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Give us more non plot-related evening talks.

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V

Venethor

Forum regular
#1
Dec 3, 2013
Give us more non plot-related evening talks.

What I loved the most about the Witcher 1 and what really set it apart from the Witcher 2, which is still awesome as hell, don't get me wrong,was the atmosphere. The Witcher 1 always felt grim, grey, heavy, melancholic and oh-so-beautiful. One the things I enjoyed doing the most was to cease all plot-related activities, turn up the music and slowly walk through the fields of the Outskirts in the early hours of morning (In the game that is). When getting tired of that I'd have a sit next to a friendly NPC and chat with him, possibly in the middle of the night and with a great view of the surrounding landscape.
There was just that special feeling about discussing all sorts of things with an old friend of Geralt or a new acquaintance like the curious girl in Murky Waters. It reminded me of the story where Geralt and Dandelion travel to the end of the world. I've always found something very magical about sitting in the middle of nowhere with a good friend, talking softly while listening to the flow of the river or the wind in the leaves. This, when done in stories, can also greatly help to put things into perspective. For example, when Geralt and Nenneke are talking in her greenhouse, Geralt asks if people shouldn't make advances towards protecting themselves from radiation or something similar to which Nenneke replies that it is too late for that. I might've misinterpreted this, but to me it always seemed like the world was ever so slowly dying which, in the end, made so much of the fighting utterly pointless which again meant that you really got to understand why it is that Geralt always tries to remain neutral. Just always having that itch, that the world of the Witcher was coming to an end just made everything more special, including the quiet talks in the middle of nowhere.

So, this is what I want to see more of in TW 3. TW 1 had lots of these moments, mostly in the open rural areas, but TW 2 often felt a bit too clustered and dense for that kind of moments to appear. Sure there were beautiful vistas and all that but many of them were a bit like a the Star Wars prequels in that "every scene is so dense". Ironically, if there's one place I always really wanted to be and have a chat with Roche, Thaler, Munro, Zoltan it was Loredo's courtyard where his guards are having a feast. It just looked so cosy and that place almost felt secluded enough for those deep in-the-middle-of-nowhere talks. I imagine there'll be plenty of occasions for the aforementioned talks if Geralt is to travel through no-man's-land with Vessemir so let's just hope that they implement some fireside talks with him. Those were my two cents but I do hope some of you will agree :)
 
V

Villentretanmerth

Rookie
#2
Dec 3, 2013
I agree. I think it's just a good idea to provide the opportunity for players to experience all different types of feelings or emotions:

-At some parts, the game should be intense. Maybe you feel fear or pressure because Geralt's loved ones are in trouble, etc.

-At other points, maybe you just have the feeling of exploration, as you climb a mountain path, or explore a hidden ravine or other secret area.

-I expect some quests to be quirky or funny with a weird character that makes you laugh.

-I'm sure there will be also NPC's that anger you. Perhaps the ruler of a certain region decides to execute some innocent people, etc.

-I wouldn't mind some scary moments in the game either; lurking through a dark cave with a powerful monster nearby.

-So there should be plenty of room for those more casual moments that you are talking about, as well.

Immersion is one of the most important things to CDPR. And I think that in order to be as immersive as possible, players need to experience all the different types of feelings or emotions in the game that people experience in real life.
 
5

501105

Forum veteran
#3
Dec 3, 2013
I agree, I dislike TW2 in some aspects because of how extremely focused the experience was. There were no conversations with the common man about how his daily life is. There was also no time for scary moments or discovering and uncovering mysteries of old. In short, TW3 should be able to take time and let you breath in the immersion, this time without being forced to continue on.
 
O

ONLY_ONCE

Rookie
#4
Dec 3, 2013
Yeah:)
 
T

tw3fanapp

Forum regular
#5
Dec 3, 2013
To improve immersion and athmosphere I agree that talking with other NPC's would be great. So far there is no information about that topic released, apart that Geralt meets some known characters and the story is about his close friends. How the inhabitants react to the deeds of Geralt is a good question for the next interview. That anyone knows all the player did like in Skyrim is shurely not the way to go.

When I look what CDPR promised for The Witcher 3, I think they have more than enough to do to fulfill these. Additional talks with NPC's aside the storyline will have a low priority.
 

Beestonian

Guest
#6
Dec 3, 2013
I remembered a conversation Geralt had with Dandilion about how Geralt's line of work is slowly dying out. How Forktails used to plague the settlers, but now Lords won't let anybody touch it because it's the last of it's kind within a 1000 miles. The Witcher 1 had this as well.

And it would be nice for Geralt to have the occasional banter or philosophical insight. In the Witcher 1 you could walk to into the Hairy Bear or the New Narakort and just sit down and chat with people, about the world in general, or their place with the issues at hand.

Anyway, yeah. More friendly conversations.
 
S

Sirnaq

Rookie
#7
Dec 3, 2013
5 star post op. That's exactly how i felt about atmosphere in witcher1.
 
N

Nucta.397

Rookie
#8
Dec 3, 2013
VictorHarder said:
There was just that special feeling about discussing all sorts of things with an old friend of Geralt or a new acquaintance like the curious girl in Murky Waters. It reminded me of the story where Geralt and Dandelion travel to the end of the world. I've always found something very magical about sitting in the middle of nowhere with a good friend, talking softly while listening to the flow of the river or the wind in the leaves. This, when done in stories, can also greatly help to put things into perspective.
Click to expand...
It was confirmed by the devs that they had to stop working on the 3d chapter of the Witcher 2, which was supposed to use Dol Blatanna (the Valley of Flowers) as a main location. What we had as a 3d chapter was actually the 4th one, shortened. Probably the 3d chapter would've been like Murky Waters in the Witcher 1. The devs surely understand that the game must give players time to relax.
 
A

Aaden

Rookie
#9
Dec 3, 2013
VictorHarder said:
What I loved the most about the Witcher 1 and what really set it apart from the Witcher 2, which is still awesome as hell, don't get me wrong,was the atmosphere. The Witcher 1 always felt grim, grey, heavy, melancholic and oh-so-beautiful. One the things I enjoyed doing the most was to cease all plot-related activities, turn up the music and slowly walk through the fields of the Outskirts in the early hours of morning (In the game that is). When getting tired of that I'd have a sit next to a friendly NPC and chat with him, possibly in the middle of the night and with a great view of the surrounding landscape.
There was just that special feeling about discussing all sorts of things with an old friend of Geralt or a new acquaintance like the curious girl in Murky Waters. It reminded me of the story where Geralt and Dandelion travel to the end of the world. I've always found something very magical about sitting in the middle of nowhere with a good friend, talking softly while listening to the flow of the river or the wind in the leaves. This, when done in stories, can also greatly help to put things into perspective. For example, when Geralt and Nenneke are talking in her greenhouse, Geralt asks if people shouldn't make advances towards protecting themselves from radiation or something similar to which Nenneke replies that it is too late for that. I might've misinterpreted this, but to me it always seemed like the world was ever so slowly dying which, in the end, made so much of the fighting utterly pointless which again meant that you really got to understand why it is that Geralt always tries to remain neutral. Just always having that itch, that the world of the Witcher was coming to an end just made everything more special, including the quiet talks in the middle of nowhere.

So, this is what I want to see more of in TW 3. TW 1 had lots of these moments, mostly in the open rural areas, but TW 2 often felt a bit too clustered and dense for that kind of moments to appear. Sure there were beautiful vistas and all that but many of them were a bit like a the Star Wars prequels in that "every scene is so dense". Ironically, if there's one place I always really wanted to be and have a chat with Roche, Thaler, Munro, Zoltan it was Loredo's courtyard where his guards are having a feast. It just looked so cosy and that place almost felt secluded enough for those deep in-the-middle-of-nowhere talks. I imagine there'll be plenty of occasions for the aforementioned talks if Geralt is to travel through no-man's-land with Vessemir so let's just hope that they implement some fireside talks with him. Those were my two cents but I do hope some of you will agree :)/>
Click to expand...
Agreed. 100%. More flavor conversations, more time for experiencing the world and its people.
 
eskiMoe

eskiMoe

Mentor
#10
Dec 3, 2013
Excellent post OP. And I fully agree with it.
 
F

FoggyFishburne

Banned
#11
Dec 3, 2013
Yeah, I agree. It was one of those things that REALLY separated The Witcher from other RPGs that I had played. The sense of wonder and discovery that was present in simple dialogues is really impressive. I wasn't, in any way, informed about any aspect of the Witcher lore. Being able to talk to people and get subtle hints about the world, how they felt about it and also relations between individuals, races and factions, was mad cool. Of the top of my head, there weren't as many of those moments in TW2. It doesn't bother me but I sure do hope they return, big time, in TW3.

Here's some moments that stuck with me.
[media]http://www.youtube.com/watch?v=321qXLYEGvA&list=PL89117677449DB0D2&index=6[/media]
[media]http://www.youtube.com/watch?v=E7xzE8oYohI&list=PL89117677449DB0D2&index=7[/media]

It's incredible, how much I was learning merely through talking to people. I mean, this is standard shit for RPGs. This is kinda the point with the genre. But I don't know. I can't explain it. In The Witcher, every dialogue felt important. Relevant. Regardless, I hope there's gonna be equally awesome and intimate moments in TW3 like there were in TW. Like the one time you were drinking with Zoltan and Dandelion in a bar, and talking about women. That's it. That's all that I need. In a world with dragons, magic and fucking mutants, I'm sitting in a bar with my friends and trying to solve the greatest mystery ever.

Perfection, right there. Why is it perfect? Because it feels real.
 
B

B_l_a_d_y

Rookie
#12
Dec 3, 2013


This thread
 
Kinley

Kinley

Ex-moderator
#13
Dec 3, 2013
Totally agreed.
 
A

Alpha8Wolf

Rookie
#14
Dec 3, 2013
I totally agree!! It would suit the W3 very well to have such non-quest related talks with NPCs, and STILL get to choose what to say. I like that very much :)
 
eskiMoe

eskiMoe

Mentor
#15
Dec 3, 2013
FoggyFishburne said:
Here's some moments that stuck with me.
Click to expand...
Great examples.

I'd also like to add talking to the hermit living in the fields about the Lady of the Lake and the Holy Grail.

[video=youtube;3DcVHTv-WMM]http://www.youtube.com/watch?v=3DcVHTv-WMM[/video]
 
V

Venethor

Forum regular
#16
Dec 3, 2013
Blady said:


This thread />
Click to expand...
This community and this game :D
 
F

Flitters

Senior user
#17
Dec 3, 2013
Nice job OP I completely agree. :D
 
B

Blothulfur

Mentor
#18
Dec 3, 2013
Fuck yeah.
 
B

ballowers100

Rookie
#19
Dec 3, 2013
I would also like to see stuff like this in The Witcher 3: Wild Hunt as well.
 
O

ONLY_ONCE

Rookie
#20
Dec 3, 2013
Flitters said:
Nice job OP I completely agree. :D/>
Click to expand...
TW3 needs cats an dogs in towns.
No hurting them though
;)
 
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