Hello modders and good game lovers.
I am actually playing modding TW3 (reworking textures to make them look finer, less blurry, etc. and reworking some low-poly things) it's been a week I am doing A LOT of tests and I finally got a good and fast workflow to rework meshes (static and non-static) in Blender. I even wanted to make a thread with a todo list to rework easily the meshes for new modders so they don't waste a entirely week like me and they can instantly go to work and see the result in-game.
The thing is now it's been 3 days I am working on heads and where I got everything fine (get rid of the ears bug, custom normals problems, weights, etc.) I'm struggling with one last thing, the neck seam. I tried so much things but nothing worked perfectly.
The only time it was almost perfect was when I used a Data transfer modifier on my reworked head linked on the non-reworked head imported with its custom normals and mixed at 0.6 the Face Corner topology but in game there was still the seam. At least I got the best results with this method, but again it wasn't "perfect" like vanilla.
So all that to say, I wanted to know if someone finally found a solution to get rid of the neck seam when we rework the head mesh ? Thanks for reading this
I am actually playing modding TW3 (reworking textures to make them look finer, less blurry, etc. and reworking some low-poly things) it's been a week I am doing A LOT of tests and I finally got a good and fast workflow to rework meshes (static and non-static) in Blender. I even wanted to make a thread with a todo list to rework easily the meshes for new modders so they don't waste a entirely week like me and they can instantly go to work and see the result in-game.
The thing is now it's been 3 days I am working on heads and where I got everything fine (get rid of the ears bug, custom normals problems, weights, etc.) I'm struggling with one last thing, the neck seam. I tried so much things but nothing worked perfectly.
The only time it was almost perfect was when I used a Data transfer modifier on my reworked head linked on the non-reworked head imported with its custom normals and mixed at 0.6 the Face Corner topology but in game there was still the seam. At least I got the best results with this method, but again it wasn't "perfect" like vanilla.
So all that to say, I wanted to know if someone finally found a solution to get rid of the neck seam when we rework the head mesh ? Thanks for reading this