Give us back 1.03 visuals!

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Just here to join the thread, also being disappointed by the texture/shadows pop it. It was perfect before :/
 
To anyone getting the extreme anti-aliasing thing (With the sharp black outlines on the models) make sure that "Sharpness" in "Post Processing" is turned OFF.
 
For those who say don't apply the last patch don't understand that patch fix glitched quests. It's not just graphics changes. It's not an option to not apply patch if you have glitched quests.
 
I think a Mod should merge all the threads about the 1.04 fail / bugs

I have requested and gave this idea several times but ... nobody seems to care. there are litteraly hundreds of threads about visual bugs, shittty broke combat, and quest bugs...
 
1.04 definitely made the grass/foliage look better ( less flat primarily) but that pop in....I was in a house and as I walked 5 ft forward could see the light being rendered through the window. walk backwards and it would disappear slowly each step.. Characters are taking anywhere from 5 seconds to 45 seconds to appear....fire/lighting/vines on walls etc. all pop in so badly that it is distracting from just playing the game. It seriously seems that LOD is forced to low for everyone now no matter the actual setting. CDPR, I love you guys, but c'mon......I just hope this doesn't end up the norm like the grass pop in in W2.

For those having shimmering problems, but like the sharpness, forcing HQ 16x anisotropic filtering through the nvidia control panel fixed the shimmering for me.
 
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I haven't seen any downgrade. I don't get why they made loot windows bigger, but that's the only thing I noticed negative. I have the ui set as small as possible and things are still pretty big, so making that bigger was frustrating, but overall the patch seems to have been improvements. If you had any tweaks made to the config files, those all have to be re-done you know. It reset all the settings basically in a lot of things, all the key binds too. They only added one new entry to the user.settings, TextureMipBias, and all the other default ultra values are the same (when you re-apply ultra, as someone else said before it may have switched on you during the update).

I think it may have broke some reShade/SweetFX things, so if you were using those, that's probably your issue.

As for me, I like to change such that GrassDensity=3600, CascadeShadowmapSize=4096, CascadeShadowQuality=4, CascadeShadowDistanceScale0=4, CascadeShadowDistanceScale1=4, CascadeShadowDistanceScale2=3, CascadeShadowDistanceScale3=3. That makes the grass a lot prettier. I don't have anything else tweaked from Ultra, but having those at the standard "ultra" values does make the ground look pretty ugly I think.

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1.04 definitely made the grass/foliage look better ( less flat primarily) but that pop in....I was in a house and as I walked 5 ft forward could see the light being rendered through the window. walk backwards and it would disappear slowly each step.. Characters are taking anywhere from 5 seconds to 45 seconds to appear....fire/lighting/vines on walls etc. all pop in so badly that it is distracting from just playing the game. It seriously seems that LOD is forced to low for everyone now no matter the actual setting. CDPR, I love you guys, but c'mon......I just hope this doesn't end up the norm like the grass pop in in W2.

For those having shimmering problems, but like the sharpness, forcing HQ 16x anisotropic filtering through the nvidia control panel fixed the shimmering for me.

As for the character pop-in, I have noticed it a bit- but, I have also *not* seen any randomly floating NPC's gliding across Novigrad streets with their arms outstretched nor any severed heads terrorizing the markets with their horrifyingly flat 2-dimensional gazes as they seem to follow people for naught but nary a'good reasons no doubts in me head. That was getting to be a serious problem after a couple of hours between restarting the game in highly populated areas. The pop-in seems like a quick fix, which is better than the alternative of leaving it for weeks. I'm afeard its just something that'll take more time to optimize proper like, ya?
 
I'm scared to update my game. How is the 1.04 patch for people with weak ass machines? Does their performance suffer as well or increase?
 

Red

Forum veteran
I'm scared to update my game. How is the 1.04 patch for people with weak ass machines? Does their performance suffer as well or increase?

On my 280x and my GTX 970 I got better performance in 1.04, it just required some tweaks I setup some pretty damn good configs with them. I'm gonna create another guide in the next few days for people with toasters. (Just got myself a 5770 and a old nvidia M to test with).

The biggest problem I have seen on reddit is people going (I got this card I should be able to run Ultra or not at all, not willing to run anything on high or without hairworks.)

Not saying that's you guys, I feel the performance difference was only with people that used high / ultra and with some tweaks in my experience they go away.

If you have a 970 try my config if it works great you might not hate 1.04 so much.
http://forums.cdprojektred.com/thre...on-Settings-Mega-Thread?p=1706674#post1706674

Pop-ins and distances is a whole nother story and that seemed to get worse, but I'm not sure why, it might have been a quick fix for crashes?
 
On my 280x and my GTX 970 I got better performance in 1.04, it just required some tweaks I setup some pretty damn good configs with them. I'm gonna create another guide in the next few days for people with toasters. (Just got myself a 5770 and a old nvidia M to test with).

The biggest problem I have seen on reddit is people going (I got this card I should be able to run Ultra or not at all, not willing to run anything on high or without hairworks.)

Not saying that's you guys, I feel the performance difference was only with people that used high / ultra and with some tweaks in my experience they go away.

If you have a 970 try my config if it works great you might not hate 1.04 so much.
http://forums.cdprojektred.com/thre...on-Settings-Mega-Thread?p=1706674#post1706674

Pop-ins and distances is a whole nother story and that seemed to get worse, but I'm not sure why, it might have been a quick fix for crashes?

The main problem with 1.04 are texture/npcs pop-in and the damn flickering all over the place. The guy at geforce.com found the cause: it's the TextureMipBias setting in the user.ini file set to -1, which is linked to textures setting in-game.
But I just wish CDproject could give me the option to roll back to 1.03 mipmap WITHOUT tewaking the .ini file and keeping ultra textures.

We need a fix ASAP
 
I changed TextureMipBias to 0 as per this suggestion and the result was good- less flickering. Oddly enough, when the second free DLC was temporarily removed from Galaxy, my user.settings was replaced and no longer even has the TextureMipBias setting! o.0
 

Red

Forum veteran
I changed TextureMipBias to 0 as per this suggestion and the result was good- less flickering. Oddly enough, when the second free DLC was temporarily removed from Galaxy, my user.settings was replaced and no longer even has the TextureMipBias setting! o.0

Because the default in the INI file is zero but the user.settings file overrides the defaults. So if you're using the same as default value you don't need it :p
 
On my 280x and my GTX 970 I got better performance in 1.04, it just required some tweaks I setup some pretty damn good configs with them. I'm gonna create another guide in the next few days for people with toasters. (Just got myself a 5770 and a old nvidia M to test with).

The biggest problem I have seen on reddit is people going (I got this card I should be able to run Ultra or not at all, not willing to run anything on high or without hairworks.)

Not saying that's you guys, I feel the performance difference was only with people that used high / ultra and with some tweaks in my experience they go away.

If you have a 970 try my config if it works great you might not hate 1.04 so much.
http://forums.cdprojektred.com/thre...on-Settings-Mega-Thread?p=1706674#post1706674

Pop-ins and distances is a whole nother story and that seemed to get worse, but I'm not sure why, it might have been a quick fix for crashes?

That would be nice. I'm running the game below minimum and by tweaking the ini I managed to get 30 fps (with already bad popin, less grass, etc.) So I'm worried that patch 1.04 will make my game even more demanding and I already am at the limit. Yes, it's my choice to play it even worse than minimum, but I just want to be able to play the game. ^^;
That's why I'm scared of the 1.04 patch.
 
The main problem with 1.04 are texture/npcs pop-in.

Trying to avoid spoilers ... but I've just played through the theatrical Play ... with all the back and forth from stage to audience and back ... WTF !? texture-popins all over the place. Clothing fading onto the audience 1-2 seconds after the camera faced in their direction, the same happens once the focus gets back on stage ... and it is not only clothing texture, also hair (using Hairworks) fades in, decals like flower pots in the background and and and ...

this is really annoying. How can i revert back to 1.03 using GOG Galaxy ? wasn't that feature supposed to be implemented at one point? would come in pretty handy right now.
 
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