A little dramatic maybe, but game developers need to learn that releasing broken games is bullshit. We paid for 100% of the game not 99.99%, and as silly as that may sound it's the principle of the matter. These days game devs think they can cut spending and time on testing and release bugged out and broken games, while we test them and they patch them later.
People say things like you have, "it's just one part of the mission" or "who cares skip it". Whether someone is saying such things to simply be passive or the fact that they are blind fans of a game or a company does not justify a finished product being broken. If any other product was sold to you at full price as a finished product and you could only enjoy/use 99% of it you would be butthurt. In the video game industry fans act like this ok.
Yes, I get that and I understand that it sucks to pay 50 or 60 bucks only to be unable to play certain parts of the game. And Witcher 3 isn't bug free... I had two quest bugs and on my system the game freezes from time to time. That's not good.
But I think it's important to see this in proportion. W3 is a huge game and it's
impossible to create a big project like this without bugs on release. That's just the nature of software projects. Creating complex software is one of the most complicated tasks on earth and '100% bug-free' with a project of this size will NEVER happen. It's impossible to achieve that.
Bugs suck, yes, but they're unavoidable. And the parts of the game I played without bugs are so good that I can easily ignore the freezes that happen from time to time. CDPR will fix the game in the next weeks/months, and it IS mostly playable right now. That's all I can reasonably expect.
So, saying "thanks again for wasting my time and money" because of such a minor bug is something that is in my opinion totally out of proportion. Let's relax a bit.
Have fun!