I started gaming when I was four with the original Kings Quest, Kings Quest II, & Gold Rush. At eleven I played Meridian 59 (one of the early mmorpgs, though I'm not sure it counts as massively multi-player by today's standards), which I followed with over two years of Ultima Online, and eventually Everquest 2. When I was very young I loved all of the Sim games I could get my hands on -- SimTower, SimCity, SimAnts, SimFarm. At some point in middle school I got addicted to Colonization, then Civilization 2, and have subsequently fallen in love with turn-based strategy, including Alpha Centauri and Civilization 4. I hate to admit that I play and enjoy the Sims 2. Baldur's Gate is my favorite series and I heavily modify it by using the many excellent mods out there. I dislike Oblivion because of the lack of character development, sidekicks, and plot depth. My favorite genres are serious RPGs with plot and character development that emphasize unfolding relationships (friends, enemies, lovers), and challenging turn-based strategy.I am 22, female, a writer, pretty, and a gamer.I think the Witcher is a beautiful concept and a spectacular game. The profanity doesn't bother me, the nudity is amusing, and I find the cavalier attitude toward sexual relationships hilarious. I don't think this game would have worked with a female character -- or any character besides Geralt -- as the protagonist. That said, I'd love to see the options open up for player-created mods. One of the strengths of Baldur's Gate that the Witcher lacks is complete choice in character, from sex to race to class and alignment. Seeing as the Witcher is based on a (somehow, more realistic) system that does not "assign" alignment or class, I'm more than happy to see those choices drop off the radar, but I miss picking sex and race because it limits the role playing experience. When you design a different individual character, that character is going to tend toward different choices -- hence an enhanced role playing experience.My attitude toward RPGs is that they are as close as it gets to a truly interactive book, where you take your character where you want to go. The closer an RPG gets to achieving this goal, the happier I am. I prefer female characters, but most of the time I play male characters to get a fully RPG experience. Since so many games are written for male gamers, the male character content tends to be stronger. In a perfect world there would be equal development for both male and female characters.I live in the States and for years, YEARS I hid the fact that I was a serious gamer because I would have been socially humiliated for it. I think this stigma is getting slightly less severe in the States but I believe that women and girls tend to conform to the standards that are set for them rather than experience social humiliation for being different. I think that the same thing happens to a lot of men and boys as well, if in different areas. So these ideas such as male gamers must be "in their parent's basement" and female gamers must be "fat and ugly" are just prejudices -- they are the balm of the weak individual who wants to build themselves up at the expense of others. Each gamer is in fact a unique person, but generalizations about individuals are easier to make and require less substantiation of the underlying prejudice.I met my first serious boyfriend online. It lasted twenty months, and he spent the last sixteen months driving eight hours each way to see me on weekends once or twice a month. He was a solid, attractive, sweet guy, and I met him through my guild on Ultima Online. I have friends that I met online ten years ago that I still have meaningful conversations with even though we have never met in person -- granted, we were guildmates.