The story's core was nailed early on, and had the goal of bringing Yennefer and Ciri in where they had been excluded before. And it was to be more personal and less political, the lead writer Marcin Blacha tells me. "We wanted to make a game about a disabled family," he says in his low, ponderous voice. "There is Geralt and Yennefer and Ciri, and they're not like usual people, but they love each other. It's difficult love, but they do. We wanted to make an epic story about a family."
And I wish they wouldn't discard this idea
I'm glad they did. I was looking to play a game that brought to a conclusion all the things hinted at about Geralt and the Wild Hunt since TW1, I definitely wasn't looking to play some sort of family reunion game. I realise this is an important angle for the book readers, but it certainly wasn't for any of the people I know who've played TW3 and who are more likely to represent the majority of TW3 players in that they mainly wanted to shag everything, kill everything and then play the next game in their pile.
As it was, I feel cheated out of an epic Big Bad as they tried to shoehorn too much in and ended up with a rushed final act where the Hunt felt secondary to Ciri walking into a tower and er.. well, that's it, game over.
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For instance, there were once more islands in Skellige, including one called the Isle of Trials, where you'd be imprisoned by none other than Yennefer. Blacha explains: "There was this moment when they had different goals and Yennefer made a trap for Geralt - I don't remember exactly what, it was something connected to Ciri - to imprison [him] for some time. She made Geralt a prisoner on that island, and Geralt had to escape from this island." Either you could escape by taking the eponymous trials of the island, or you could face off against a monster called Nidhogg (a name borrowed from Norse mythology, suggesting the monster was a gigantic snake of a beast).
I wish they wouldn't have cut that quest.
Now that would have been interesting. Would have gone some way to explaining why Yennefer didn't immediately contact Geralt for help in finding Ciri, and also Ciri's throwaway comment later about not being sure what people intend for her, "even Yennefer". It could have been balanced by an option to somehow either sway Yennefer to your view, or you to hers, for those who wanted to pursue that romantic angle whilst those choosing Triss would become trapped, and those who wanted to stay "romantic neutral" would be able to take either path.
Imagine it would have been a nightmare to implement, but would also have added proper consequences to a player's choice of romance.