So if you're not aware, the current 1st person camera has it's issues, for driving especially:
Here I present a solution based on the BFPP mod. Why not FPP Height Increase? Because camera offsetting causes issues when aiming down sights, and as far as I'm aware, FPP Height Increase does not check for weapons being drawn. BFPP offers a run and forget solution, however BFPP by default turns itself off in vehicle so my solution is to harness this check in the script to increase camera height. Why not simply delete the code block? Because due to some quirk in the game, negative height offsets will increase on foot camera height but decrease in vehicle camera height. So without further ado here are the steps:
UPDATE: now with HotKeys!
1. Download and install the BFPP mod
2.Go into the init.lua of said mod with text editor of choice and:
3. Start the game and go into CyberEngine Tweaks and bind hotkeys (don't forget to hit save)
4. Play/Test
5...
6.Profit
There are six hotkeys with 2 for setting height and forward offset to 0. the increments are 0.005. Also note changes via hotkeys don't save between sessions
Here are some examples with the mod's default offset value of 0.08 but sign flipped:
That Caliburn though, evidently it wasn't designed with on road operability/safety in mind lol. Might want to bump the height just a touch.
Now you can see over the dashboard properly, have fun driving chooms
PS: CDPR please fix this already or just let me jack into the car ghost in the shell style. The camera offset doesn't change the pivot location so this is only a band-aid solution. Also think of the kids on console.
Credits go to the mod makers and the developer of the 3rd person cam mod especially for discovering the offset tricks
Wrong eye level - why does my female V has her eyes at the level of her chin?
Has anyone ever wondered why your female V is the smallest person in the game (besides children)? Because your eyes are positioned at your chin: And this is how it looks from first person view:
forums.cdprojektred.com
Napoleon Complex - NPC Height Differences
Has anyone gone through the files and found anything related to camera height or NPC height? I'm trying to find something that'll either bump the first-person camera higher or adjust NPCs so they're a bit shorter.
forums.cdprojektred.com
Here I present a solution based on the BFPP mod. Why not FPP Height Increase? Because camera offsetting causes issues when aiming down sights, and as far as I'm aware, FPP Height Increase does not check for weapons being drawn. BFPP offers a run and forget solution, however BFPP by default turns itself off in vehicle so my solution is to harness this check in the script to increase camera height. Why not simply delete the code block? Because due to some quirk in the game, negative height offsets will increase on foot camera height but decrease in vehicle camera height. So without further ado here are the steps:
UPDATE: now with HotKeys!
1. Download and install the BFPP mod
2.Go into the init.lua of said mod with text editor of choice and:
Add this somewhere at the top set and the default offset values of your choice:
Code:
vechForward = 0.0 --change this for forward offset
vechHeight = 0.0 --change this for default height (positive value for up)
replace --Is in vehicle block and --is holding weapon with this code in this order:
Code:
-- Is holding weapon
if self.transaction:GetItemInSlot(self.player, TweakDBID.new('AttachmentSlots.WeaponRight')) ~= nil then
self.shouldBeModified = false
return
end
-- Is in vehicle
if Game.GetWorkspotSystem():IsActorInWorkspot(self.player) then
--self.shouldBeModified = false
if self.isInVehicle == false then
self:setFPPFront(vechHeight, vechForward)
self.isInVehicle = true
end
return
elseif self.isInVehicle then
self:setModified()
self.isInVehicle = false
end
self.shouldBeModified = true
end
Add this to the bottom
Code:
registerHotkey("VechCam1", "VehicleCam Height+", function()
vechHeight = (vechHeight + 0.005)
if Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then
Game.GetPlayer():GetFPPCameraComponent():SetLocalPosition(Vector4.new(0.00, vechForward, vechHeight, 1.0))
end
end)
registerHotkey("VechCam2", "VehicleCam Height-", function()
vechHeight = (vechHeight - 0.005)
if Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then
Game.GetPlayer():GetFPPCameraComponent():SetLocalPosition(Vector4.new(0.00, vechForward, vechHeight, 1.0))
end
end)
registerHotkey("VechCam3", "VehicleCam Foward+", function()
vechForward = (vechForward + 0.005)
if Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then
Game.GetPlayer():GetFPPCameraComponent():SetLocalPosition(Vector4.new(0.00, vechForward, vechHeight, 1.0))
end
end)
registerHotkey("VechCam4", "VehicleCam Foward-", function()
vechForward = (vechForward - 0.005)
if Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then
Game.GetPlayer():GetFPPCameraComponent():SetLocalPosition(Vector4.new(0.00, vechForward, vechHeight, 1.0))
end
end)
registerHotkey("VechCam0F", "VehicleCam Foward 0", function()
vechForward = 0.0
if Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then
Game.GetPlayer():GetFPPCameraComponent():SetLocalPosition(Vector4.new(0.00, vechForward, vechHeight, 1.0))
end
end)
registerHotkey("VechCam0H", "VehicleCam Height 0", function()
vechHeight = 0.0
if Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then
Game.GetPlayer():GetFPPCameraComponent():SetLocalPosition(Vector4.new(0.00, vechForward, vechHeight, 1.0))
end
end)
3. Start the game and go into CyberEngine Tweaks and bind hotkeys (don't forget to hit save)
4. Play/Test
5...
6.Profit
There are six hotkeys with 2 for setting height and forward offset to 0. the increments are 0.005. Also note changes via hotkeys don't save between sessions
Here are some examples with the mod's default offset value of 0.08 but sign flipped:
That Caliburn though, evidently it wasn't designed with on road operability/safety in mind lol. Might want to bump the height just a touch.
Now you can see over the dashboard properly, have fun driving chooms
PS: CDPR please fix this already or just let me jack into the car ghost in the shell style. The camera offset doesn't change the pivot location so this is only a band-aid solution. Also think of the kids on console.
Credits go to the mod makers and the developer of the 3rd person cam mod especially for discovering the offset tricks
Last edited: