To make it as short as possible, I identify original Gothic's combat to consist of:
- three-dimensional attacks (left, right, top)
- blocking from in front
- attacking while moving
- combos
- animation resets(?) (which increase attack speed?)
- played by moving, positioning and striking from unparriable angles
- hard and unresponsive controls
Suggestion - global:
- move by WSAD while (mostly) controlling attacks/parries by mouse
- completely lockless - you hit/parry what you hit/parry
Suggestion - basic attacks:
- switch from arrows to mouse (where possible) and simplify controls (minimize number of button presses)
- left/middle/right click to attack from left/top/right
- shift + left/middle/right click to block from left/top/right
- hold left/middle/right for power attacks from left/top/right (hold to load strength, release to unleash attack)
Suggestions - combos:
- chains of basic attacks (+some custom)
- custom animations
- e.g. - shift + left/middle/right click to block an attack; followed by quick left/middle/right click produces "counter attack", pushing the enemy out of balance
- e.g - chaining attacks from multiple directions (left/middle/right) produces some sort of a swift combo (increasing/resetting attack speed?) (performing additional animations - e.g. - cut from the side, kick from the side, punch to the face/chest,...?)
- e.g. - hitting an enemy (with at least half loaded) with top-down strong attack stuns/disables them(?) (for a second)
- e.g. - left/right click to right/left click produces front cone AOE swing (good against many enemies)
- e.g. - half loaded strong attack to left/right click to disarm an enemy
Suggestion - magic:
- lockless
- possibility to "alter" the spell cast = e.g. - hold left button to increase size, distance, speed, damage, mana cost of a fireball
- base the damage on correctly utilizing all the arsenal rather than hitting one max range fireball - e.g. ring of frost vs goblins, fireball vs wolf, light vs orc,...
- different enemies are strong/weak against/to different spells (not just by nature, but also) by the situation and/or spell combos - e.g. stun undead by light spell and kill it with fire, push orc out of a cliff, destroy all in-line incoming projectiles by max size fireball
- make healing spells not braindead auto-win spammers - e.g. let them require alchemistic ingredients, amulets, rings or other equipment, meet a certain condition (e.g. pray to/ be blessed by Inos/mage, run out of charges/power(even runes)->need to be somehow recharged,... )
- create interesting ways to use magic not only for combat(?) - e.g. make it rain so bandits go hide to cave(?)
To be continued?
- three-dimensional attacks (left, right, top)
- blocking from in front
- attacking while moving
- combos
- animation resets(?) (which increase attack speed?)
- played by moving, positioning and striking from unparriable angles
- hard and unresponsive controls
Suggestion - global:
- move by WSAD while (mostly) controlling attacks/parries by mouse
- completely lockless - you hit/parry what you hit/parry
Suggestion - basic attacks:
- switch from arrows to mouse (where possible) and simplify controls (minimize number of button presses)
- left/middle/right click to attack from left/top/right
- shift + left/middle/right click to block from left/top/right
- hold left/middle/right for power attacks from left/top/right (hold to load strength, release to unleash attack)
Suggestions - combos:
- chains of basic attacks (+some custom)
- custom animations
- e.g. - shift + left/middle/right click to block an attack; followed by quick left/middle/right click produces "counter attack", pushing the enemy out of balance
- e.g - chaining attacks from multiple directions (left/middle/right) produces some sort of a swift combo (increasing/resetting attack speed?) (performing additional animations - e.g. - cut from the side, kick from the side, punch to the face/chest,...?)
- e.g. - hitting an enemy (with at least half loaded) with top-down strong attack stuns/disables them(?) (for a second)
- e.g. - left/right click to right/left click produces front cone AOE swing (good against many enemies)
- e.g. - half loaded strong attack to left/right click to disarm an enemy
Suggestion - magic:
- lockless
- possibility to "alter" the spell cast = e.g. - hold left button to increase size, distance, speed, damage, mana cost of a fireball
- base the damage on correctly utilizing all the arsenal rather than hitting one max range fireball - e.g. ring of frost vs goblins, fireball vs wolf, light vs orc,...
- different enemies are strong/weak against/to different spells (not just by nature, but also) by the situation and/or spell combos - e.g. stun undead by light spell and kill it with fire, push orc out of a cliff, destroy all in-line incoming projectiles by max size fireball
- make healing spells not braindead auto-win spammers - e.g. let them require alchemistic ingredients, amulets, rings or other equipment, meet a certain condition (e.g. pray to/ be blessed by Inos/mage, run out of charges/power(even runes)->need to be somehow recharged,... )
- create interesting ways to use magic not only for combat(?) - e.g. make it rain so bandits go hide to cave(?)
To be continued?