lies there the first time so when you enter the fields, be sure to look for it or it's gone.other ways: kill all the trophy monsters for huntsman or find all the tooth for dentist. but first one is the easiest.still i like gwalhir and the king's sword more for looks, they just don't have 100% damage and armor piercing.
 
S

sir_toejam

Senior user
#152
Dec 16, 2007
yeah, i rather thought the king's sword to be the best looking one in the game.I thought aerondight should at least have used a different model than the standard silver sword. Again, the moonblade is better looking.one thing I am not sure about is where the "destiny" of the sword aerondight comes in. AFAICT, the lady of the lake's words were entirely meaningless wrt to the actual game itself....but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.right?
 
C

castin

Senior user
#153
Dec 21, 2007
In a post I recently read this:
Targonis said:
Note that overall, the named swords you can get in the game will tend to be notably better than what you can get from doing these upgrades. There is a steel sword you can get out in the swamp for example that really kicks butt and is free. There is one for sale in chapter 4 which is better yet(but isn't free). Chapter 4 also may provide a named silver sword for free.
Click to expand...
Where is the free sword in swamp located? What about the act4 free sword?
 
S

sir_toejam

Senior user
#154
Dec 21, 2007
there are two, actually, that can be found while wandering about:in act II, you can find harvall on a messenger's corpse on the wyvern's island (towards the northern end of the swamp, past the fallen tower).in act IV (unless they changed it in the patch), you can find a dwarven rune sihill on the ground in the middle of a group of wyverns in the fields area.check the appropriate spoilers for each act to get more details.
 
B

bchrubas

Senior user
#155
Dec 21, 2007
The problem is that this swords very often dissepears after location reload :(So usualy there is only one chance to pick them up.
 
S

sir_toejam

Senior user
#156
Dec 21, 2007
only the one in act IV. the one in act II is in a "container".there was a hugely vague comment in the notes for the latest patch suggesting they did something, who knows what, that affects the behavior/placement? of that sword in act IV, too.haven't gotten that far in this go-round.
 
D

drunken__panda

Senior user
#157
Dec 21, 2007
ok i have read all the posts for this topic and still it dont solve my problem. i know how to forge steel swords but when i visit blacksmiths (im in act 3 now) the silver sword has no options for reforging. i have 3 runes for the silver sword but so far unable to find anyone in the game to reforge the weapon.any help would be nice
 
I

ilear

Senior user
#158
Dec 21, 2007
best sword of the game - illegall sword:) Why? - Cause it looks cool. Perfect 4 those, who need more difficulty in playing. - Cause when you throw away silver sword, and other steel from your back, and you'll wield on belt your illegall sword, you look AWSOME:D-
 
R

rapoz

Senior user
#159
Dec 21, 2007
I've-already-installed-the-game-but-when-I-start-it-say-me-that-there-is-a-problem-because-it-can't-find-the-file-d3dx9...somebody-can-help-me???
 
E

Eredin

Senior user
#160
Dec 21, 2007
Sir Toejam: Chapeaux bas, some really good job in sword comparison. I've always suspected, that all those bonuses doesn't stack directly. And in that case, 3Moon sucks indeed. However I stick to good old Igni/Silver Strong combination with proper bronze (patinado)All you guys looking for Sihill: bad news. Since 1.2 you won't find any overpowered items in the Fields. Better start collecting teeths and trophies.
 
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