Gesture and expression: less is more
I'm starting this because after seeing that the facial animations and expressions aren't refined yet (leaked vid) it'd be nice to provide feedback on what TW2 did well on this front, and where it was lacking. It will also be a place to post video examples of games that have done this well or poorly. Now, my take on TW2:
The bad: mostly, the animations were stiff and not varied enough. Gestures were nicely done but reused too often. Lip syncing was sometimes off and lacked nuance, especially with Geralt. For some reason the female characters seemed to fare better in this regard.
The good: Marvelous work with eyes and eyebrows. I laughed when Geralt would roll his eyes at Sile or Dandelion, and when he looked with suspicious disdain at the the troll who asked if 'Witcha man likes men'. The eyes of characters were always moving, and focusing at the right spot during a conversation. When Triss hugs Geralt in the last chapter just after helping him over the cliff's edge, she has the most endearing look on her face and it's all done with the eyes. This did wonders for bringing characters to life.
I guess I should tie all of this into the thread title..got distracted. Basically, there were apparent restrictions in TW2, be it the engine or time allotted. But it seems the animators* compensated for this by using great restraint and subtlety. Animating characters in games is notoriously difficult and it's all too easy to go overboard. It could be that the limitations helped CDPR get a lot of things right, and they should remember this.
I'll be roving youtube for links now..
* it was actually the writing team who did most of the animations, which is pretty fucking remarkable.
I'm starting this because after seeing that the facial animations and expressions aren't refined yet (leaked vid) it'd be nice to provide feedback on what TW2 did well on this front, and where it was lacking. It will also be a place to post video examples of games that have done this well or poorly. Now, my take on TW2:
The bad: mostly, the animations were stiff and not varied enough. Gestures were nicely done but reused too often. Lip syncing was sometimes off and lacked nuance, especially with Geralt. For some reason the female characters seemed to fare better in this regard.
The good: Marvelous work with eyes and eyebrows. I laughed when Geralt would roll his eyes at Sile or Dandelion, and when he looked with suspicious disdain at the the troll who asked if 'Witcha man likes men'. The eyes of characters were always moving, and focusing at the right spot during a conversation. When Triss hugs Geralt in the last chapter just after helping him over the cliff's edge, she has the most endearing look on her face and it's all done with the eyes. This did wonders for bringing characters to life.
I guess I should tie all of this into the thread title..got distracted. Basically, there were apparent restrictions in TW2, be it the engine or time allotted. But it seems the animators* compensated for this by using great restraint and subtlety. Animating characters in games is notoriously difficult and it's all too easy to go overboard. It could be that the limitations helped CDPR get a lot of things right, and they should remember this.
I'll be roving youtube for links now..
* it was actually the writing team who did most of the animations, which is pretty fucking remarkable.


