I hope it will be more similar to blademode/zandatsu from metal gear rising than vats.
The system won't be in the game, too expensive to implement. You'll be able to use oils and bombs to weaken creatures instead.
Since people seem to not want to read previous pages, I am going to say this again:
Hey thanks for the info, I didn't see that. This actually leads me to another question I was thinking of asking. Is there any kind of FAQ of TW3 info that is compiled so newbs like me can read through it before posting/asking questions that have already been answered by devs? I see there is the interview/video thread, but I don't see anything other than that. I would love to see a list of details announced so far, since it seems like there has been a decent amount of info already revealed.
^ "No Fractions: You won't have to decide for a fraction like the Order of the Flaming Rose or the Scoia'tael. A Witcher acts always independently." This part confused at first, I'm a grammar Nazi though.
There's a lot of copy/pasta going on there, haven't checked everything for spelling errors.
Also, it should be "This part confused me at first"
In one interview they mentioned that they're planning to combine this skill with alchemy. My guess is, after you learn about anatomy of a specific monster, you gotta for example cover your blade with an special oil and drink a potion that improves your reflexes to be able to hurt him in a specific part of the body. I think that's a good idea, it would encourage people more to make an use of alchemy and make this path interesting for greater amount of players.
In the latest interview Paweł Sasko confimed they still going to implement this system.
I see the potential for a system of precision targetting in W3 but unless thought is put into it, it'll just turn into an I-WIN button. It'll get abused over and over.
While it's possible to fine-tune the difficulty of the actual cripple mechanic, that wouldn't be the best choice. Parrying/riposting in W2 was difficult to get right - for the most part it wasn't worth it. However enable crippling ("witcher vats") after a successful parry and the skill/reward ratio is just about right.
The cripple mechanic needs an element of risk, which is why I'd like it to be only viable when no other enemies can interrupt the animation. You draw an enemy out from the group, troll for a riposte, then cripple. If you get interrupted while crippling, you get stunlocked.
Yes.
http://forums.cdprojektred.com/threa...=1#post1235181
"- the initial V.A.T.S. (of Fallout fame)-like combat feature was overhauled (for monetary reasons), so that there are still specific weak spots and special features factoring in and to be mindful of during combat, but targeting a specific organ or something like that is not necessary anymore
- instead you're using special bombs and oils to exploit a weakness or to counter a special ability, like, for instance, the ridiculous health regeneration rate of one particular creature"
Funny, I just suggested this 'free-aim mode' in the other thread. Although now that I think of it, TW2 had this for throwing knives.Agreed.
Also, I would really love to be able to use bombs in a manner that you throw them at the exact part which is vulnerable and you can "deactivate" the ability. It would be like VATS only that it is more in line with the Witcher gameplay.
Now I'm really confused.
It would be great but it's already confirmed (sort of) that these vulnerable body parts feature won't be in due to financial reasons (and development time I guess). It would be great, though.
Yeah, but that doesn't involve eliminating certain body parts. Should be fun anyway.But didn't they say they will still be in in a way that we will have to use special bombs or oils to disable or counter a special ability?
Yeah, but that doesn't involve eliminating certain body parts. Should be fun anyway.